Eye of Sol (Adept)

Eye of Sol (Adept) — Destiny 2 Legendary Sniper Rifle
Legendary Sniper Rifle · Kinetic · Special
Where it drops: Source: Trials of Osiris Challenges

“"The sun took my sight; thus, the sun became my eyes." —Parables of the Allspring”

★ See the community god roll for Eye of Sol (Adept) →

Weapon stats

Stability 49
Handling 46
Range 50
Aim Assistance 68
Ammo Generation 45
Airborne Effectiveness 5
Recoil Direction 72
Zoom 45
Magazine 4
Impact 70
Reload Speed 40
Rounds Per Minute 90

Intrinsic Traits

Adaptive Frame

Weapon Perks

Arrowhead Brake Chambered Compensator Corkscrew Rifling Extended Barrel Fluted Barrel Full Bore Hammer-Forged Rifling Polygonal Rifling Smallbore Arrowhead Brake Chambered Compensator Corkscrew Rifling Extended Barrel Fluted Barrel Full Bore Hammer-Forged Rifling Polygonal Rifling Smallbore Full Choke Rifled Barrel Full Choke Rifled Barrel
Extended Mag Alloy Magazine Appended Mag Armor-Piercing Rounds High-Caliber Rounds Ricochet Rounds Flared Magwell Light Mag Extended Mag Alloy Magazine Appended Mag Armor-Piercing Rounds High-Caliber Rounds Ricochet Rounds Flared Magwell Light Mag Accurized Rounds Tactical Mag Drop Mag Steady Rounds Accurized Rounds Tactical Mag Drop Mag Steady Rounds
Air Trigger Fragile Focus Moving Target No Distractions Perpetual Motion Slickdraw Shot Swap Air Trigger Fragile Focus Moving Target No Distractions Perpetual Motion Slickdraw Shot Swap
Firing Line Snapshot Sights Opening Shot Vorpal Weapon Precision Instrument Keep Away Deconstruct Firing Line Snapshot Sights Opening Shot Vorpal Weapon Precision Instrument Keep Away Deconstruct
Alacrity One Quiet Moment Wild Card

What the Eye of Sol (Adept) perks do

Adaptive Frame

A well-rounded grip, reliable and sturdy.

Arrowhead Brake

Lightly vented barrel. • Greatly controls recoil • Increases handling speed

Chambered Compensator

Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

Corkscrew Rifling

Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

Extended Barrel

Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil

Fluted Barrel

Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

Full Bore

Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

Hammer-Forged Rifling

Durable ranged barrel. • Increases range

Polygonal Rifling

Barrel optimized for recoil reduction. • Increases stability

Smallbore

Dual strength barrel. • Increases range • Increases stability

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Rifled Barrel

Ranged shotgun barrel. • Increases range • Greatly decreases handling speed

Extended Mag

This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Appended Mag

This weapon's magazine is built for higher capacity. • Increases magazine size

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Ricochet Rounds

Rounds ricochet off hard surfaces. • Increases stability • Slightly increases range

Flared Magwell

Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

Light Mag

Improved reload and range. • Increases reload speed • Slightly increases range

Accurized Rounds

This weapon can fire longer distances. • Increases range

Tactical Mag

This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size

Drop Mag

Passively grants 30 Reload Speed with a 0.9x Reload Duration Multiplier. Decreases Magazine Size Stat by 30. (Equivalent to the "inverse" of Extended Mag)

Steady Rounds

This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness

Air Trigger

Passively grants 20 Ammo Generation Stat. (Equivalent of 1 Ammo Generation Armor Mod) Being Airborne grants the following benefits: • 30 Reload Speed • 0.8x Reload Duration Multiplier • 15?% decreased Accuracy Cone Size • 20?% decreased Auto Aim Cone Size

Fragile Focus

Passively grants 20 Range but deactivates if you drop to 0 Shield HP (Critical Health). Buff reactivates 1 second after your Shields HP fully regenerates.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

No Distractions

Grants 35% Flinch Resistance after 1 second of Aiming Down Sights (ADS) without firing. Remains active until you're no longer ADS. Timer starts as soon as the ADS input is pressed.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Slickdraw

Passively grants: • 100 Handling • 0.95x Ready Animation Duration Multiplier • 20% decreased Auto Aim Cone Size (No effect on Magnetism AKA Reticle Stickiness)

Shot Swap

Weapon Kills grant 2 Stacks of Shot Swap. Maximum of 6 Stacks. Grants 100? Ready/Stow Handling and 30% decreased Ready/Stow Animation duration while you have active stacks. Stowing the weapon consumes 1 stack.

Firing Line

Being within 15 meters of 2 allies grants 20% increased Precision Damage.

Snapshot Sights

Passively decreases the ADS Animation Duration: • 50% decrease on Primary Weapons • 20% decrease on Special Weapons

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Precision Instrument

Direct Weapon Hits grant a stack of Precision Instrument for 1.25 seconds (2.1 seconds on weapons with a Draw/Charge Time). Maximum of 6 stacks. Reloading the weapon (except on Bows) or missing removes all stacks... usually. Heavy Burst Frame weapons can only gain 1 stack per burst. Adaptive Burst Linear Fusion Rifles require 1.5? Hits for each stack (and missing sometimes does not remove your stacks on them). Precision damage increase at 1|2|... stacks: 4.17% | 8.33% | 12.5% | 16.67% | 20.83% | 25%

Keep Away

While no enemies are within 15 meters: Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.

Deconstruct

Upon scoring multiple hits within 6 seconds of each: • Refills 10% of the Magazine (rounded up) from reserves. Can be reactivated without a cooldown. Cannot load the Magazine beyond its base capacity. • Grants 40% increased damage against Constructs and Vehicles for 5 seconds. Additional hits refresh the buff duration. Number of Hits Required: • If Magazine Size is 1: 3 Hits • Otherwise: 2 + 50% (25% on Primary Weapons) of Base Magazine Capacity rounded down Hits against Constructs and Vehicles provide 1.5x activation progress for Primary weapons and 2x progress for Special weapons. Wave Frame Grenade Launchers: • Direct Impacts count as 2 Hits • Doesn't receive bonus activation progress against Constructs and Vehicles

Alacrity

While 1 teammate is currently dead: Grants 10 Range, 10 Stability, 25 Reload Speed, and 5 Aim Assist. While Solo or 2+ teammates are currently dead: Grants 20 Range, 20 Stability, 50 Reload Speed, and 10 Aim Assist. Only activates when the weapon has been readied for 1 second. Does not work in the Rumble Crucible Game Mode.

One Quiet Moment

After not having exchanged damage for 1 second: Grants 20 Handling, 40 Reload Speed, and a 0.95x Reload Duration Multiplier. Swords receive up to a 12.5% increase to Movement Speed instead. After not having exchanged damage for 2 seconds: Grants 20 Handling, 40 Reload Speed, and a 5% decresed Reload Duration. Swords receive up to a 25% increase to Movement Speed instead. Can activate while stowed. Exchanging damage refers to either dealing or receiving damage. Self-damage and environmental damage do not count.

Wild Card

Kills release a varying number of Submunitions on top of where the enemy died. 6? second cooldown between activations. The number of Submunitions spawned is tied to Enemy Rank: • Minors: 1 Submunition • Elites and Players: 3 Submunitions • Minibosses and Bosses: 7 Submunitions Submunitions: • Identical to Telesto Bolts in behavior, exploding on proximity or contact and last up to 10.5 seconds after attaching to a surface. • Deal up to 39.5? [?] damage and inherit the weapon's Combatant Damage Scaling.

Eye of Sol (Adept) in Destiny 2

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