Lance Ephemeral god roll & best perks

Lance Ephemeral — Destiny 2 Sniper Rifle
Legendary · Sniper Rifle
Where it drops: Source: "The Desert Perpetual" Raid

“One shot and you're gone.”

Full perk pool, stats & source for Lance Ephemeral →

Built from 54 curated wishlist rolls for this Sniper Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

54 wishlist rolls

Inspired by @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-Boss PvE-BossSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for boss damage rotations and backup boss damage in both general at-level or better, and end-game underleveled content. Lance Ephemeral is a rapid frame sniper - the best subfamily for damage output and offering the ×0.8 animation modifier when reloading from an empty mag - but is in the kinetic slot where you've probably got Mint Retrograde equipped, unfortunately. The stats are good by comparison with its peers, including a lowish 40 Zoom, and they're helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/688593230 for how the weapon stats impact in-game performance. From @mossy_max's spreadsheet (https://destiny2.science/reserves), base mag size is 5 (max 6) and total ammo is 26 (max 31). With boss damage rotation weapons, Handling affects ready, ADS and stow speeds, so that's what you're looking for with the barrel perk, while you can use the magazine perk to max out the number of shots. For a boss damage roll, look for first trait perk column options to minimise reloads and reduce downtime. Envious Arsenal refills the magazine from reserves on dealing damage with both of your other weapons, Rewind Rounds refills 60% of hits landed (70% when enhanced) from reserves, or Fourth Time's the Charm loads 2 shots from reserves after 4 crits within 2s (3s when enhanced) of each other. For damage, in the second column, Bait and Switch boosts damage by ×1.3 for 10s (11s when enhanced) for doing damage with your other two weapons, so is your first choice pairing with Envious Arsenal, or Elemental Honing - grants an escalating stack of damage up to ×1.35 for 20s (23s when enhanced) for each elemental damage type inflicted, which can be refreshed with a new damage type until you've run through all 5. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Boss PvE-BossSpec PvE-God PvE-EndGame M+KB Controller

Strong alternatives

Tactical Mag Fluted Barrel Bait and Switch Envious Arsenal Elemental Honing Rewind Rounds Fourth Time's the Charm Extended Mag Alloy Magazine Arrowhead Brake Corkscrew Rifling

What these Lance Ephemeral perks do

Bait and Switch

Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.

Envious Arsenal

Dealing any damage with both of your other weapons refills the magazine from reserves upon readying the weapon.

Elemental Honing

Dealing Elemental Damage grants a stack of Elemental Honing for 20 seconds for each unique Element used. Maximum of 5 stacks. Gaining a stack refreshes the buff duration. Duration cannot be refreshed once at 5 stacks. Buff can be activated while stowed. Kinetic Damage does not trigger the buff. Weapon damage increase at 1|2|3|4|5 stacks by weapon damage type: • Kinetic: 10%|20%|30%|35%|40% • Elemental (PVE): 2.5%|10%|20%|30%|35% • Elemental (PVP): 1.25%|5%|20%|30%|35%

Rewind Rounds

Upon emptying the Magazine: Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves. Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits. Requires firing 28.75% of the Magazine Capacity for the refill to activate. Cannot load the Magazine beyond its base capacity. Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second). Adaptive Burst Linear Fusion Rifle behavior: • Each individual bolt in the burst counts as a Hit • Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points)

Fourth Time's the Charm

Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Lance Ephemeral in Destiny 2

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