Community wishlist roll
controller pve 77 wishlist rollsFile auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
“"Distance is just a matter of timing." —Crow”
Full perk pool, stats & source for Far Future →
Built from 104 curated wishlist rolls for this Sniper Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 201. PvE first choice roll for boss DPS. Recommended MW: Reload, with Backup Mag mod.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 201. PvP first choice roll. Recommended MW: Handling, with Targeting Adjuster mod.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 201. PvP backup roll. Recommended MW: Handling, with Targeting Adjuster mod.
Essential perks
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,god-pve)
Essential perks
Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.
Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty
Switching to the Weapon grants 100 Ready/Stow Handling and a 0.95x Ready Animation Duration Multiplier for 1 second. Buff is removed as soon as ADS input is pressed.
Refills stowed weapon from reserves after 3.5 seconds of it being stowed.
After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.
Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.
Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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