Albedo Wing

Albedo Wing — Destiny 2 Legendary Glaive
Legendary Glaive · Arc · Special
Where it drops: Source: Earned during the seasonal Dawning event.

“From this high up, the sunlight on snow looks like fire.”

★ See the community god roll for Albedo Wing →

Weapon stats

Handling 35
Range 75
Aim Assistance 68
Shield Duration 30
Ammo Generation 35
Airborne Effectiveness 11
Charge Time 30
Magazine 5
Impact 95
Reload Speed 30
Rounds Per Minute 45

Intrinsic Traits

Aggressive Glaive

Weapon Perks

Ballistic Tuning Supercooled Accelerator Tempered Truss Rod Low-Impedance Windings Auxiliary Reserves Lightweight Emitter Ballistic Tuning Supercooled Accelerator Tempered Truss Rod Low-Impedance Windings Auxiliary Reserves Lightweight Emitter
Extended Mag Alloy Magazine Appended Mag Accurized Rounds Swap Mag Light Mag Extended Mag Alloy Magazine Appended Mag Accurized Rounds Swap Mag Light Mag
Grave Robber Beacon Rounds Replenishing Aegis Immovable Object Keep Away Clown Cartridge Field Prep Grave Robber Beacon Rounds Replenishing Aegis Immovable Object Keep Away Clown Cartridge Field Prep
Golden Tricorn Demolitionist Lead from Gold Deconstruct Attrition Orbs High-Impact Reserves Close to Melee Golden Tricorn Enhanced Demolitionist Lead from Gold Deconstruct Attrition Orbs High-Impact Reserves Close to Melee
Dawning Surprise Häkke Breach Armaments

What the Albedo Wing perks do

Aggressive Glaive

Hard-hitting, slow melee/ranged polearm with a frontal shield. Generates shield energy on dealing ranged damage.

Ballistic Tuning

Power diverted from shield. • Greatly increases range • Decreases shield duration

Supercooled Accelerator

Optimized for extended range. • Increases range • Slightly decreases reload speed • Slightly decreases handling speed

Tempered Truss Rod

High stiffness for quick handling. • Greatly increases handling speed • Slightly decreases reload speed • Slightly decreases range

Low-Impedance Windings

Improved output efficiency. • Increases shield duration • Slightly increases reload speed • Decreases range

Auxiliary Reserves

Additional energy storage. • Greatly increases shield duration • Decreases reload speed

Lightweight Emitter

Weight reduction for better agility. • Increases reload speed • Slightly increases handling speed • Decreases shield duration

Extended Mag

This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Appended Mag

This weapon's magazine is built for higher capacity. • Increases magazine size

Accurized Rounds

This weapon can fire longer distances. • Increases range

Swap Mag

Decreases Ready/Stow Animation Duration by 10%.

Light Mag

Improved reload and range. • Increases reload speed • Slightly increases range

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

Beacon Rounds

Kills with the weapon grant a Stack of Beacon Rounds for 6 seconds. Maximum of 4 Stacks. Scoring futher Hits with the weapon can extend the buff duration up to the maximum of 4 seconds. Buff can be activated while stowed. Each Stack grants increased projectile tracking. Projectile Tracking is only in effect while the Targeted Reticle is active. Grants the following while you have active Stacks: • 15 Reload Speed • 0.9x Reload Duration Multiplier • 45% increased Projectile Tracking Cone size

Replenishing Aegis

Refills 1 round into the Magazine from reserves upon blocking damage. 1 second cooldown after activation. Does not work while the magazine is overfilled (assumed).

Immovable Object

While blocking and stationary: Glaive Projectiles Hits grant 90% increased Weapon Energy.

Keep Away

While no enemies are within 15 meters: Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.

Clown Cartridge

Reloading randomly overfills the Magazine from reserves by 10% to 50% of the base Magazine Capacity (rounded up). Works out to a 30% overfill on average.

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Lead from Gold

Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.

Deconstruct

Upon scoring multiple hits within 6 seconds of each: • Refills 10% of the Magazine (rounded up) from reserves. Can be reactivated without a cooldown. Cannot load the Magazine beyond its base capacity. • Grants 40% increased damage against Constructs and Vehicles for 5 seconds. Additional hits refresh the buff duration. Number of Hits Required: • If Magazine Size is 1: 3 Hits • Otherwise: 2 + 50% (25% on Primary Weapons) of Base Magazine Capacity rounded down Hits against Constructs and Vehicles provide 1.5x activation progress for Primary weapons and 2x progress for Special weapons. Wave Frame Grenade Launchers: • Direct Impacts count as 2 Hits • Doesn't receive bonus activation progress against Constructs and Vehicles

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

High-Impact Reserves

Increases damage by 12.1% [3%] to 25.6% [6%] as the Magazine drops from 50% of its base capacity to empty. The buff in PVE ranges between 10.3% and 22.9% instead on Fusion Rifles and Aggressive Frame Linear Fusion Rifles. Does not buff the Splash/Explosive damage elements of other perks.

Close to Melee

Glaive Projectile Kills grant 60% [30%] increased Glaive Melee damage for 10 seconds. Dealing Projectile or Melee damage extends the buff duration by 5 seconds, up to 10 seconds.

Golden Tricorn Enhanced

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration to 🡅8 seconds. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future. 🡅 Golden Tricorn x1's duration is refreshed to 8 seconds.

Dawning Surprise

Scoring multiple Kills with the weapon spawns a Dawning Gift for you and allies. Dawning Gifts remain on the ground for 10 seconds. Picking up Dawning Gifts grants 10% Grenade, Melee, and Class Ability Energy, restores 22 HP, and starts Health Regeneration. Activation progress on Kills by Enemy Rank: • Minors and Guardians: 16.66% • Elites, Minibosses, and Bosses: 50% Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Häkke Breach Armaments

Passively increases damage dealt to... • Vehicles and Automatons by 15% • Turrets, Sentries, and Emplacements by 30% • Stasis Crystals by 45%

Albedo Wing in Destiny 2

Own Albedo Wing? Find out if your roll is worth keeping

Connect your Bungie account and Shard or Keep appraises every copy in your vault against curated community wishlists.

Connect Bungie account

More Glaives