Submersion

Submersion — Destiny 2 Legendary Combat Bow
Legendary Combat Bow · Stasis · Heavy
Where it drops: Source: Events

“all too familiar, all too different”

★ See the community god roll for Submersion →

Weapon stats

Handling 29
Aim Assistance 53
Ammo Generation 26
Velocity 42
Airborne Effectiveness 14
Persistence 25
Zoom 19
Impact 47
Reload Speed 42
Rounds Per Minute 80

Intrinsic Traits

High-Impact Frame

Weapon Perks

Mag-lev Rail Empowered Rail Ultralight Rail Quickload Rail Low-Profile Rail Frictionless Rail Mag-lev Rail Empowered Rail Ultralight Rail Quickload Rail Low-Profile Rail Frictionless Rail
Explosive Bolts Spring-Auger Bolts Charged Bolts Serrated Bolts Heavy Bolts Explosive Bolts Spring-Auger Bolts Charged Bolts Serrated Bolts Heavy Bolts
Auto-Loading Holster Impulse Amplifier Bolt Scavenger Ensemble No Distractions Lead From Light Auto-Loading Holster Impulse Amplifier Bolt Scavenger Ensemble No Distractions Lead From Light
High Ground Chill Clip Aggregate Charge Firing Line Headstone Collective Action High Ground Chill Clip Aggregate Charge Firing Line Headstone Collective Action
Contending Cascade

What the Submersion perks do

High-Impact Frame

Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.

Mag-lev Rail

Magnetic levitation massively decreases friction, allowing higher bolt velocity. • Greatly increases projectile speed • Decreases persistence

Empowered Rail

Imbuing a rail with paracausal energy improves the durability and effect duration of bolts. • Greatly increases persistence • Decreases handling speed

Ultralight Rail

Lightweight rail construction makes it easier to handle. • Greatly increases handling speed • Decreases reload speed

Quickload Rail

A streamlined rail speeds up operations. • Greatly increases reload speed • Decreases projectile speed

Low-Profile Rail

A pared-down rail improves weapon usability. • Increases handling speed • Increases persistence

Frictionless Rail

Reducing friction on the rail allows for faster loading and higher velocity. • Increases reload speed • Increases projectile speed

Explosive Bolts

Bolts explode shortly after hitting the environment or a target, but deal less damage on impact. [###DestinyNamedSubstitutions.ui_player_action_interact_button###][###DestinyNamedSubstitutions.ui_player_action_interact_verb###] with the bolt to retrieve it.

Spring-Auger Bolts

Bolts release an impulse shortly after impact that deals a small amount of damage and has a high chance to cause flinch. [###DestinyNamedSubstitutions.ui_player_action_interact_button###][###DestinyNamedSubstitutions.ui_player_action_interact_verb###] with the bolt to retrieve it.

Charged Bolts

Bolts attached to targets deal damage over time. [###DestinyNamedSubstitutions.ui_player_action_interact_button###][###DestinyNamedSubstitutions.ui_player_action_interact_verb###] with the bolt to retrieve it.

Serrated Bolts

Recovering a bolt from a living target deals damage. [###DestinyNamedSubstitutions.ui_player_action_interact_button###][###DestinyNamedSubstitutions.ui_player_action_interact_verb###] with the bolt to retrieve it.

Heavy Bolts

Bolts deal increased damage, but are slower and more affected by gravity. [###DestinyNamedSubstitutions.ui_player_action_interact_button###][###DestinyNamedSubstitutions.ui_player_action_interact_verb###] with the bolt to retrieve it.

Auto-Loading Holster

Refills stowed weapon from reserves after 3.5 seconds of it being stowed.

Impulse Amplifier

Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%

Bolt Scavenger

Picking up a Crossbow Bolt grants ? Handling and ? Reload Speed for 4 seconds. Picking up additional Bolts adds 3? seconds to the buff duration up to the maximum of 15 seconds.

Ensemble

Grants 30 Handling and 40 Reload Speed while within 15 meters of an ally. Buff lingers for 1.5 seconds once you're no longer near allies.

No Distractions

Grants 35% Flinch Resistance after 1 second of Aiming Down Sights (ADS) without firing. Remains active until you're no longer ADS. Timer starts as soon as the ADS input is pressed.

Lead From Light

Collecting an Orb of Power grants 1 Stack of Lead from Light. Maximum of 5 Stacks. Weapon Kills consume one stack to grant 25% increased Special Ammo generation progress for that kill.

High Ground

Scoring a Kill grants 1 [2] Stacks of 'High Ground' for 7 seconds. Maximum of 3 Stacks. Weapon damage increases at 1|2|3 Stacks: 10% [5%] | 17.5% [10%] | 25% [15%] While you are not airborne: Damaging targets that are 2 meters [5 for Primary weapons] lower in elevation than the ground you stand on immediately grants all 3 Stacks [Primary weapons only grant 1 Stack] of the buff. The damage increase is applied to the shot triggering the perk as well. The reference point of enemies' elevation is generally their lowest point.

Chill Clip

While at/above 50% of the Base Magazine Capacity: Direct Hits apply 60 Slow Stacks for 4 [1.5] seconds (8 [2] with Whisper of Durance) to enemies within 4 meters of the target. Micro-Missile Sidearms and Rapid-Fire Fusion Rifles only apply 40 Slow Stacks. Only activates once per shot/burst.

Aggregate Charge

Damage against Elemental-Debuffed Targets is increased per unique debuff applied to the target. Damage increased is 10%|20%|30% at 1|2|3 Debuffs.

Firing Line

Being within 15 meters of 2 allies grants 20% increased Precision Damage.

Headstone

Precision Kills create a Large Stasis Crystal at the target's location. Tier 1-2 Minor and Tier 1 Elite Combatants only spawn a Medium Stasis Crystal. Creating 5 Crystals within ? seconds prevents the perk from activating for 5 seconds.

Collective Action

Elemental Pickup Interactions grant 30% [10%] increased damage for a variable duration based on the pickup. Can be activated while stowed. Ionic Traces, Stasis Shards, and Tangle Detonations grant the buff for 4 seconds. Throwing a held Tangle grants 4 additional seconds. Firesprites and Void Breaches grant the buff for 8 seconds. Additional Pickups can extend the duration up to the maximum of 16 seconds. Elemental Pickup Interactions: • Destroying a Tangle (or Elemental Orbs), either by shooting or throwing. • Collecting Firesprites, Ionic Traces, Stasis Shards, or Void Breaches Does not trigger with Stasis Shards generated from Facet of Awakening or Facet of Command.

Contending Cascade

Scoring kills within 4 seconds of another kill each grant a stack of Contending Cascade. Maximum of ? stacks. Kills from any source count. Each stack of Contending Cascade grants increased Handling and Reload Speed. Starting at 15 stacks, kills trigger an explosion matching this weapon's element.

Submersion in Destiny 2

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