What's new

New features and improvements, newest first.

The public site grew up: god rolls for every weapon, perk & catalyst pages, guides

  • God-roll pages now cover every weapon with enough curated wishlist data — over 1,100 weapons, up from 50 — plus new "Best hand cannons / rocket launchers / …" pages per weapon type, ranked by community demand.
  • New perk encyclopedia under Database → Perks: every weapon perk with a plain-language explanation (community-tested numbers where available) and the full list of weapons that can roll it. Perk names on god-roll and weapon pages now link there.
  • New exotic catalyst pages under Database → Exotic Catalysts: how each of the 141 catalysts drops and what it takes to complete it.
  • Activity pages now include a loot table — the weapons and armor whose collection source names that activity, exotics first.
  • Perk explanations are now written out on god-roll and weapon pages instead of hiding in hover tooltips — much friendlier on phones.
  • New Guides section: what a god roll actually is, gear tiers T1–T5, Armor 3.0 stats, and anti-Champion perks — short and accurate.
  • Weapon pages and god-roll pages now show the in-game screenshot, and links shared to Discord or social media use it as the preview image.

Check your equipped setup & a personal profile

  • A new AI audit on the Bulk actions page: is what you're wearing actually configured right? It reviews your worn gear's mods, subclass aspects and fragments, artifact perks and exotic synergy as one build, and hands you concrete fixes with exact mod and perk names — or tells you it's already optimal.
  • New Personal profile page (user menu): tell the AI what you love and what you avoid, in your own words — "I love my Jotunn", "no snipers in the primary slot". Every AI feature reads it before giving advice: nothing you avoid gets recommended, and favorites win ties.
  • The top bar now fits on phones — the account menu was getting squeezed off-screen by the search and sync controls.
  • The AI loadout builder can now leave your weapons alone: tick "Keep my equipped weapons" and it builds only the armor, mods, subclass and artifact — chosen to feed the guns you're already holding.

New: Bulk actions

  • A new Gear page for account-wide housekeeping. First up: move every unequipped weapon and armor piece off your characters into the vault in one click — equipped gear and postmaster items stay put. It runs in the background, respects Bungie's rate limits, stops when the vault is full, and reports exactly what moved and what could not.
  • Prep a dismantling session: one click clears your characters into the vault and fills your selected character's freed slots with as many confirmed shard-list items as fit, so you can dismantle back-to-back in-game without vault trips. When you're done dismantling, a Continue button stages the next batch — it checks your live in-game inventory, so freshly freed slots are seen immediately.
  • Dismantling safety rails: locked items and weapons with 500+ tracked kills (your favorites) are never staged — locks flipped in-game moments ago count too — and the session card carries a clear reminder that dismantling is done by you, in-game, at your own responsibility.
  • Stage infusion fuel: for every weapon and armor slot, the top two vault pieces you can afford to lose that actually beat what your character has equipped in that slot (no god rolls, keepers, exotics, locked or favorite gear) move to your character — ready to infuse, with a choice of which one to burn. Lower fuel is never staged, and the card shows a per-slot breakdown of why: your equipped power, the best burnable piece, and how many vault pieces are protected. Lock anything you love and it will never be picked.
  • Bulk moves are much faster: the in-app transfer budget was raised to match what other established vault tools use, so long "pausing for the rate limit" breaks mostly disappear — and when a pause does happen, the card now explains it.
  • The Shard List got a "Confirm all" button — confirm every pending suggestion at once (protected, equipped and locked gear is never included).

