Lunulata-4b

Lunulata-4b — Destiny 2 Legendary Combat Bow
Legendary Combat Bow · Stasis · Primary
Where it drops: Source: Open Legendary engrams and earn faction rank-up packages.

“I warn of the last moment.”

★ See the community god roll for Lunulata-4b →

Weapon stats

Stability 59
Draw Time 567
Handling 67
Aim Assistance 82
Accuracy 25
Ammo Generation 64
Airborne Effectiveness 7
Recoil Direction 49
Charge Time 80
Zoom 18
Impact 68
Reload Speed 60

Intrinsic Traits

Lightweight Frame

Weapon Perks

Agile Bowstring Tactile String Elastic String Flexible String High Tension String Natural String Polymer String Agile Bowstring Tactile String Elastic String Flexible String High Tension String Natural String Polymer String
Carbon Arrow Shaft Compact Arrow Shaft Fiberglass Arrow Shaft Helical Fletching Natural Fletching Straight Fletching Carbon Arrow Shaft Compact Arrow Shaft Fiberglass Arrow Shaft Helical Fletching Natural Fletching Straight Fletching
Steady Hands Ensemble Shoot to Loot Well-Rounded No Distractions Rangefinder
Adrenaline Junkie Wellspring Successful Warm-Up Turnabout Golden Tricorn Headstone
Veist Stinger

What the Lunulata-4b perks do

Lightweight Frame

Recurve Bow. Draw quickly and move faster while this weapon is equipped. [Reload] : Use while drawn to cancel the shot.

Agile Bowstring

Durable yet light bowstring. • Greatly increases handling speed • Slightly increases stability

Tactile String

Stable, high-friction bowstring. • Slightly increases accuracy • Increases stability

Elastic String

Excellent snapback. • Decreases accuracy • Faster draw time • Slightly increases handling speed

Flexible String

Light and easy to draw. • Slightly faster draw time • Slightly decreases accuracy • Increases handling speed

High Tension String

Tightly strung bow. • Greatly increases accuracy • Slightly slower draw time • Slightly decreases stability

Natural String

Simple balanced string. • Slightly increases accuracy • Slightly increases handling speed • Slightly increases stability

Polymer String

Unbreakable bowstring. • Slightly increases accuracy • Slightly faster draw time

Carbon Arrow Shaft

Light and stable shaft material. • Increases stability

Compact Arrow Shaft

Thinner arrows to increase nocking speed and weapon handling. • Increases handling speed • Increases reload speed

Fiberglass Arrow Shaft

Heavy and consistent. • Greatly increases accuracy • Slightly decreases stability

Helical Fletching

Aerodynamic and light. • Slightly increases accuracy • Slightly increases stability

Natural Fletching

Feather-light with good control. • Slightly decreases accuracy • Greatly increases stability

Straight Fletching

Modern fletching for straight paths. • Increases accuracy

Steady Hands

Weapon Kills grant 100 Handling and a 0.825x Handling Animation Duration Multiplier to all weapons for 8.5 seconds. Additional kills while the perk is active refresh the duration to 6.5 seconds.

Ensemble

Grants 30 Handling and 40 Reload Speed while within 15 meters of an ally. Buff lingers for 1.5 seconds once you're no longer near allies.

Shoot to Loot

Weapon Hits against Orbs of Power collect them. If collecting ammo is possible: Weapon Hits against Ammo Bricks pick them up, trigger Ammo Pickup Effects, and refill all Weapons from reserves. Does not require direct hits.

Well-Rounded

Grenade Ability usage and Elemental Melee hits grant 1 Stack of Well-Rounded for 15 seconds. Super Ability usage grants 2 Stacks. Maximum of 2 Stacks. Each Stack grants 10 Range, 10 Stability, and 10 Handling. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

No Distractions

Grants 35% Flinch Resistance after 1 second of Aiming Down Sights (ADS) without firing. Remains active until you're no longer ADS. Timer starts as soon as the ADS input is pressed.

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Wellspring

On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.

Turnabout

Upon breaking a Combatant's Elemental Shield or the Shield of a Guardian in their Super: Grants a 30 HP Overshield for 10 seconds.

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Headstone

Precision Kills create a Large Stasis Crystal at the target's location. Tier 1-2 Minor and Tier 1 Elite Combatants only spawn a Medium Stasis Crystal. Creating 5 Crystals within ? seconds prevents the perk from activating for 5 seconds.

Veist Stinger

Hits have a chance to trigger 'Veist Stinger' for 7 seconds, granting the following bonuses: • 10% decreased ADS Movement Speed Penalty • 15% decreased Draw Time to Bows • ? Charge Rate to Swords • Refills 25% of Magazine from reserves on activation. Rounds up. Cannot load the Magazine beyond its base capacity. 4 second cooldown between activations. Activation Chance on hits: • Auto Rifle, Submachine Gun: 2% • Sidearm: 4% • Bow, Linear Fusion Rifle, Sniper Rifle: 10%

Lunulata-4b in Destiny 2

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