Stay Frosty

Stay Frosty — Destiny 2 Legendary Pulse Rifle
Legendary Pulse Rifle · Stasis · Primary
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“Delivering seasonal cheer with unparalleled attention.”

Weapon stats

Stability 52
Handling 67
Range 38
Aim Assistance 70
Ammo Generation 51
Airborne Effectiveness 20
Recoil Direction 55
Zoom 18
Magazine 31
Impact 27
Reload Speed 56
Rounds Per Minute 450

Intrinsic Traits

Lightweight Frame

Weapon Perks

Arrowhead Brake Chambered Compensator Corkscrew Rifling Extended Barrel Fluted Barrel Full Bore Hammer-Forged Rifling Polygonal Rifling Smallbore Arrowhead Brake Chambered Compensator Corkscrew Rifling Extended Barrel Fluted Barrel Full Bore Hammer-Forged Rifling Polygonal Rifling Smallbore Full Choke Rifled Barrel Full Choke Rifled Barrel
Accurized Rounds Appended Mag Tactical Mag Extended Mag Steady Rounds Alloy Magazine Flared Magwell Accurized Rounds Appended Mag Tactical Mag Extended Mag Steady Rounds Alloy Magazine Flared Magwell Ricochet Rounds Light Mag Armor-Piercing Rounds Drop Mag Assault Mag High-Caliber Rounds Ricochet Rounds Light Mag Armor-Piercing Rounds Drop Mag Assault Mag High-Caliber Rounds
Rimestealer Lone Wolf Encore Moving Target Killing Wind Enlightened Action Tunnel Vision Rimestealer Lone Wolf Encore Moving Target Killing Wind Enlightened Action Tunnel Vision
Adrenaline Junkie Desperado Desperate Measures Headseeker Headstone Kill Clip Frenzy Adrenaline Junkie Desperado Desperate Measures Headseeker Headstone Kill Clip Frenzy
Dawning Surprise

What the Stay Frosty perks do

Lightweight Frame

Superb handling. Move faster with this weapon equipped.

Arrowhead Brake

Lightly vented barrel. • Greatly controls recoil • Increases handling speed

Chambered Compensator

Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

Corkscrew Rifling

Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

Extended Barrel

Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil

Fluted Barrel

Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

Full Bore

Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

Hammer-Forged Rifling

Durable ranged barrel. • Increases range

Polygonal Rifling

Barrel optimized for recoil reduction. • Increases stability

Smallbore

Dual strength barrel. • Increases range • Increases stability

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Rifled Barrel

Ranged shotgun barrel. • Increases range • Greatly decreases handling speed

Accurized Rounds

This weapon can fire longer distances. • Increases range

Appended Mag

This weapon's magazine is built for higher capacity. • Increases magazine size

Tactical Mag

This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size

Extended Mag

This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

Steady Rounds

This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Flared Magwell

Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

Ricochet Rounds

Rounds ricochet off hard surfaces. • Increases stability • Slightly increases range

Light Mag

Improved reload and range. • Increases reload speed • Slightly increases range

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Drop Mag

Passively grants 30 Reload Speed with a 0.9x Reload Duration Multiplier. Decreases Magazine Size Stat by 30. (Equivalent to the "inverse" of Extended Mag)

Assault Mag

This shotgun's magazine is optimized for quick combat. • Greatly increases stability • Increases rate of fire

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Rimestealer

Killing Frozen Enemies or Shattering a Stasis Crystal with the weapon grants a Stack of Frost Armor.

Lone Wolf

Passively grants 5 Aim Assist, 15 Airborne Effectiveness, and a 10% decreased ADS Animation Duration. While no allies are within 15 meters: Bonuses are increased to 10 Aim Assist, 30 Airborne Effectiveness, and a 20% decreased ADS Animation Duration.

Encore

On Weapon Kill, for 7 seconds: Grants 1 Stack on Bodyshot Kills and 2 Stacks on Precision Kills. Maximum of 4 Stacks. Each stack grants 5 Range, 8 Stability, and -1.25% Accuracy Cone Size.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Enlightened Action

Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks. Stat bonuses at 1|2|…|12 Stacks: 2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed Stacks granted per hit by Weapon Type: • Hand Cannons: 3 Stacks • Bows: ? Stacks • Automatic Weapons: 1 Stack

Tunnel Vision

Grants the following for 5 seconds upon finishing a Reload within 3.6 seconds of a Weapon Kill: • 20 Aim Assist • ? ADS Handling • ?% decreased Accuracy Cone Growth

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Desperado

Finishing a reload 5.2 seconds after a Precision Kill or 3 kills within ? seconds of each reduces Firing Delay by 30% for 6 seconds. Buff is removed on stow.

Desperate Measures

Weapon Kills grant 'Desperate Measures x1' (DMx1), increasing damage by 10% for 7 seconds. Grenade or Melee Kills grant 20% increased damage for 7 seconds (DMx2). Scoring another Grenade or Melee Kill with DMx2 active increases this to 30% (DMx3). Can be activated while stowed. Weapon, Grenade, and Melee Kills refresh the buff duration.

Headseeker

Dealing non-Precision Direct damage grants the following benefits for 0.55 seconds: • 20% increased Precision Bonus (complicated, see specific damage increases below) • 3% increased Aim Assist Cone size Precision damage increases by weapon type/frame: • Pulse Rifles: Adaptive: 7.1%, Aggressive Burst: 10%, Heavy Burst: 9.5%, High-Impact: 8.74%, Lightweight: 6.3%, Rapid-Fire: 10.3% • Sidearms: Adaptive Burst: 8.46%, Heavy Burst: 7.36% • Scout Rifles: Precision: 8.66% [Bug] Heavy Burst Hand Cannons: 7% increased Weakspot damage. The distinction between Weakspots and Critspots is complicated and we might write an explainer blog post about it eventually. For the purposes of PvP, the two are equivalent.

Headstone

Precision Kills create a Large Stasis Crystal at the target's location. Tier 1-2 Minor and Tier 1 Elite Combatants only spawn a Medium Stasis Crystal. Creating 5 Crystals within ? seconds prevents the perk from activating for 5 seconds.

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Dawning Surprise

Scoring multiple Kills with the weapon spawns a Dawning Gift for you and allies. Dawning Gifts remain on the ground for 10 seconds. Picking up Dawning Gifts grants 10% Grenade, Melee, and Class Ability Energy, restores 22 HP, and starts Health Regeneration. Activation progress on Kills by Enemy Rank: • Minors and Guardians: 16.66% • Elites, Minibosses, and Bosses: 50% Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Stay Frosty in Destiny 2

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