AI loadouts remember their full story

  • Saving an AI loadout now keeps your entire wish as the name — no more titles cut off mid-sentence.
  • The builder's full advice is saved with the loadout: "Why does this work?" instantly replays everything from generation time — the summary, each piece's role and mods, the subclass and artifact picks with their reasons — instead of asking the AI again. Loadouts explained on demand keep their answer forever too (until you re-snapshot the gear, which clears it).
  • Loadout cards now use the full page width, and the gear strip shows proper item cards — name, element, tier, power and rating, click for full details — matching the vault grids instead of bare icons.
  • Applying a loadout now happens in a proper progress dialog, and when it finishes you get a checklist: every piece and the subclass that went on, every mod socketed, and anything that could not be applied with the reason why.
  • Fixed the apply step sometimes claiming an artifact "is not in your inventory" while you were literally wearing it — the game ships several internal copies of each artifact and the check now recognizes them all.
  • Fixed false "could not be applied" reports for mods and fragments that were in fact already in place — when the game answers "that socket already has this plug", the checklist now counts it as done.
  • Artifact perk advice now respects your actual progress: the AI only recommends perks you can see and slot on your artifact today, instead of perks hidden in tiers you haven't unlocked yet.
  • Artifact advice got two more doses of honesty: the AI now knows each owned artifact's elemental focus ("Works best with…") and picks the one matching your build's element — and since your artifact points are usually all spent, it caps perk picks at what you can afford and tells you when slotting them needs a free in-game artifact reset first.
  • The AI now knows the full perk pool of EVERY artifact you own — not just the equipped one — so switching to an arc-focused artifact comes with real perk recommendations ("Improved Unraveling", "Volatile Flow", …) instead of "perks unknown".

The AI builder now knows every exotic you own

  • The loadout builder used to shortlist armor purely by stat rating, which could hide a build-defining exotic with a mediocre roll — it would then claim you didn't own it. It now always sees every exotic armor piece for your class, with its intrinsic perk, and anchors builds on the right exotic even when its stats trail your legendaries.
  • Weapons now pull their weight in builds too: the builder sees each candidate's element and weapon type, and is told to pick weapons that feed the build — matching element, ability-energy perks, subclass verbs like jolt or scorch — instead of just grabbing the highest-rated roll. Asking for "an arc loadout with fast abilities" gets you arc weapons without having to spell it out.

Houdoe!

  • Zavala picked up a second language. Someone from Breda will know. Eej, kammeraodje — de Vanguard verwacht oe.

Loadout polish: rename, notes, update-from-equipped and sharper applies

  • Loadouts grew daily-driver basics: rename them inline, attach notes (shown on share pages too), and "Update from equipped" re-snapshots a loadout without losing its name or share link.
  • Applying is more truthful: the progress bar covers the whole run including mods, a run cut short by the API rate budget says which phase stopped, and Bungie maintenance shows a proper notice.
  • Guardians with two characters of the same class: loadouts now remember which character they belong to and always target that one.
  • Fixed a chain of subtle apply bugs: fragments could be skipped right after an aspect swap, a repaired slot lost its planned mods, and the artifact check could trust stale data. All apply steps now verify against your live in-game state.
  • The AI builder got faster and steadier — a leaner brief means builds typically land in seconds, with an automatic heavier-model retry if the fast one stumbles.

Loadouts are now complete — subclass, ghost, fashion and all

  • The AI builder finally picks your subclass too: ask for a solar build and it recommends the element, aspects and fragments — respecting the real fragment-slot rules (aspects determine how many fragments fit), with anything that doesn't fit trimmed and reported.
  • Loadouts now save and re-equip your ghost (with its mods), ship, sparrow and emblem alongside weapons, armor and subclass.
  • Weapon shaders and ornaments are remembered and restored too — something neither the in-game loadouts nor other tools do.
  • Applying a loadout now checks your subclass's live state, so aspects or fragments you changed in-game since the last sync are correctly restored instead of skipped.

Artifact-aware builds

  • The AI builder now knows your artifact: which one you're carrying, which perks you've slotted, and every artifact in your collection — so champion coverage and artifact synergies become part of its reasoning instead of a blind spot.
  • It can also recommend an artifact and perk picks for your wish; loadouts remember the setup and show a perk checklist (perk slotting stays an in-game action — the API doesn't allow it).
  • Applying a loadout tries to equip its artifact for you automatically, and the loadout card shows when your current artifact setup drifts from what the build expects.

The loadout builder mastered mods

  • The AI builder now knows every mod in the game — including stat mods (+10 and Minor +5), artifice armor's free +3 mods, and weapon mods — not just the slot-specific armor families.
  • It also learned the energy rules: every suggestion respects a piece's 10-energy budget (11 on Tier 5), downgrading to Minor stat mods when things get tight instead of proposing mods that silently fail to socket.
  • When a plan still doesn't fit, the proposal now says exactly what was adjusted and why, instead of quietly skipping mods while applying.
  • Loadouts now remember and re-apply your weapon mods too (Backup Mag, Counterbalance and friends), alongside the armor mods they already handled.

