Refusal of the Call (Adept)

Refusal of the Call (Adept) — Destiny 2 Legendary Glaive
Legendary Glaive · Strand · Special
Where it drops: Source: Episode: Heresy Activities

“Don't listen.”

★ See the community god roll for Refusal of the Call (Adept) →

Weapon stats

Handling 60
Range 64
Aim Assistance 67
Shield Duration 44
Ammo Generation 44
Airborne Effectiveness 9
Charge Time 44
Magazine 6
Impact 80
Reload Speed 43
Rounds Per Minute 55

Intrinsic Traits

Adaptive Glaive

Weapon Perks

Ballistic Tuning Supercooled Accelerator Tempered Truss Rod Low-Impedance Windings Auxiliary Reserves Lightweight Emitter Ballistic Tuning Supercooled Accelerator Tempered Truss Rod Low-Impedance Windings Auxiliary Reserves Lightweight Emitter
Extended Mag Alloy Magazine Appended Mag Accurized Rounds Swap Mag Light Mag Extended Mag Alloy Magazine Appended Mag Accurized Rounds Swap Mag Light Mag
Impulse Amplifier Slice Tilting at Windmills Envious Assassin Replenishing Aegis Discord Auto-Loading Holster Impulse Amplifier Slice Tilting at Windmills Envious Assassin Replenishing Aegis Discord Auto-Loading Holster
Melee Momentum Vorpal Weapon Unstoppable Force Sword Logic Close to Melee Disruption Break Beacon Rounds Melee Momentum Vorpal Weapon Unstoppable Force Sword Logic Close to Melee Disruption Break Beacon Rounds
Willing Vessel

What the Refusal of the Call (Adept) perks do

Adaptive Glaive

Hybrid melee/ranged polearm with a frontal shield. Generates energy on dealing ranged damage. [Aim Down Sights]: Raise shield, depleting energy over time [Melee]: Kinetic melee combo

Ballistic Tuning

Power diverted from shield. • Greatly increases range • Decreases shield duration

Supercooled Accelerator

Optimized for extended range. • Increases range • Slightly decreases reload speed • Slightly decreases handling speed

Tempered Truss Rod

High stiffness for quick handling. • Greatly increases handling speed • Slightly decreases reload speed • Slightly decreases range

Low-Impedance Windings

Improved output efficiency. • Increases shield duration • Slightly increases reload speed • Decreases range

Auxiliary Reserves

Additional energy storage. • Greatly increases shield duration • Decreases reload speed

Lightweight Emitter

Weight reduction for better agility. • Increases reload speed • Slightly increases handling speed • Decreases shield duration

Extended Mag

This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Appended Mag

This weapon's magazine is built for higher capacity. • Increases magazine size

Accurized Rounds

This weapon can fire longer distances. • Increases range

Swap Mag

Decreases Ready/Stow Animation Duration by 10%.

Light Mag

Improved reload and range. • Increases reload speed • Slightly increases range

Impulse Amplifier

Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%

Slice

Using your Class Ability (even while the weapon is stowed) grants you 'Slice' for 8 seconds. While 'Slice' is active, damaging non-Severed targets Severs them, grants a stack of Slice, and refreshes the buff duration. (Hitting immune targets also triggers this.) Reaching 5 stacks immediately removes the buff. If the Severing hit kills the target, the perk will not trigger and you will not gain a stack.

Tilting at Windmills

Blocking damage with this weapon increases movement speed while Blocking by 25?% for 4 seconds. Buff is removed when you stop blocking or if Glaive/Sword Energy runs out.

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%

Replenishing Aegis

Refills 1 round into the Magazine from reserves upon blocking damage. 1 second cooldown after activation. Does not work while the magazine is overfilled (assumed).

Discord

Grants the following for 7 seconds upon readying the weapon within 5? seconds of scoring a Kill with a different weapon: • 25% decreased ADS Animation Duration • 25% decreased Accuracy Cone Size • 30 Airborne Effectiveness Weapon Kills while Discord is active fully refill the Magazine of Primary Weapons, and refund 1 Ammo for Special and Power Weapons. (Scoring multiple kills with a single shot/burst still only refunds 1 ammo.)

Auto-Loading Holster

Refills stowed weapon from reserves after 3.5 seconds of it being stowed.

Melee Momentum

Glaive Melee Kills grant Weapon Energy and ?% increased movement speed while Blocking for 10 seconds. Weapon Energy granted by Enemy Rank: • Minors: 16.7% • Elites, Players: ?% • Minibosses: 50%

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Unstoppable Force

Blocking damage with the Glaive Shield grants 20% increased projectile damage for 4 seconds. Buff is removed if you stop blocking.

Sword Logic

Weapon Kills grant Stacks of Sword Logic. The number of Stacks and the buff duration are tied to the highest Enemy Rank killed since activation: • Minors: 1 Stack for 5.5 seconds • Elites, Players: 2 Stacks for 7.5 seconds • Players in their Super and Minibosses: 3 Stacks for 10.5 seconds • Bosses: 4 Stacks for 15.5 seconds Damage increase at 1|2|3|4 Stacks: 15% | 25% [15%] | 35% | 50% Additional Kills refresh the buff duration to the duration tied to the highest Enemy Rank killed.

Close to Melee

Glaive Projectile Kills grant 60% [30%] increased Glaive Melee damage for 10 seconds. Dealing Projectile or Melee damage extends the buff duration by 5 seconds, up to 10 seconds.

Disruption Break

On Elemental, Barrier or Guardian Shield Break: Applies Kinetic Damage Vulnerability to the enemy, increasing Kinetic damage taken by 50% for 5.5 [5] seconds. Stacks with all other Buffs and Debuffs (including itself).

Beacon Rounds

Kills with the weapon grant a Stack of Beacon Rounds for 6 seconds. Maximum of 4 Stacks. Scoring futher Hits with the weapon can extend the buff duration up to the maximum of 4 seconds. Buff can be activated while stowed. Each Stack grants increased projectile tracking. Projectile Tracking is only in effect while the Targeted Reticle is active. Grants the following while you have active Stacks: • 15 Reload Speed • 0.9x Reload Duration Multiplier • 45% increased Projectile Tracking Cone size

Willing Vessel

Dealing damage or scoring kills increments continuously scales up stat bonuses. Stacks displayed on-screen are only visual aides, the buff ramps up continuously. Maximum effect is displayed as x5 Willing Vessel. Stat bonuses constantly decrease by 2.2?% of the maximum bonus per second?. Stat bonuses when the visual stack display reaches 1|2|3|4|5 stacks: • ?|?|?|?|20? Stability • ?|?|?|?|30? Handling • 2?|5|10|25|30 Reload Speed • ?|?|?|?|15% decreased Draw/Charge Time • 20|40|50|70|80 Charge Rate (Swords)

Refusal of the Call (Adept) in Destiny 2

Own Refusal of the Call (Adept)? Find out if your roll is worth keeping

Connect your Bungie account and Shard or Keep appraises every copy in your vault against curated community wishlists.

Connect Bungie account

More Glaives