“Bound by duty.”
A well-rounded grip, reliable and sturdy.
Lightly vented barrel. • Greatly controls recoil • Increases handling speed
Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.
Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
Grenade Ability usage refills 50% of your Magazine (rounded up) from reserves and changes the weapon's element to match your equipped Grenade Ability until stowed. Magazine Refill cannot be triggered again without stowing the weapon first. Kinetic weapons lose their Passive Damage Bonus against non-Boss PVE Combatants (10% on Primary, 15% on Special). Perks that replace your Grenade Ability (such as Gunpowder Gamble or Transcendence Grenades) will also trigger Osmosis.
Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Hits against Barrier Champion or non-matching Elemental Shields deal increasingly higher damage. Buff is removed upon hitting a matching shield or an unshielded enemy. Damage increase by Weapon Archetype: • Fusion Rifles: untested • Machine Guns, Auto/Pulse/Trace Rifles: 10% per hit, up to 50% • Linear Fusion Rifles: 22% per hit, up to 44% • Bows, Glaives, Hand Cannons, Scout Rifles: 25% per hit, up to 50%
Weapon Kills restore 10 HP.
After not having exchanged damage for 1 second: Grants 20 Handling, 40 Reload Speed, and a 0.95x Reload Duration Multiplier. Swords receive up to a 12.5% increase to Movement Speed instead. After not having exchanged damage for 2 seconds: Grants 20 Handling, 40 Reload Speed, and a 5% decresed Reload Duration. Swords receive up to a 25% increase to Movement Speed instead. Can activate while stowed. Exchanging damage refers to either dealing or receiving damage. Self-damage and environmental damage do not count.
Kills grant one stack of 'Gun And Run' for 10 (🡅 11) seconds. Maximum of 3 stacks. If the buff expires, the next kill will grant however many stacks were previously held. After sprinting for 0.75 seconds without a full magazine, consume one stack and refill 25% magazine capacity every 0.85 seconds. For bows, this trait instead grants a 15% Faster Draw Time for ? seconds. Provides no benefit to Swords.
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