Malediction

Malediction — Destiny 2 Legendary Hand Cannon
Legendary Hand Cannon · Kinetic · Primary
Where it drops: Source: Earn Ranks in Vanguard, Crucible, or Gambit Playlists

“The price of power.”

Weapon stats

Stability 29
Handling 32
Range 61
Aim Assistance 65
Ammo Generation 60
Airborne Effectiveness 20
Recoil Direction 94
Zoom 14
Magazine 8
Impact 92
Reload Speed 28
Rounds Per Minute 120

Intrinsic Traits

Aggressive Frame

Weapon Perks

Fluted Barrel
Flared Magwell
Discord Enlightened Action
Harmony Explosive Payload
Wild Card Vanguard's Vindication One Quiet Moment Gun and Run

What the Malediction perks do

Aggressive Frame

High damage, high recoil. Optimized for long-distance shooting.

Fluted Barrel

Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

Flared Magwell

Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

Discord

Grants the following for 7 seconds upon readying the weapon within 5? seconds of scoring a Kill with a different weapon: • 25% decreased ADS Animation Duration • 25% decreased Accuracy Cone Size • 30 Airborne Effectiveness Weapon Kills while Discord is active fully refill the Magazine of Primary Weapons, and refund 1 Ammo for Special and Power Weapons. (Scoring multiple kills with a single shot/burst still only refunds 1 ammo.)

Enlightened Action

Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks. Stat bonuses at 1|2|…|12 Stacks: 2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed Stacks granted per hit by Weapon Type: • Hand Cannons: 3 Stacks • Bows: ? Stacks • Automatic Weapons: 1 Stack

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.

Explosive Payload

Splits off 50% of the weapon's bodyshot damage into an Explosive Payload that detonates on impact. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. On Hand Cannons, the Payload deals 7% decreased damage in PvP. The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits. [PvE] Total damage is increased by 15% of the weapon's bodyshot damage. For crits, the overall increase is roughly equal to 15% divided by the Crit Multiplier. [PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.

Wild Card

Kills release a varying number of Submunitions on top of where the enemy died. 6? second cooldown between activations. The number of Submunitions spawned is tied to Enemy Rank: • Minors: 1 Submunition • Elites and Players: 3 Submunitions • Minibosses and Bosses: 7 Submunitions Submunitions: • Identical to Telesto Bolts in behavior, exploding on proximity or contact and last up to 10.5 seconds after attaching to a surface. • Deal up to 39.5? [?] damage and inherit the weapon's Combatant Damage Scaling.

Vanguard's Vindication

Weapon Kills restore 10 HP.

One Quiet Moment

After not having exchanged damage for 1 second: Grants 20 Handling, 40 Reload Speed, and a 0.95x Reload Duration Multiplier. Swords receive up to a 12.5% increase to Movement Speed instead. After not having exchanged damage for 2 seconds: Grants 20 Handling, 40 Reload Speed, and a 5% decresed Reload Duration. Swords receive up to a 25% increase to Movement Speed instead. Can activate while stowed. Exchanging damage refers to either dealing or receiving damage. Self-damage and environmental damage do not count.

Gun and Run

Kills grant one stack of 'Gun And Run' for 10 (🡅 11) seconds. Maximum of 3 stacks. If the buff expires, the next kill will grant however many stacks were previously held. After sprinting for 0.75 seconds without a full magazine, consume one stack and refill 25% magazine capacity every 0.85 seconds. For bows, this trait instead grants a 15% Faster Draw Time for ? seconds. Provides no benefit to Swords.

Malediction in Destiny 2

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