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Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.
Magnetic levitation massively decreases friction, allowing higher bolt velocity. • Greatly increases projectile speed • Decreases persistence
Imbuing a rail with paracausal energy improves the durability and effect duration of bolts. • Greatly increases persistence • Decreases handling speed
Lightweight rail construction makes it easier to handle. • Greatly increases handling speed • Decreases reload speed
A streamlined rail speeds up operations. • Greatly increases reload speed • Decreases projectile speed
A pared-down rail improves weapon usability. • Increases handling speed • Increases persistence
Reducing friction on the rail allows for faster loading and higher velocity. • Increases reload speed • Increases projectile speed
Bolts explode shortly after hitting the environment or a target, but deal less damage on impact. [###DestinyNamedSubstitutions.ui_player_action_interact_button###][###DestinyNamedSubstitutions.ui_player_action_interact_verb###] with the bolt to retrieve it.
Bolts release an impulse shortly after impact that deals a small amount of damage and has a high chance to cause flinch. [###DestinyNamedSubstitutions.ui_player_action_interact_button###][###DestinyNamedSubstitutions.ui_player_action_interact_verb###] with the bolt to retrieve it.
Bolts attached to targets deal damage over time. [###DestinyNamedSubstitutions.ui_player_action_interact_button###][###DestinyNamedSubstitutions.ui_player_action_interact_verb###] with the bolt to retrieve it.
Recovering a bolt from a living target deals damage. [###DestinyNamedSubstitutions.ui_player_action_interact_button###][###DestinyNamedSubstitutions.ui_player_action_interact_verb###] with the bolt to retrieve it.
Bolts deal increased damage, but are slower and more affected by gravity. [###DestinyNamedSubstitutions.ui_player_action_interact_button###][###DestinyNamedSubstitutions.ui_player_action_interact_verb###] with the bolt to retrieve it.
Passively grants 20 Reload Speed. Finishing a reload within 3.6 seconds of a Weapon Kill refills stowed weapons from reserves.
Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)
On Precision Kills: • Target explodes, dealing 104 [80] Solar damage in a 4 meter radius • Grants 50 Reload Speed for 6 seconds
Weapon Kills grant 1 Stack of Bolt Charge. While Amplified, this is increased to 2 Stacks.
Picking up a Crossbow Bolt grants ? Handling and ? Reload Speed for 4 seconds. Picking up additional Bolts adds 3? seconds to the buff duration up to the maximum of 15 seconds.
On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]
Being within 15 meters of 2 allies grants 20% increased Precision Damage.
Scoring a Kill with any weapon grants Master of Arms x1, granting 15% increased damage for 7 seconds. Scoring a Kill with any weapon with Master of Arms active grants Master of Arms x2, granting 25% increased damage for 4 seconds. Master of Arms x2 expiring reverts the buff back to Master of Arms x1.
Scoring opposing Elemental Alignment Kills grants 25% increased damage for 8.5 seconds. Buff can be activated while stowed. Elemental Alignment details: • Arc, Solar, Void Kills buff Kinetic, Stasis, and Strand Weapons • Kinetic, Stasis, and Strand Kills buff Arc, Solar, and Void Weapons
After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.
Dealing Elemental Damage grants a stack of Elemental Honing for 20 seconds for each unique Element used. Maximum of 5 stacks. Gaining a stack refreshes the buff duration. Duration cannot be refreshed once at 5 stacks. Buff can be activated while stowed. Kinetic Damage does not trigger the buff. Weapon damage increase at 1|2|3|4|5 stacks by weapon damage type: • Kinetic: 10%|20%|30%|35%|40% • Elemental (PVE): 2.5%|10%|20%|30%|35% • Elemental (PVP): 1.25%|5%|20%|30%|35%
Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.
Weapon Kills grant a stack of 'Frame of Reference' for 8 seconds. Maximum of 5 stacks. 'Frame of Reference' timer is paused while stowed. Remaining duration is rounded up to a whole number of seconds. 'Frame of Reference' benefits at 1|2|3|4|5 stacks: • 1.45%|2.8%|4.2%|5.6%|7% increased weapon damage • ?|?|?|?|? Range • ?|?|?|?|? Reload Speed
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