Biting Winds

Biting Winds — Destiny 2 Legendary Combat Bow
Legendary Combat Bow · Kinetic · Primary
Where it drops: Europa

“"The Fallen describe Darkness as a gale. A force of nature, arising suddenly, from seemingly nowhere." —The Exo Stranger”

Weapon stats

Stability 43
Draw Time 667
Handling 49
Aim Assistance 66
Accuracy 68
Ammo Generation 54
Airborne Effectiveness 10
Recoil Direction 63
Charge Time 60
Zoom 18
Impact 76
Reload Speed 40

Intrinsic Traits

Precision Frame

Weapon Perks

Agile Bowstring Tactile String Elastic String Flexible String High Tension String Natural String Polymer String Agile Bowstring Tactile String Elastic String Flexible String High Tension String Natural String Polymer String
Carbon Arrow Shaft Compact Arrow Shaft Fiberglass Arrow Shaft Helical Fletching Natural Fletching Straight Fletching Carbon Arrow Shaft Compact Arrow Shaft Fiberglass Arrow Shaft Helical Fletching Natural Fletching Straight Fletching
Archer's Tempo Rapid Hit Pugilist Bewildering Burst Quickdraw Impromptu Ammunition Killing Wind Archer's Tempo Rapid Hit Pugilist Bewildering Burst Quickdraw Impromptu Ammunition Killing Wind
Explosive Head Swashbuckler Kinetic Tremors All-Star Adagio Successful Warm-Up Desperate Measures Explosive Head Swashbuckler Kinetic Tremors All-Star Adagio Successful Warm-Up Desperate Measures
Winterized Gear

What the Biting Winds perks do

Precision Frame

Compound Bow. Longer draw time optimized for damage. [Reload] : Use while drawn to cancel the shot.

Agile Bowstring

Durable yet light bowstring. • Greatly increases handling speed • Slightly increases stability

Tactile String

Stable, high-friction bowstring. • Slightly increases accuracy • Increases stability

Elastic String

Excellent snapback. • Decreases accuracy • Faster draw time • Slightly increases handling speed

Flexible String

Light and easy to draw. • Slightly faster draw time • Slightly decreases accuracy • Increases handling speed

High Tension String

Tightly strung bow. • Greatly increases accuracy • Slightly slower draw time • Slightly decreases stability

Natural String

Simple balanced string. • Slightly increases accuracy • Slightly increases handling speed • Slightly increases stability

Polymer String

Unbreakable bowstring. • Slightly increases accuracy • Slightly faster draw time

Carbon Arrow Shaft

Light and stable shaft material. • Increases stability

Compact Arrow Shaft

Thinner arrows to increase nocking speed and weapon handling. • Increases handling speed • Increases reload speed

Fiberglass Arrow Shaft

Heavy and consistent. • Greatly increases accuracy • Slightly decreases stability

Helical Fletching

Aerodynamic and light. • Slightly increases accuracy • Slightly increases stability

Natural Fletching

Feather-light with good control. • Slightly decreases accuracy • Greatly increases stability

Straight Fletching

Modern fletching for straight paths. • Increases accuracy

Archer's Tempo

Precision Hits decrease Draw Time by 25% for 3 seconds. Buff is removed on stow.

Rapid Hit

"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks. "Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets. Benefits at 1|2|3|4|5 Stacks: • 2|12|14|18|25 Stability • 5|30|35|42|60 Reload Speed • 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Bewildering Burst

Finishing a reload within ? seconds of a kill grants 'Bewildering Burst' for 6 seconds. While Bewildering Burst is active, your next Direct Hit spawns a Kinetic explosive above the target that detonates after a 0.85 second delay. The detonation deals 10 [4] damage and Disorients enemies within a 10 meter radius for 3.5 [1] seconds.

Quickdraw

Switching to the Weapon grants 100 Ready/Stow Handling and a 0.95x Ready Animation Duration Multiplier for 1 second. Buff is removed as soon as ADS input is pressed.

Impromptu Ammunition

Weapon Kills grant 15% improved Special ammo generation and 10% improved Heavy ammo generation from all sources for 5 seconds. Additional Weapon Kills extend the buff duration up to 7 seconds. Buff is additive to Ammo Finder Helmet mods.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Explosive Head

Splits off 50% of the Bow's bodyshot damage into an Explosive Payload that detonates in a 3 meter radius on impact. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. Payload detonation time after hitting a target or surface depends on the distance. The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits. [PvE] Total damage is increased by ~15% of the weapon's bodyshot damage. On crits, the overall increase is 10.33% for Precision Bows and 9.69% for Lightweight Bows. [PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Kinetic Tremors

Scoring multiple Direct Hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation. Hit counter persists through stow. Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds. Each shockwave deals up to 90 [20] damage in a 6 meter radius. Shockwaves deal 33.33% more damage when activated on Miniboss or higher tier PvE Combatants. Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling. They also count as non-direct Hits with the weapon for other interactions. The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave. Hits required for Activation: • Submachine Guns: 14 • Auto Rifles: 12 • Pulse Rifles: 11 • Sidearms: 8 • Precision Hand Cannons and Precision Scout Rifles: 6 • Hand Cannons, Scout Rifles: 5 • Bows, Sniper Rifles: 3

All-Star

Picking up a Special ammo brick refills the magazine and grants 100 Reload and 35% [15%] increased damage for 6 seconds. Heavy ammo bricks grants the buff for 9 seconds. Timer only decreases while the weapon is readied, and remains paused while stowed.

Adagio

Weapon Kills grant the following for 7 seconds: • 10 Range • 30% increased damage • 20% longer Firing Delay/Charge Time/Draw Time Hand Cannons only recieve a 27% damage increase. Buff is removed on stow.

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.

Desperate Measures

Weapon Kills grant 'Desperate Measures x1' (DMx1), increasing damage by 10% for 7 seconds. Grenade or Melee Kills grant 20% increased damage for 7 seconds (DMx2). Scoring another Grenade or Melee Kill with DMx2 active increases this to 30% (DMx3). Can be activated while stowed. Weapon, Grenade, and Melee Kills refresh the buff duration.

Winterized Gear

Passively grants 'Winterized Gear Ready'. Taking or dealing damage grants 'Winterized Gear x3', with each stack being removed after 5 seconds. Benefits at Winterized Gear x3|2|1: • ?|?|? Stability • ?|?|? Handling • ?|?|? Reload Speed Incurs a 12 second cooldown before Winterized Gear is ready again.

Biting Winds in Destiny 2

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