“The loop is made. Over and over until the collision. At that moment, severed fission.”
Powered Melee Kills and Finishers trigger a Kinetic Explosion at the target's location, knocking nearby enemies into the air and Disorienting them. 1 second cooldown between activations. Explosion Damage and radius based on Enemy Rank: • Minors: 439 Damage, 15m Radius • Elites: 598 Damage, 15m Radius • Minibosses and higher: 717 Damage, 20m Radius • Players: ? Explosions have up to 20% decreased damage at the edge of the radius. Finishers upgrade the explosion to the one triggered by a Powered Melee on a one rank higher target. Explosions triggered can chain on Kills and will trigger weaker explosions that deal up to 242 [?] damage in a 8? meter radius. Chain Explosions don't have a cooldown.
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