The Inquisitor (Adept)

The Inquisitor (Adept) — Destiny 2 Legendary Shotgun
Legendary Shotgun · Arc · Special
Where it drops: Random Perks: This item cannot be reacquired from Collections.

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Weapon stats

Stability 50
Handling 76
Range 73
Aim Assistance 35
Ammo Generation 52
Airborne Effectiveness 5
Recoil Direction 50
Zoom 12
Magazine 6
Impact 70
Reload Speed 52
Rounds Per Minute 65

Intrinsic Traits

Pinpoint Slug Frame

Weapon Perks

Arrowhead Brake Chambered Compensator Corkscrew Rifling Extended Barrel Fluted Barrel Full Bore Hammer-Forged Rifling Polygonal Rifling Smallbore Arrowhead Brake Chambered Compensator Corkscrew Rifling Extended Barrel Fluted Barrel Full Bore Hammer-Forged Rifling Polygonal Rifling Smallbore Full Choke Rifled Barrel Full Choke Rifled Barrel
Assault Mag Appended Mag Tactical Mag Extended Mag Steady Rounds Accurized Rounds Light Mag Assault Mag Appended Mag Tactical Mag Extended Mag Steady Rounds Accurized Rounds Light Mag Flared Magwell Flared Magwell
Tunnel Vision Demolitionist Pulse Monitor Fourth Time's the Charm Perpetual Motion Steady Hands Subsistence
Fragile Focus Golden Tricorn Harmony Opening Shot Swashbuckler Adrenaline Junkie Under-Over
Alacrity One Quiet Moment Suros Synergy

What the The Inquisitor (Adept) perks do

Pinpoint Slug Frame

Fires a single-slug round. This weapon's recoil pattern is more predictably vertical.

Arrowhead Brake

Lightly vented barrel. • Greatly controls recoil • Increases handling speed

Chambered Compensator

Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

Corkscrew Rifling

Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

Extended Barrel

Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil

Fluted Barrel

Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

Full Bore

Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

Hammer-Forged Rifling

Durable ranged barrel. • Increases range

Polygonal Rifling

Barrel optimized for recoil reduction. • Increases stability

Smallbore

Dual strength barrel. • Increases range • Increases stability

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Rifled Barrel

Ranged shotgun barrel. • Increases range • Greatly decreases handling speed

Assault Mag

This shotgun's magazine is optimized for quick combat. • Greatly increases stability • Increases rate of fire

Appended Mag

This weapon's magazine is built for higher capacity. • Increases magazine size

Tactical Mag

This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size

Extended Mag

This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

Steady Rounds

This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness

Accurized Rounds

This weapon can fire longer distances. • Increases range

Light Mag

Improved reload and range. • Increases reload speed • Slightly increases range

Flared Magwell

Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

Tunnel Vision

Grants the following for 5 seconds upon finishing a Reload within 3.6 seconds of a Weapon Kill: • 20 Aim Assist • ? ADS Handling • ?% decreased Accuracy Cone Growth

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Pulse Monitor

Refills Magazine from reserves upon dropping to 30% Shield Health. Can activate while stowed. Grants 50 Handling and a 0.95x Ready/Stow Animation Duration Multiplier while at or below 30% Shield Health. Buff lingers for 1 second once the condition is no longer met.

Fourth Time's the Charm

Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Steady Hands

Weapon Kills grant 100 Handling and a 0.825x Handling Animation Duration Multiplier to all weapons for 8.5 seconds. Additional kills while the perk is active refresh the duration to 6.5 seconds.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Fragile Focus

Passively grants 20 Range but deactivates if you drop to 0 Shield HP (Critical Health). Buff reactivates 1 second after your Shields HP fully regenerates.

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Under-Over

Increases damage against shielded targets: • 125% increase against PVE Combatant Overshields • 50% increase against PVE Combatant Elemental Shields and Barrier Champion Shields • 20% increase against Player Overshields and for bodyshots against Players with Woven Mail Notable Combatant Overshields include Shadow Legion Tech Pack and Lucent Moth Overshields. They are indicated with a glowing outline around the targets as well as a small blue health bar under the normal one. Does not buff the Splash/Explosive damage elements of other perks.

Alacrity

While 1 teammate is currently dead: Grants 10 Range, 10 Stability, 25 Reload Speed, and 5 Aim Assist. While Solo or 2+ teammates are currently dead: Grants 20 Range, 20 Stability, 50 Reload Speed, and 10 Aim Assist. Only activates when the weapon has been readied for 1 second. Does not work in the Rumble Crucible Game Mode.

One Quiet Moment

After not having exchanged damage for 1 second: Grants 20 Handling, 40 Reload Speed, and a 0.95x Reload Duration Multiplier. Swords receive up to a 12.5% increase to Movement Speed instead. After not having exchanged damage for 2 seconds: Grants 20 Handling, 40 Reload Speed, and a 5% decresed Reload Duration. Swords receive up to a 25% increase to Movement Speed instead. Can activate while stowed. Exchanging damage refers to either dealing or receiving damage. Self-damage and environmental damage do not count.

Suros Synergy

Finishing a reload grants 40 Handling and 20% Flinch Resistance for 6 seconds. Buff duration cannot be refreshed.

The Inquisitor (Adept) in Destiny 2

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