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Eye of Sol
Eye of Sol god roll & best perks
Legendary · Sniper Rifle
Where it drops: Source: Trials of Osiris Challenges
“"The sun took my sight; thus, the sun became my eyes." —Parables of the Allspring”
Full perk pool, stats & source for Eye of Sol →
Built from 99 curated wishlist rolls for this Sniper Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Recommended rolls
pandapaxxy
pvp
mkb
controller
81 wishlist rolls
pandapaxxy (PvP / M+KB / Controller): "Eye of Sol lost Encore, Steady Rounds, Accurized Rounds, and Tactical Mag, and instead gained Air Trigger, Armor-Piercing Rounds, High-Caliber Rounds, Light Mag and Ricochet Rounds." Recommended MW: Handling.
Strong alternatives
Snapshot Sights
Perpetual Motion
Fluted Barrel
Ricochet Rounds
Opening Shot
Keep Away
Moving Target
Slickdraw
High-Caliber Rounds
Light Mag
Arrowhead Brake
Corkscrew Rifling
pandapaxxy
pve
mkb
controller
18 wishlist rolls
pandapaxxy (PvE / M+KB / Controller): "Eye of Sol lost Encore, Steady Rounds, Accurized Rounds, and Tactical Mag, and instead gained Air Trigger, Armor-Piercing Rounds, High-Caliber Rounds, Light Mag and Ricochet Rounds." Recommended MW: Reload Speed.
Essential perks
Perpetual Motion
Strong alternatives
Arrowhead Brake
Appended Mag
Firing Line
Vorpal Weapon
Precision Instrument
Armor-Piercing Rounds
Flared Magwell
Fluted Barrel
What these Eye of Sol perks do
Perpetual Motion
While moving at a minimum of 2 meters per second:
Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds.
Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds.
Works and can activate while stowed.
Firing Line
Being within 15 meters of 2 allies grants 20% increased Precision Damage.
Vorpal Weapon
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability.
Damage increase by Ammo Type:
• Primary Weapons: 20% [60%]
• Special Weapons: 15% [20%]
• Power Weapons: 10% [20%]
Precision Instrument
Direct Weapon Hits grant a stack of Precision Instrument for 1.25 seconds (2.1 seconds on weapons with a Draw/Charge Time).
Maximum of 6 stacks. Reloading the weapon (except on Bows) or missing removes all stacks... usually.
Heavy Burst Frame weapons can only gain 1 stack per burst.
Adaptive Burst Linear Fusion Rifles require 1.5? Hits for each stack (and missing sometimes does not remove your stacks on them).
Precision damage increase at 1|2|... stacks:
4.17% | 8.33% | 12.5% | 16.67% | 20.83% | 25%
Armor-Piercing Rounds
Grants 5% increased damage against Elemental and Barrier Champion Shields.
Allows bullets to overpenetrate enemies once.
Snapshot Sights
Passively decreases the ADS Animation Duration:
• 50% decrease on Primary Weapons
• 20% decrease on Special Weapons
Opening Shot
Grants the following benefits for your first shot (of the burst):
• 20 Aim Assist and 25 Range
• 5% decreased Accuracy Cone Size
• 10% decreased Accuracy Cone Growth
Special weapons only receive 50% of the benefits. Stats are rounded up.
Firing the weapon prevents the perk from activating for 3 seconds.
Keep Away
While no enemies are within 15 meters:
Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.
Moving Target
Grants the following while Aiming Down Sights (ADS):
• 10 Aim Assist
• 10% decreased ADS Movement Speed Penalty
Slickdraw
Passively grants:
• 100 Handling
• 0.95x Ready Animation Duration Multiplier
• 20% decreased Auto Aim Cone Size (No effect on Magnetism AKA Reticle Stickiness)
High-Caliber Rounds
Hits inflict increased Flinch on Enemies.
PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker.
PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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