Something Something god roll & best perks

Something Something — Destiny 2 Sniper Rifle
Legendary · Sniper Rifle

“It's got that little, oh, what do you call it again?”

Full perk pool, stats & source for Something Something →

Built from 24 curated wishlist rolls for this Sniper Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Adamsdown_Boy written as at v9.5.6

9 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Boss PvE-BurstDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for backup boss DPS in both general at-level or better, and end-game underleveled content. Something Something is an aggressive sniper rifle, which are rated C-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic offering high damage per shot but still usually outclassed by rapid-fire frames. The frame intrinsic offers no bonuses as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are solid by comparison with its peers - hopefully when the website's back https://d2foundry.gg/w/690412397 will show how the weapon stats impact in-game performance. First priority with the barrel perk is Handling, and then with the magazine perk look for something that helps improve magazine size without penalising reload. For a special weapon option towards the end of a boss fight, possibly for final stand if you've run out of heavy ammo, you have a double damage perk option of Stopping Power in the first trait perk column which provides increased stagger and Aim Assist, and increased damage on low health enemies - ×1.07 when health is below 34%, ×1.1 when <23% and ×1.15 when <18%. In the second column as the main damage perk, Elemental Honing grants an escalating stack of damage up to ×1.4 for 20s (23s when enhanced) for each elemental damage type inflicted, which can be refreshed with a new damage type until you've run through all 5. There's also Kinetic Tremors emits three 6m AoE Kinetic shockwaves after 3 hits (2 when enhanced) within 3s of each other, which are treated as weapon damage so inherit damage boosts. Finally, there's All-Star which boosts damage by ×1.35 and Reload Speed by +100 for a refreshable 6s (7s enhanced) after picking up a special brick, or 9s (10s enhanced) for a heavy brick, with the timer starting only after you ready. The Vanguard Vindication origin trait provides up to ×3 stacks that reduces incoming damage at max to ×0.94 for a refreshable 10s (12.5s when enhanced), on kills within 20s of using a class ability. If you're interested, it's thought the name is from "Something, Something, Something, Dark Side", the Family Guy parody of The Empire Strikes Back. Recommended MW: Handling, with a Backup Mag mod.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Appended Mag Stopping Power

Strong alternatives

Elemental Honing Fluted Barrel Kinetic Tremors All-Star Arrowhead Brake Corkscrew Rifling

Community wishlist roll

6 wishlist rolls

Inspired by @Saint_Kabr, @CourtProjects and @ImpetusAlways (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained boss DPS in both general at-level or better, and end-game underleveled content. Something Something is an aggressive sniper rifle, which are rated C-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic offering high damage per shot but still usually outclassed by rapid-fire frames. The frame intrinsic offers no bonuses as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are solid by comparison with its peers - hopefully when the website's back https://d2foundry.gg/w/690412397 will show how the weapon stats impact in-game performance. First priority with the barrel perk is Handling, and then with the magazine perk look for something that helps improve magazine size - ideally you're aiming for 5 shots with this roll. For end-game use, Triple Tap in the first trait perk column generates one ammo from thin air for hitting three crits within 2s (3s when enhanced) of each other - so a magazine of 5 means you can fire 2 additional free shots without reloading if you land your crits. In the second column, for damage with a Prismatic subclass, Elemental Honing grants an escalating stack of damage up to ×1.4 for 20s (23s when enhanced) for each elemental damage type inflicted, which can be refreshed with a new damage type until you've run through all 5. There's also Kinetic Tremors emits three 6m AoE Kinetic shockwaves after 3 hits (2 when enhanced) within 3s of each other, which are treated as weapon damage so inherit damage boosts. The Vanguard Vindication origin trait provides up to ×3 stacks that reduces incoming damage at max to ×0.94 for a refreshable 10s (12.5s when enhanced), on kills within 20s of using a class ability. If you're interested, it's thought the name is from "Something, Something, Something, Dark Side", the Family Guy parody of The Empire Strikes Back. Recommended MW: Handling, with a Backup Mag mod.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Appended Mag Triple Tap

Strong alternatives

Elemental Honing Fluted Barrel Kinetic Tremors Arrowhead Brake Corkscrew Rifling

Community wishlist roll

3 wishlist rolls

Inspired by @Saint_Kabr, @CourtProjects and @ImpetusAlways (PvE PvE-Boss PvE-BurstDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for burst damage against Banes, Elites, Champions and Minibosses in both general at-level or better, and end-game underleveled content. Something Something is an aggressive sniper rifle, which are rated C-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic offering high damage per shot but still usually outclassed by rapid-fire frames. The frame intrinsic offers no bonuses as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are solid by comparison with its peers - hopefully when the website's back https://d2foundry.gg/w/690412397 will show how the weapon stats impact in-game performance. First priority with the barrel perk is Handling, and then with the magazine perk look for something that helps improve magazine size - ideally you're aiming for 5 shots with this roll. For end-game use, Triple Tap in the first trait perk column generates one ammo from thin air for hitting three crits within 2s (3s when enhanced) of each other - so a magazine of 5 means you can fire 2 additional free shots without reloading if you land your crits. In the second column, for burst damage, All-Star will boost damage by ×1.35 and Reload Speed by +100 for a refreshable 6s (7s enhanced) after picking up a special brick, or 9s (10s enhanced) for a heavy brick, with the timer starting only after you ready. The Vanguard Vindication origin trait provides up to ×3 stacks that reduces incoming damage at max to ×0.94 for a refreshable 10s (12.5s when enhanced), on kills within 20s of using a class ability. If you're interested, it's thought the name is from "Something, Something, Something, Dark Side", the Family Guy parody of The Empire Strikes Back. Recommended MW: Handling, with a Backup Mag mod.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Appended Mag All-Star Triple Tap