Your in-game loadouts, connected

  • The Loadouts page now shows your in-game loadout slots — names, icons and gear — and can equip one with a single click (the game applies weapons, armor, subclass and mods atomically, way faster than piece-by-piece).
  • Save any Shard or Keep loadout into an in-game slot: apply it once and it lands in the slot you pick, ready to re-equip from orbit without opening the app.
  • Gear saved in your in-game loadouts is now shard-protected, just like gear in app loadouts — it will never appear on your Shard List.

Armor triage, stickier filters, faster triage keys

  • The item panel now shows smart armor triage: notable stats (stats near the best you own in that slot) and a "better / worse pieces you own" comparison that even accounts for artifice armor's +3 flexibility — see at a glance whether a drop earns its vault spot.
  • The AI loadout builder no longer picks a shadowed duplicate of your gear, so a freshly built loadout doesn't open with "items need a look". And armor comparisons now value stat spread over raw power — no more being told to "upgrade" to a worse-statted copy.
  • The filter bar on Vault, Weapons and Armor now sticks to the top while you scroll, so you can refine a search from deep in the grid.
  • The Shard List learned New Drops' keyboard triage: arrow through candidates, 1 keeps, 3 confirms the shard. And on both pages, typing numbers in a search box no longer tags items.
  • Applying a loadout now checks your gear's live mods first, so mods you changed in-game since the last sync are applied correctly instead of skipped.
  • A sync that gets lost in the queue now frees itself after a few minutes instead of blocking new syncs with a phantom "running" state.
  • The public site got a mobile menu — Database, God Rolls, FAQ and What's new are reachable from your phone again.

Sharper armor verdicts and a faster vault

  • Armor appraisal math got a major accuracy upgrade: a piece is only marked Shard when every possible stat spread is beaten by armor you already own — including combinations of different pieces. Expect some verdicts to shift on your next sync; the new calls are the correct ones.
  • Exotic armor with multiple tuning options (a mid-June game change) was being scored against one arbitrary tuned stat — fixed, and Balanced Tuning is now credited exactly like in-game.
  • Infusing or locking an item now re-checks its dupe ranking on the next sync, so "you own a better copy" advice stays truthful after you level a favorite.
  • The vault, weapons and armor pages load in pages instead of rendering every item at once — large vaults feel dramatically snappier, and searching no longer redraws the whole grid.
  • The New Drops badge now clears as you tag items instead of sticking until "Mark all reviewed".
  • A curator's explicit "shard every roll of this weapon" note now wins over generic wishlist entries.
  • Loadouts equip exotics last (with a retry), so applying a loadout can no longer silently skip your exotic when swapping between two of them.
  • If your Bungie sign-in expires, the topbar now shows a reconnect link instead of syncs quietly failing.

Privacy page and cookie-free analytics

  • New Privacy & cookies page explaining exactly what shardorkeep stores and why — linked from the footer.
  • Ditched Google Analytics (and the cookie banner that came with it) the same day it shipped: usage stats now come from self-hosted, cookieless Umami analytics — no cookies, no personal data, nothing shared with third parties, nothing to click away.

A real homepage, god rolls and a full database

  • shardorkeep.com finally explains itself: the homepage now walks through everything the app does, with an FAQ and a proper page about DestinyGPT — send it to your fireteam.
  • New public God Rolls section: the community's most-wished weapons with the perks curators agree on, aggregated from 180,000+ wishlist rolls. No sign-in needed — and this changelog is now public too.
  • A complete Destiny 2 database at /db: every weapon with its full perk pool and stats, all armor with set bonuses and exotic intrinsics, and every activity with its versions and modifiers — rebuilt nightly from the live game manifest.

Support shardorkeep

  • shardorkeep is free and stays free — but if it saves you time (or a god roll), you can now leave a small tip to help cover the hosting. Find Support in the sidebar or under your avatar.

