Pre Astyanax IV

Pre Astyanax IV — Destiny 2 Legendary Combat Bow
Legendary Combat Bow · Solar · Primary
Where it drops: Source: Nightfall

“The lord of the city grants the blessing of precision.”

★ See the community god roll for Pre Astyanax IV →

Weapon stats

Stability 40
Draw Time 667
Handling 50
Aim Assistance 69
Accuracy 65
Ammo Generation 53
Airborne Effectiveness 17
Recoil Direction 69
Charge Time 60
Zoom 18
Impact 76
Reload Speed 40

Intrinsic Traits

Precision Frame

Weapon Perks

Agile Bowstring Tactile String Elastic String Flexible String High Tension String Natural String Polymer String Agile Bowstring Tactile String Elastic String Flexible String High Tension String Natural String Polymer String
Carbon Arrow Shaft Compact Arrow Shaft Fiberglass Arrow Shaft Helical Fletching Natural Fletching Straight Fletching Carbon Arrow Shaft Compact Arrow Shaft Fiberglass Arrow Shaft Helical Fletching Natural Fletching Straight Fletching
Attrition Orbs Archer's Tempo To the Pain Shoot to Loot Cornered Opening Shot Attrition Orbs Archer's Tempo To the Pain Shoot to Loot Cornered Opening Shot
Incandescent Surrounded Successful Warm-Up Archer's Gambit Explosive Head Precision Instrument Incandescent Surrounded Successful Warm-Up Archer's Gambit Explosive Head Precision Instrument
Stunning Recovery Vanguard's Vindication Wild Card

What the Pre Astyanax IV perks do

Precision Frame

Compound Bow. Longer draw time optimized for damage. [Reload] : Use while drawn to cancel the shot.

Agile Bowstring

Durable yet light bowstring. • Greatly increases handling speed • Slightly increases stability

Tactile String

Stable, high-friction bowstring. • Slightly increases accuracy • Increases stability

Elastic String

Excellent snapback. • Decreases accuracy • Faster draw time • Slightly increases handling speed

Flexible String

Light and easy to draw. • Slightly faster draw time • Slightly decreases accuracy • Increases handling speed

High Tension String

Tightly strung bow. • Greatly increases accuracy • Slightly slower draw time • Slightly decreases stability

Natural String

Simple balanced string. • Slightly increases accuracy • Slightly increases handling speed • Slightly increases stability

Polymer String

Unbreakable bowstring. • Slightly increases accuracy • Slightly faster draw time

Carbon Arrow Shaft

Light and stable shaft material. • Increases stability

Compact Arrow Shaft

Thinner arrows to increase nocking speed and weapon handling. • Increases handling speed • Increases reload speed

Fiberglass Arrow Shaft

Heavy and consistent. • Greatly increases accuracy • Slightly decreases stability

Helical Fletching

Aerodynamic and light. • Slightly increases accuracy • Slightly increases stability

Natural Fletching

Feather-light with good control. • Slightly decreases accuracy • Greatly increases stability

Straight Fletching

Modern fletching for straight paths. • Increases accuracy

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Archer's Tempo

Precision Hits decrease Draw Time by 25% for 3 seconds. Buff is removed on stow.

To the Pain

Every 30 points of damage taken with the weapon readied grants a Stack of 'To the Pain'. Maximum of 10 Stacks. Stowing the weapon removes all Stacks. Each Stack grants ? Handling and 2 Aim Assist, maxing out at ? Handling and 20 Aim Assist. Self-damage and environmental damage do not count.

Shoot to Loot

Weapon Hits against Orbs of Power collect them. If collecting ammo is possible: Weapon Hits against Ammo Bricks pick them up, trigger Ammo Pickup Effects, and refill all Weapons from reserves. Does not require direct hits.

Cornered

Grants 15% decreased Charge/Draw Time while within 15 meters of 2 enemies. Buff lingers for 1.5 seconds once no longer surrounded.

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.

Archer's Gambit

Hip-fire Precision Hits grant the following benefits for 4 seconds: • 60% decreased Draw Time • 100 Reload Speed • ? Reload Duration Multiplier Hip-fire Precision Hits extend the buff duration by 4 seconds up to the maximum of 8 seconds.

Explosive Head

Splits off 50% of the Bow's bodyshot damage into an Explosive Payload that detonates in a 3 meter radius on impact. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. Payload detonation time after hitting a target or surface depends on the distance. The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits. [PvE] Total damage is increased by ~15% of the weapon's bodyshot damage. On crits, the overall increase is 10.33% for Precision Bows and 9.69% for Lightweight Bows. [PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.

Precision Instrument

Direct Weapon Hits grant a stack of Precision Instrument for 1.25 seconds (2.1 seconds on weapons with a Draw/Charge Time). Maximum of 6 stacks. Reloading the weapon (except on Bows) or missing removes all stacks... usually. Heavy Burst Frame weapons can only gain 1 stack per burst. Adaptive Burst Linear Fusion Rifles require 1.5? Hits for each stack (and missing sometimes does not remove your stacks on them). Precision damage increase at 1|2|... stacks: 4.17% | 8.33% | 12.5% | 16.67% | 20.83% | 25%

Stunning Recovery

Stunning a Champion refills the magazine from reserves, restores 60 HP, and grants 40 Recovery for 3 seconds.

Vanguard's Vindication

Weapon Kills restore 10 HP.

Wild Card

Kills release a varying number of Submunitions on top of where the enemy died. 6? second cooldown between activations. The number of Submunitions spawned is tied to Enemy Rank: • Minors: 1 Submunition • Elites and Players: 3 Submunitions • Minibosses and Bosses: 7 Submunitions Submunitions: • Identical to Telesto Bolts in behavior, exploding on proximity or contact and last up to 10.5 seconds after attaching to a surface. • Deal up to 39.5? [?] damage and inherit the weapon's Combatant Damage Scaling.

Pre Astyanax IV in Destiny 2

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