One Small Step

One Small Step — Destiny 2 Legendary Shotgun
Legendary Shotgun · Stasis · Special
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“"Humanity once dreamt of walking on the Moon. Such innocence." —Eris Morn”

Weapon stats

Stability 31
Handling 40
Range 25
Aim Assistance 68
Ammo Generation 53
Airborne Effectiveness 2
Recoil Direction 60
Zoom 12
Magazine 7
Impact 65
Reload Speed 61
Rounds Per Minute 140

Intrinsic Traits

Rapid-Fire Frame

Weapon Perks

Rifled Barrel Smoothbore Smallbore Barrel Shroud Corkscrew Rifling Full Choke Rifled Barrel Smoothbore Smallbore Barrel Shroud Corkscrew Rifling Full Choke
Appended Mag Tactical Mag Extended Mag Steady Rounds Accurized Rounds Light Mag Appended Mag Tactical Mag Extended Mag Steady Rounds Accurized Rounds Light Mag Flared Magwell Flared Magwell
Auto-Loading Holster Proximity Power Lead from Gold Rimestealer Unrelenting Grave Robber Pugilist Auto-Loading Holster Proximity Power Lead from Gold Rimestealer Unrelenting Grave Robber Pugilist
One-Two Punch Swashbuckler Trench Barrel Crystalline Corpsebloom Binary Orbit One for All Desperate Measures One-Two Punch Swashbuckler Trench Barrel Crystalline Corpsebloom Binary Orbit One for All Desperate Measures
Loss

What the One Small Step perks do

Rapid-Fire Frame

Fires full auto with deeper ammo reserves. Faster reload when weapon is empty.

Rifled Barrel

Ranged shotgun barrel. • Increases range • Greatly decreases handling speed

Smoothbore

Increases Shotgun Pellet Spread by 7.5%

Smallbore

Dual strength barrel. • Increases range • Increases stability

Barrel Shroud

Balanced shotgun barrel. • Increases stability • Increases handling speed

Corkscrew Rifling

Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Appended Mag

This weapon's magazine is built for higher capacity. • Increases magazine size

Tactical Mag

This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size

Extended Mag

This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

Steady Rounds

This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness

Accurized Rounds

This weapon can fire longer distances. • Increases range

Light Mag

Improved reload and range. • Increases reload speed • Slightly increases range

Flared Magwell

Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

Auto-Loading Holster

Refills stowed weapon from reserves after 3.5 seconds of it being stowed.

Proximity Power

Weapon Kills while within 15 meters of an enemy grant a stack of Proximity Power 10 seconds. Maximum of 3 stacks. Each stack grants 15 Melee stat.

Lead from Gold

Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.

Rimestealer

Killing Frozen Enemies or Shattering a Stasis Crystal with the weapon grants a Stack of Frost Armor.

Unrelenting

Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

One-Two Punch

Hitting a target with all 12 Pellets in the spread increases the damage of your next Melee attack within 3 seconds. Melee Damage increase by weapon type: • Shotgun: 150% additional base melee damage • Hand Cannon: 75% [100?%] additional base melee damage Stowing the weapon removes the buff. The buff does not stack with the passive Melee Damage increase against Frozen non-Boss targets. The higher buff of the two takes precedence.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Trench Barrel

Dealing Melee Damage grants the following for the next 3 shots within 5 seconds: • 30 Reload Speed and 30 Handling • 50% increased damage Stowing the weapon removes the buff.

Crystalline Corpsebloom

Weapon Kills grant 'Crystalline Corpsebloom' for 4 seconds. Kills while Crystalline Corpsebloom is active spawn a Stasis Crystal 3 meters away from the enemy death location in a random direction.

Binary Orbit

Scoring opposing Elemental Alignment Kills grants 25% increased damage for 8.5 seconds. Buff can be activated while stowed. Elemental Alignment details: • Arc, Solar, Void Kills buff Kinetic, Stasis, and Strand Weapons • Kinetic, Stasis, and Strand Kills buff Arc, Solar, and Void Weapons

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Desperate Measures

Weapon Kills grant 'Desperate Measures x1' (DMx1), increasing damage by 10% for 7 seconds. Grenade or Melee Kills grant 20% increased damage for 7 seconds (DMx2). Scoring another Grenade or Melee Kill with DMx2 active increases this to 30% (DMx3). Can be activated while stowed. Weapon, Grenade, and Melee Kills refresh the buff duration.

Loss

Reaching critical health or having an ally die within ? meters of you grants one stack of 'Loss'. Maximum of 10 stacks. Loss grants the following benefits for each stack: • ? Stability • ? Handling • ? Aim Assistance Stacks remain active until you die.

One Small Step in Destiny 2

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