“The lord of the city grants the blessing of precision.”
★ See the community god roll for Pre Astyanax IV →
Compound Bow. Longer draw time optimized for damage. [Reload] : Use while drawn to cancel the shot.
Durable yet light bowstring. • Greatly increases handling speed • Slightly increases stability
Stable, high-friction bowstring. • Slightly increases accuracy • Increases stability
Excellent snapback. • Decreases accuracy • Faster draw time • Slightly increases handling speed
Light and easy to draw. • Slightly faster draw time • Slightly decreases accuracy • Increases handling speed
Tightly strung bow. • Greatly increases accuracy • Slightly slower draw time • Slightly decreases stability
Simple balanced string. • Slightly increases accuracy • Slightly increases handling speed • Slightly increases stability
Unbreakable bowstring. • Slightly increases accuracy • Slightly faster draw time
Light and stable shaft material. • Increases stability
Thinner arrows to increase nocking speed and weapon handling. • Increases handling speed • Increases reload speed
Heavy and consistent. • Greatly increases accuracy • Slightly decreases stability
Aerodynamic and light. • Slightly increases accuracy • Slightly increases stability
Feather-light with good control. • Slightly decreases accuracy • Greatly increases stability
Modern fletching for straight paths. • Increases accuracy
Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.
Precision Hits decrease Draw Time by 25% for 3 seconds. Buff is removed on stow.
Every 30 points of damage taken with the weapon readied grants a Stack of 'To the Pain'. Maximum of 10 Stacks. Stowing the weapon removes all Stacks. Each Stack grants ? Handling and 2 Aim Assist, maxing out at ? Handling and 20 Aim Assist. Self-damage and environmental damage do not count.
Weapon Hits against Orbs of Power collect them. If collecting ammo is possible: Weapon Hits against Ammo Bricks pick them up, trigger Ammo Pickup Effects, and refill all Weapons from reserves. Does not require direct hits.
Grants 15% decreased Charge/Draw Time while within 15 meters of 2 enemies. Buff lingers for 1.5 seconds once no longer surrounded.
Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.
Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.
Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.
Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.
Hip-fire Precision Hits grant the following benefits for 4 seconds: • 60% decreased Draw Time • 100 Reload Speed • ? Reload Duration Multiplier Hip-fire Precision Hits extend the buff duration by 4 seconds up to the maximum of 8 seconds.
Splits off 50% of the Bow's bodyshot damage into an Explosive Payload that detonates in a 3 meter radius on impact. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. Payload detonation time after hitting a target or surface depends on the distance. The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits. [PvE] Total damage is increased by ~15% of the weapon's bodyshot damage. On crits, the overall increase is 10.33% for Precision Bows and 9.69% for Lightweight Bows. [PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.
Direct Weapon Hits grant a stack of Precision Instrument for 1.25 seconds (2.1 seconds on weapons with a Draw/Charge Time). Maximum of 6 stacks. Reloading the weapon (except on Bows) or missing removes all stacks... usually. Heavy Burst Frame weapons can only gain 1 stack per burst. Adaptive Burst Linear Fusion Rifles require 1.5? Hits for each stack (and missing sometimes does not remove your stacks on them). Precision damage increase at 1|2|... stacks: 4.17% | 8.33% | 12.5% | 16.67% | 20.83% | 25%
Stunning a Champion refills the magazine from reserves, restores 60 HP, and grants 40 Recovery for 3 seconds.
Weapon Kills restore 10 HP.
Kills release a varying number of Submunitions on top of where the enemy died. 6? second cooldown between activations. The number of Submunitions spawned is tied to Enemy Rank: • Minors: 1 Submunition • Elites and Players: 3 Submunitions • Minibosses and Bosses: 7 Submunitions Submunitions: • Identical to Telesto Bolts in behavior, exploding on proximity or contact and last up to 10.5 seconds after attaching to a surface. • Deal up to 39.5? [?] damage and inherit the weapon's Combatant Damage Scaling.
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