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Taking damage from enemies grants 5% Grenade, Melee, and Class Ability Energy. 1 second cooldown between activations. If a Void Super Ability is equipped: Scoring a Kill at Critical Health or 3 Kills within 5 seconds of each grants you Devour for 5 seconds (7.5 seconds with Echo of Persistance). Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
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