Scoring multiple Hits within 6 seconds of each fires a Tracking Rocket that matches the weapon's element. Rockets deal 22.4 [14] Impact and 24 [15] Explosive damage on Hit and inherit the weapon's Combatant Damage Scaling. On non-primary weapons, the Rockets receive an additional damage increase. % of magazine capacity as Hits required and the additional damage increase by weapon archetype: • Hand Cannons, Pulse Rifles, Submachine Guns: 45% Magazine Capacity \\ 0% increased damage (Baseline) • Sniper Rifles: 50%? \\ 100% • Grenade Launchers: 30% \\ 25% • Machine Guns: 25% \\ 50% • Fusion Rifles, Shotguns: ?% \\ 150% 1 second cooldown after activation before further Hits provide activation progress again.
Every weapon whose perk pool includes Nanotech Tracer Missiles, exotics first.
Connect your Bungie account and Shard or Keep flags every weapon in your vault whose roll the community wishlists call a keeper.
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