Loadouts

  • Save what you're wearing as a loadout and put it back on with one click — weapons, armor, mods and subclass settings together. Find it under Gear.
  • Loadouts watch your vault: if you dismantle a piece or a better copy drops, the loadout tells you and can fix itself with your best copy.
  • Anything saved in a loadout is protected — it will never show up on your Shard List.
  • Describe what you want to play ("something for solo dungeons…") and the AI builds a loadout from your own best-rated gear, with a reason for every pick.
  • The builder knows the game's bonus rules: ask for an Iron Banner build and it dresses you in your Iron Banner gear for the reputation multiplier.
  • The builder also picks armor mods now — ask for a build that withstands Void damage and your chest gets stacked Void Resistance mods, socketed automatically when you put the loadout on.
  • Ask any loadout "Why does this work?" for a plain-language explanation of the synergies — and what to watch out for.
  • Meet DestinyGPT: a chat that answers ANY question about your gear — "what's my best sword?", "my best Iron Banner gear?", "how do I get more out of my Hawkmoon?" — by actually searching your vault before it speaks. Ask in your own language.
  • DestinyGPT knows the game, too: the complete lore plus mechanics and walkthrough knowledge — ask "who is the Witness?" or "how do the Vault of Glass oracles work?". Item names in its answers are clickable and open the item inspector.
  • It builds loadouts too: pick an activity or type from the new selector (it knows the modifiers), refine in conversation ("swap the energy weapon for anti-barrier"), then apply or save the result — mods included.
  • Share a loadout with a link — anyone can view it, no account needed.

A tidier, faster app

  • The sidebar is organized into collapsible Gear and Progression sections, so everything fits on screen again.
  • Settings, Feature Requests and this changelog moved into the menu under your avatar.
  • The Titles page now loads about ten times faster.

Content Explorer

  • New Content Explorer page: every raid, dungeon, exotic mission, strike, Lost Sector, campaign mission and seasonal activity still in the game — with what you have and haven't cleared, so you can pick what to play next.
  • Your lifetime clear counts come straight from Bungie with every vault sync; raids, dungeons and exotic missions also check your Triumph records, so clears earned on a deleted character still count.
  • Filter each category to "To play" for an instant bucket list, complete with clear counts on everything you've already done.
  • New Catalysts page: every exotic catalyst with your live progress, grouped by weapon slot (every exotic has one now), so you know which ones still need work.
  • Champion-stunning info on weapons is now read from exact game data instead of frame names — hundreds of frames that showed nothing now show their anti-Champion capability.
  • Event armor (Festival of the Lost, Guardian Games) now shows the set bonus you picked with its selector mod.

Monument of Triumph tracking

  • The dashboard now tracks your Monument of Triumph progress — how many triumphs each category still needs for the final title.

Faster, truer syncs

  • Syncs got a lot faster: unchanged gear is no longer re-appraised and saving happens in bulk.
  • Triumph completion now matches the game exactly — a finished-but-unredeemed triumph counts as done, and Monument categories complete at their threshold instead of demanding every optional triumph.
  • The sync progress window now ends on a clear "done" summary instead of quietly disappearing.

Triumphs & Titles

  • New Triumphs browser: the full in-game triumph tree, searchable, with your live progress on every record.
  • New Titles page: every seal with earned and gilded state, summed triumph requirements and a clear "N to go".
  • Completion plans group a seal's remaining triumphs by where you actually go — one trip list per destination, easiest path first.
  • A "Completed" tab per category, and browser back/forward now works everywhere.
  • Auto-sync is simply on for everyone (every 15 minutes) — one less setting to think about.

Live in your vault

  • Equipped, Vault and Postmaster pages with game-style item tiles, in in-game order, per character.
  • Item detail grew up: perk and stat tabs, equip/move/lock straight from the app, per-item notes, an infusion fuel finder and a god-roll gap panel showing exactly which perks you're missing.
  • Compare screen: every owned copy of an item side by side.
  • Maximum power page: your max equippable power per slot, what's holding you back and what to re-equip.
  • A powerful search language (is:, perk:, stat:, element: …) across the vault, plus a Search page that explains every filter.
  • Character selector in the top bar, your Bungie.net avatar in the menu, and a Feature Requests page to tell us what to build next.

Open to everyone

  • Multi-user support: sign in with any Bungie account and get your own fully isolated vault.
  • Global vault search in the top bar, with power levels in the results.

Launch

  • Shard or Keep goes live: sync your vault from Bungie and get a verdict on every weapon and armor roll.
  • Weapon rolls are rated against community god-roll wishlists; armor is scored with full Armor 3.0 math at assumed masterwork.
  • Letter grades from S+ to D on every item, duplicate ranking so only your best copy survives, and a ranked Shard List that tells you what to dismantle first.
  • New Drops review flow with keep/junk keyboard tagging, aligned with update 9.7.0 (Anti-Champion 2.0, 1300 vault slots, power cap 550).

Stop second-guessing your vault

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