Strong alternatives

Fluted Barrel Arrowhead Brake Corkscrew Rifling

Community wishlist roll

3 wishlist rolls

Inspired by @Saint_Kabr, @CourtProjects and @ImpetusAlways (PvE PvE-Boss PvE-BurstDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for burst damage against Banes, Elites, Champions and Minibosses in both general at-level or better, and end-game underleveled content. Something Something is an aggressive sniper rifle, which are rated C-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic offering high damage per shot but still usually outclassed by rapid-fire frames. The frame intrinsic offers no bonuses as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are solid by comparison with its peers - hopefully when the website's back https://d2foundry.gg/w/690412397 will show how the weapon stats impact in-game performance. First priority with the barrel perk is Handling, and then with the magazine perk look for something that helps improve magazine size - ideally you're aiming for 5 shots with this roll. For end-game use, Triple Tap in the first trait perk column generates one ammo from thin air for hitting three crits within 2s (3s when enhanced) of each other - so a magazine of 5 means you can fire 2 additional free shots without reloading if you land your crits. In the second column, for burst damage, Adhesive Ordnance generates a Sticky Bomb from thin air when you pickup a special brick, which detonates for 430 damage (a standard crit is 161) 0.8s after impact for 6m AoE damage plus applying exhaust for 5s. The Vanguard Vindication origin trait provides up to ×3 stacks that reduces incoming damage at max to ×0.94 for a refreshable 10s (12.5s when enhanced), on kills within 20s of using a class ability. If you're interested, it's thought the name is from "Something, Something, Something, Dark Side", the Family Guy parody of The Empire Strikes Back. Recommended MW: Handling, with a Backup Mag mod.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Appended Mag Adhesive Ordnance Triple Tap

Strong alternatives

Fluted Barrel Arrowhead Brake Corkscrew Rifling

SpaceMonkey

pve 3 wishlist rolls

SpaceMonkey (PvE): "At first glance this looks pretty underwhelming, and tbh given its archetype it kind of is. However it isn't all doom and gloom. This can get a rather interesting DPS roll, which obviously you want to pair with the Accelerated Assault origin trait. This precise roll will be very rare, and niche in use case, so don't sweat it if you can't get this." Recommended MW: Reload, Handling.

Essential perks

Elemental Honing Extended Mag Triple Tap

Strong alternatives

Fluted Barrel Arrowhead Brake Corkscrew Rifling

What these Something Something perks do

Elemental Honing

Dealing Elemental Damage grants a stack of Elemental Honing for 20 seconds for each unique Element used. Maximum of 5 stacks. Gaining a stack refreshes the buff duration. Duration cannot be refreshed once at 5 stacks. Buff can be activated while stowed. Kinetic Damage does not trigger the buff. Weapon damage increase at 1|2|3|4|5 stacks by weapon damage type: • Kinetic: 10%|20%|30%|35%|40% • Elemental (PVE): 2.5%|10%|20%|30%|35% • Elemental (PVP): 1.25%|5%|20%|30%|35%

Triple Tap

Scoring 3 Precision Hits within 2 seconds of each refills 1 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Kinetic Tremors

Scoring multiple Direct Hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation. Hit counter persists through stow. Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds. Each shockwave deals up to 90 [20] damage in a 6 meter radius. Shockwaves deal 33.33% more damage when activated on Miniboss or higher tier PvE Combatants. Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling. They also count as non-direct Hits with the weapon for other interactions. The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave. Hits required for Activation: • Submachine Guns: 14 • Auto Rifles: 12 • Pulse Rifles: 11 • Sidearms: 8 • Precision Hand Cannons and Precision Scout Rifles: 6 • Hand Cannons, Scout Rifles: 5 • Bows, Sniper Rifles: 3

All-Star

Picking up a Special ammo brick refills the magazine and grants 100 Reload and 35% [15%] increased damage for 6 seconds. Heavy ammo bricks grants the buff for 9 seconds. Timer only decreases while the weapon is readied, and remains paused while stowed.

Adhesive Ordnance

Picking up an Ammo Brick causes the next shot fired to attach a Sticky Bomb on impact. Sticky Bomb detonates after 0.8 seconds, dealing up to ? [?] Kinetic Damage and Exhausting targets in 6 meter radius. Damage falls off to 50% at the edge of the radius. Sticky Bombs inherit the weapon's Combatant Damage Scaling.

Stopping Power

Grants the following benefits against low (under 30%) Health targets. Ignores Shield HP: • Increased Stagger Force • 7% to 15% increased damage, scaling with remaining Health • ? Increased Target Acquisition

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Something Something in Destiny 2

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