“When it shines at dusk, luck will surely come your way.”
Recurve Bow. Draw quickly and move faster while this weapon is equipped. [Reload] : Use while drawn to cancel the shot.
Durable yet light bowstring. • Greatly increases handling speed • Slightly increases stability
Stable, high-friction bowstring. • Slightly increases accuracy • Increases stability
Excellent snapback. • Decreases accuracy • Faster draw time • Slightly increases handling speed
Light and easy to draw. • Slightly faster draw time • Slightly decreases accuracy • Increases handling speed
Tightly strung bow. • Greatly increases accuracy • Slightly slower draw time • Slightly decreases stability
Simple balanced string. • Slightly increases accuracy • Slightly increases handling speed • Slightly increases stability
Unbreakable bowstring. • Slightly increases accuracy • Slightly faster draw time
Light and stable shaft material. • Increases stability
Thinner arrows to increase nocking speed and weapon handling. • Increases handling speed • Increases reload speed
Heavy and consistent. • Greatly increases accuracy • Slightly decreases stability
Aerodynamic and light. • Slightly increases accuracy • Slightly increases stability
Feather-light with good control. • Slightly decreases accuracy • Greatly increases stability
Modern fletching for straight paths. • Increases accuracy
Kills against Void Debuffed enemies grant a 45 HP Void Overshield for 8 seconds (12 with Echo of Persistence).
Passively grants 20 Ammo Generation Stat. (Equivalent of 1 Ammo Generation Armor Mod) Being Airborne grants the following benefits: • 30 Reload Speed • 0.8x Reload Duration Multiplier • 15?% decreased Accuracy Cone Size • 20?% decreased Auto Aim Cone Size
Precision Hits decrease Draw Time by 25% for 3 seconds. Buff is removed on stow.
Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks. Stat bonuses at 1|2|…|12 Stacks: 2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed Stacks granted per hit by Weapon Type: • Hand Cannons: 3 Stacks • Bows: ? Stacks • Automatic Weapons: 1 Stack
Grants the following benefits while hipfiring: • 25 Stability and 15 Aim Assist • 2.7° larger Precision Aim Cone Angle • 30% decreased Accuracy Cone Size • 20% increased Aim Assist Falloff Distance • 20% increased Damage Falloff Distance The Damage Falloff increase does not apply to The Last Word, Shotguns, Sniper Rifles, and Fusion Rifles. PvP-specific note: the Precision Aim Cone Angle increase essentially just allows you to hit Crits while aimed above or slightly to the side of the head. (This is already the default behavior of Submachine Guns, Sidearms, Bows, Machine Guns, and Linear Fusion Rifles so it does not affect them)
Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.
Applying an Elemental Debuff grants the following benefits for 9 seconds: • 50 Reload Speed and 20 Aim Assist • 20% decreased ADS Movement Speed Penalty Buff can be activated while stowed.
On Elemental, Barrier or Guardian Shield Break: Applies Kinetic Damage Vulnerability to the enemy, increasing Kinetic damage taken by 50% for 5.5 [5] seconds. Stacks with all other Buffs and Debuffs (including itself).
Weapon Kills apply Volatile to enemies in a 7 meter radius around the target and grant Volatile Rounds for 3 seconds. 1.5 second cooldown between activations.
While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.
Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.
Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.
Direct Weapon Hits grant a stack of Precision Instrument for 1.25 seconds (2.1 seconds on weapons with a Draw/Charge Time). Maximum of 6 stacks. Reloading the weapon (except on Bows) or missing removes all stacks... usually. Heavy Burst Frame weapons can only gain 1 stack per burst. Adaptive Burst Linear Fusion Rifles require 1.5? Hits for each stack (and missing sometimes does not remove your stacks on them). Precision damage increase at 1|2|... stacks: 4.17% | 8.33% | 12.5% | 16.67% | 20.83% | 25%
Hip-fire Precision Hits grant the following benefits for 4 seconds: • 60% decreased Draw Time • 100 Reload Speed • ? Reload Duration Multiplier Hip-fire Precision Hits extend the buff duration by 4 seconds up to the maximum of 8 seconds.
While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration to 🡅8 seconds. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future. 🡅 Golden Tricorn x1's duration is refreshed to 8 seconds.
Once per reload, ally kills on targets previously hit by the Weapon or Kills on targets damaged by allies grant the following benefits: • Loads 66% of the Magazine Capacity (rounded up) into the weapon from reserves (this can overfill the Magazine) • Grants ? Reload Speed Bows receive ?% decreased Draw Time instead of the above benefits.
Hits have a chance to trigger 'Veist Stinger' for 7 seconds, granting the following bonuses: • 10% decreased ADS Movement Speed Penalty • 15% decreased Draw Time to Bows • ? Charge Rate to Swords • Refills 25% of Magazine from reserves on activation. Rounds up. Cannot load the Magazine beyond its base capacity. 4 second cooldown between activations. Activation Chance on hits: • Auto Rifle, Submachine Gun: 2% • Sidearm: 4% • Bow, Linear Fusion Rifle, Sniper Rifle: 10%
Connect your Bungie account and Shard or Keep appraises every copy in your vault against curated community wishlists.
Connect Bungie account