“Built for swift movement, they provide unexpected and decisive social benefits.”
Passively grants 20 Airborne Effectiveness to Primary Weapons. Grants the following benefits while a Primary Weapon is readied and not Aiming Down Sights: • 30 Mobility • 5 Range and 30? Stability • 70% decreased Accuracy Cone Size • 2 degrees increased Precision Aim Cone Angle • 20% increased Aim Assist and Damage Falloff Distance DMT, Last Word, and Tommy's Matchbook are uniquely tuned and do not receive as significant of a benefit. Primary Weapon Kills grant Class Ability Energy based on Enemy Rank: Minors: 34% | Elites and higher: 100% | Players: 20% Ability energy gained is NOT affected by Chunk Energy Scalars. Learn more about this mechanic in our explainer blog post on the Clarity website. At full Class Ability energy, scoring multiple Primary Weapon Kills within 6 seconds of each grants an additional Class Ability Charge. Maximum of 2 extra charges. Activation progress granted by Enemy Rank: Minors: 34% | Elites and higher: 100% | Players: 100%
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