Albedo Wing god roll & best perks

Albedo Wing — Destiny 2 Glaive
Legendary · Glaive
Where it drops: Source: Earned during the seasonal Dawning event.

“From this high up, the sunlight on snow looks like fire.”

Full perk pool, stats & source for Albedo Wing →

Built from 10 curated wishlist rolls for this Glaive. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

4 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 91 (https://open.spotify.com/episode/50NPk7xF3Tt6X3DVucE9jU?si=44d2b7d44a5a4aec) with @CourtProjects and @ImpetusAlways. First-choice PvE pick for add-clear of bulkier Minor, and Major Spec enemies in end-game content. Only the second Aggressive Glaive subtype so there's not much of a comparison to make, but Albedo Wing seems to have decent stats. The range is good, so you can focus on the shield duration stat with the haft perk for major damage reduction in PvE. Although the reload speed is also poor, we can bypass that with traits, so Appended Mag ups mag size by one. In the first trait column, Grave Robber procs on glaive melees, or Field prep boosts reserves, and reload speed when crouched, and Close to Melee in the second boosts melee damage by 30% for a projectile hit. The Dawning Surprise origin trait is very useful in PvE - when the behind the scenes counter hits 100, the surprise is spawned on the ground for 10s and grants 10% energy to all abilities, grants 20HP and starts shield/health regeneration. Recommended MW: Shield Duraction, with a damage boosting (Minor, Major or Taken Spec) mod.|tags: PvE, PvE-Boss, PvE-MinorSpec, PvE-MajorSpec, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Appended Mag Close to Melee

Strong alternatives

Auxiliary Reserves Grave Robber Low-Impedance Windings Field Prep

Community wishlist roll

2 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 91 (https://open.spotify.com/episode/50NPk7xF3Tt6X3DVucE9jU?si=44d2b7d44a5a4aec) with @CourtProjects and @ImpetusAlways. First-choice PvE pick for burst damage against Major Spec enemies in end-game content with an arc subclass. Only the second Aggressive Glaive subtype so there's not much of a comparison to make, but Albedo Wing seems to have decent stats. The range is good, so you can focus on the shield duration stat with the haft perk for major damage reduction in PvE. The reload speed is poor, and Light Mag is the only perk that helps. In the first trait column, Clown Cartridge can overflow the magazine on reload to 5 or 6, and there are plenty of arc grenades (the glaive melee doesn't count unfortunately), to proc the second stack of Golden Tricorn with for a 50% damage boost for 10s. The Dawning Surprise origin trait is very useful in PvE - when the behind the scenes counter hits 100, the surprise is spawned on the ground for 10s and grants 10% energy to all abilities, grants 20HP and starts shield/health regeneration. Recommended MW: Reload Speed or Shield Duraction, with a damage boosting (Major or Taken Spec) mod.|tags: PvE, PvE-Boss, PvE-MajorSpec, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Light Mag Clown Cartridge Golden Tricorn

Strong alternatives

Auxiliary Reserves Low-Impedance Windings

Panda

pve mkb controller 1 wishlist roll

Panda (PvE / M+KB / Controller): "I don't know how often this glaive will be used over the crafted gloves but there's a nice niche between Beacon Rounds and Close to Melee. If you get any glaive kill you'll activate Beacon Rounds, with the added tracking you can shoot off in the general direction of a thrall and with that kill you'll activate Close to Melee to deal an extra 30% more melee damage. Any additional damage with your melee or projectile you'll keep up Beacon Rounds and Close to Melee to continue the chaining of better tracking and better damage." Recommended MW: Range.

Essential perks

Light Mag Close to Melee Supercooled Accelerator Beacon Rounds

Panda

pvp mkb controller 1 wishlist roll

Panda (PvP / M+KB / Controller): "With Auxiliary Reserves you get some great shield duration. With Light Mag and Keep Away you negate the reload speed loss from Auxiliary Reserves. All the range gives you a velocity of 130 m/s which is 1.11x times faster than the base 117 m/s. This extra speed will make the hit registration feel better. If you can manage to get Golden Tricorn 2x with one surge mod you can one hit kill any guardian 6 resilience or below. As you add one surge mod you can down an additional resilience tier. It scales 1:1." Recommended MW: Range.

Essential perks

Auxiliary Reserves Light Mag Golden Tricorn Keep Away

Stallion

pve mkb controller 1 wishlist roll

Stallion (PvE / M+KB / Controller): "Okay here's my thought process.. This weapon needs to be really unique to justify using over a crafted Glaive. What makes it unique is Beacon Rounds. Beacon Rounds are an ease of use perk, they're built to make you miss less shots without slowing down combat by aiming (gross, all my homies hate aiming). So my plan is to make myself a one man phalanx, storming forward with homing shots that aim themselves. Demolitionist to help me panic reload, plus just keeping my grenade energy up, and more shield duration to aid in the goal of becoming phalanx. Also, Honourable mention to Golden Tricorn potentially being very fun to mess around with." Recommended MW: Shield Duration.

Essential perks

Appended Mag Supercooled Accelerator Beacon Rounds Demolitionist

Stallion

pvp mkb controller 1 wishlist roll

Stallion (PvP / M+KB / Controller): "Okay so.. Glaives in PvP. Not my favourite thing. But here's what I'm thinking: Max Range for max projectile speed, bonus handling to make it less hefty to switch to, Beacon Rounds because auto-aim potentially gooder, demo simply because there's nothing else I feel is worth using in that slot. High Impact Reserves is only a 6% damage boost, Golden Tricorn might be tricky to keep active in PvP, Lead From Gold serves no purpose in PvP.. It's just tricky. I'm sorry I can't provide more, I'm really not a glaive in PvP kinda fella." Recommended MW: Handling.

Essential perks

Ballistic Tuning Beacon Rounds Accurized Rounds Demolitionist

What these Albedo Wing perks do

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

Close to Melee

Glaive Projectile Kills grant 60% [30%] increased Glaive Melee damage for 10 seconds. Dealing Projectile or Melee damage extends the buff duration by 5 seconds, up to 10 seconds.

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

Clown Cartridge

Reloading randomly overfills the Magazine from reserves by 10% to 50% of the base Magazine Capacity (rounded up). Works out to a 30% overfill on average.

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Beacon Rounds

Kills with the weapon grant a Stack of Beacon Rounds for 6 seconds. Maximum of 4 Stacks. Scoring futher Hits with the weapon can extend the buff duration up to the maximum of 4 seconds. Buff can be activated while stowed. Each Stack grants increased projectile tracking. Projectile Tracking is only in effect while the Targeted Reticle is active. Grants the following while you have active Stacks: • 15 Reload Speed • 0.9x Reload Duration Multiplier • 45% increased Projectile Tracking Cone size

Keep Away

While no enemies are within 15 meters: Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Albedo Wing in Destiny 2

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