Lubrae's Ruin (Adept)

Lubrae's Ruin (Adept) — Destiny 2 Legendary Glaive
Legendary Glaive · Solar · Special
Where it drops: Source: "Vow of the Disciple" Raid

“Shape: Shattered”

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Weapon stats

Handling 45
Range 45
Aim Assistance 72
Shield Duration 40
Ammo Generation 40
Airborne Effectiveness 11
Charge Time 40
Magazine 6
Impact 80
Reload Speed 50
Rounds Per Minute 55

Intrinsic Traits

Adaptive Glaive

Weapon Perks

Ballistic Tuning Supercooled Accelerator Tempered Truss Rod Low-Impedance Windings Auxiliary Reserves Lightweight Emitter Ballistic Tuning Supercooled Accelerator Tempered Truss Rod Low-Impedance Windings Auxiliary Reserves Lightweight Emitter
Extended Mag Alloy Magazine Appended Mag Accurized Rounds Swap Mag Light Mag Extended Mag Alloy Magazine Appended Mag Accurized Rounds Swap Mag Light Mag
Turnabout Tilting at Windmills Killing Wind Turnabout Tilting at Windmills Killing Wind Steady Hands Grave Robber Immovable Object Sleight of Hand Frenzy Close to Melee Steady Hands Grave Robber Immovable Object Sleight of Hand Frenzy Close to Melee
Unrelenting Wellspring Unstoppable Force Unrelenting Wellspring Unstoppable Force Surrounded Bait and Switch Vorpal Weapon Swashbuckler Incandescent Chaos Reshaped Surrounded Bait and Switch Vorpal Weapon Swashbuckler Incandescent Chaos Reshaped

What the Lubrae's Ruin (Adept) perks do

Adaptive Glaive

Hybrid melee/ranged polearm with a frontal shield. Generates energy on dealing ranged damage. [Aim Down Sights]: Raise shield, depleting energy over time [Melee]: Kinetic melee combo

Ballistic Tuning

Power diverted from shield. • Greatly increases range • Decreases shield duration

Supercooled Accelerator

Optimized for extended range. • Increases range • Slightly decreases reload speed • Slightly decreases handling speed

Tempered Truss Rod

High stiffness for quick handling. • Greatly increases handling speed • Slightly decreases reload speed • Slightly decreases range

Low-Impedance Windings

Improved output efficiency. • Increases shield duration • Slightly increases reload speed • Decreases range

Auxiliary Reserves

Additional energy storage. • Greatly increases shield duration • Decreases reload speed

Lightweight Emitter

Weight reduction for better agility. • Increases reload speed • Slightly increases handling speed • Decreases shield duration

Extended Mag

This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Appended Mag

This weapon's magazine is built for higher capacity. • Increases magazine size

Accurized Rounds

This weapon can fire longer distances. • Increases range

Swap Mag

Decreases Ready/Stow Animation Duration by 10%.

Light Mag

Improved reload and range. • Increases reload speed • Slightly increases range

Turnabout

Upon breaking a Combatant's Elemental Shield or the Shield of a Guardian in their Super: Grants a 30 HP Overshield for 10 seconds.

Tilting at Windmills

Blocking damage with this weapon increases movement speed while Blocking by 25?% for 4 seconds. Buff is removed when you stop blocking or if Glaive/Sword Energy runs out.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Steady Hands

Weapon Kills grant 100 Handling and a 0.825x Handling Animation Duration Multiplier to all weapons for 8.5 seconds. Additional kills while the perk is active refresh the duration to 6.5 seconds.

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

Immovable Object

While blocking and stationary: Glaive Projectiles Hits grant 90% increased Weapon Energy.

Sleight of Hand

Scoring any Kill while the weapon is stowed grants a "trigger stack". Maximum of 3 stacks. Readying the weapon with active "trigger stacks" converts them to Stacks of 'Sleight of Hand' with a 7.5 second duration. Benefits at 1|2|3 Stacks of 'Sleight of Hand': 10|20|30 Handling, Reload Speed, and Stability Stowing the weapon removes the buff.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Close to Melee

Glaive Projectile Kills grant 60% [30%] increased Glaive Melee damage for 10 seconds. Dealing Projectile or Melee damage extends the buff duration by 5 seconds, up to 10 seconds.

Unrelenting

Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%

Wellspring

On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Unstoppable Force

Blocking damage with the Glaive Shield grants 20% increased projectile damage for 4 seconds. Buff is removed if you stop blocking.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Bait and Switch

Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Chaos Reshaped

Being in Combat for 12 seconds grants a Stack of 'Chaos Reshaped' for 7 seconds. Maintaining the first Stack for 12 seconds grants a second Stack. Buff can be activated while stowed. For Chaos Reshaped, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Benefits at Chaos Reshaped x1 and x2: • x1: grants 20% increased damage • x2: grants 35% increased damage and grants a periodic burst of healing Healing effect is bugged! While Chaos Reshaped x2 is active: Stowing the weapon or keeping it readied for 7 seconds grants a continous healing effect of 5 HP per second. Stowing this weapon grants the effect for 1 to 7 seconds (cycling, it's complicated), while keeping it readied after activation makes the healing effectively constant. While this healing effect is active, NO OTHER SOURCE OF HEALING CAN RESTORE THE FINAL [~35 to 5] HP OF YOUR HEALTH BAR! This unrecoverable HP segment can only be healed by Chaos Reshaped's 5/HPs effect. For more details, visit the perk description in the Destiny Data Compendium.

Lubrae's Ruin (Adept) in Destiny 2

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