The Enigma god roll & best perks

The Enigma — Destiny 2 Glaive
Legendary · Glaive
Where it drops: Source: The Witch Queen Campaign

“A weapon forged from an ancient memory, purpose-built for your hand.”

Full perk pool, stats & source for The Enigma →

Built from 551 curated wishlist rolls for this Glaive. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's WQ

pve 432 wishlist rolls

[YeezyGT's WQ] [MW: Range] "There's a lot of Enigma fans out there. The common thread seems to be that Impulse Amplifier completely transforms the weapon, and that shielding/projectiles are a lot more usable than you'd think on the road to finding success. Some great options in Frenzy/Rampage, and then Unrelenting for those "oh shit" moments to trigger health regen on (projectile) kills. Grave Robber for the no-reload bros."

Essential perks

Psychohack

Strong alternatives

Impulse Amplifier Supercooled Accelerator Accurized Rounds Frenzy Frenzy Unrelenting Unrelenting Rampage Rampage Impulse Amplifier Grave Robber Grave Robber Threat Detector Threat Detector Extended Mag Light Mag Alloy Magazine Ballistic Tuning Auxiliary Reserves

pandapaxxy

pve mkb controller 36 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "I will be the first to say, glaives were not what I expected and I am not impressed with their current state. [...] Reloading glaives feels awful even without extended mag. Impulse amplifier does help a lot, but also making sure your barrels don’t hurt reload will just make the whole process easier." Recommended MW - Stability.

Strong alternatives

Impulse Amplifier Low-Impedance Windings Swap Mag Frenzy Lightweight Emitter Alloy Magazine Subsistence Feeding Frenzy Unrelenting Rampage

YeezyGT's S18

god-pve 24 wishlist rolls

[YeezyGT's S18] [MW: Handling] "Glaives are not what you think they are. Glaives are not melee weapons. They are instant-use, renewable (portable) shields, with a low skill floor and high skill ceiling. They're built around mid-health single-target cleanup, ranged instant kills, re-directing enemy aggro, and at worst, mitigating the consequences of poor gameplay decisions. Build into maximum Handling, with Impulse Amplifier being non-negotiable." tags:god-pve

Strong alternatives

Tempered Truss Rod Impulse Amplifier Swap Mag Frenzy Frenzy Impulse Amplifier Accurized Rounds Light Mag Ballistic Tuning

pandapaxxy

pvp mkb controller 24 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "In PvP there are just far better options. The powered shot requires special ammo and has travel time. The melee requires 3 hits to kill. It’s not like Forerunner where there’s a niche with it, you will catch someone off guard with it once. But good players will just not allow you the space to utilize the glaive and average players will just beat you with any other special weapon." Recommended MW - Handling.

Strong alternatives

Impulse Amplifier Kill Clip Ballistic Tuning Swap Mag Lightweight Emitter Auxiliary Reserves Light Mag Threat Detector Unstoppable Force

Community wishlist roll

pve 16 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE first choice roll for end game content. Hafts and mags are dependent on use - shield and charge time are useful if you use the shield function, or handling/reload speed to help with CQC use. Threat Detector or Grave Robber help with handling and reload in close quarters, while Frenzy provides a decent damage buff or Unrelenting gives health to keep you in a fight longer. Recommended MW: Reload Speed or Handling, with a damage-boosting (Minor, Major or Taken Spec) mod.

Strong alternatives

Threat Detector Frenzy Threat Detector Grave Robber Grave Robber Frenzy Unrelenting Unrelenting

Community wishlist roll

pve 8 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE first choice roll for end game content. Hafts and mags are dependent on use - shield and charge time are useful if you use the shield function, or for mid-range projectile use tend towards range. Impulse Amplifier improves both projectile and reload speed, while Frenzy provides a decent damage buff or Unrelenting gives health to keep you in a fight longer. Recommended MW: Range or Reload Speed, with a damage-boosting (Minor, Major or Taken Spec) mod.

Strong alternatives

Impulse Amplifier Frenzy Impulse Amplifier Frenzy Unrelenting Unrelenting

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE backup roll for end game content. Hafts and mags are dependent on use - shield and charge time are useful if you use the shield function, or for mid-range projectile use tend towards range. Impulse Amplifier improves both projectile and reload speed, while Unstoppable Force boosts damage output. Recommended MW: Range or Reload Speed, with a damage-boosting (Minor, Major or Taken Spec) mod.

Strong alternatives

Impulse Amplifier Unstoppable Force Impulse Amplifier Unstoppable Force

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE backup roll for general content. Hafts and mags are dependent on use - shield and charge time are useful if you use the shield function, or handling or reload speed for closeish projectile use. Subsistence and Rampage paid well together for add and non-boss Major clearing. Recommended MW: Handling or Reload Speed, with a damage-boosting (Minor, Major or Taken Spec) mod.

Strong alternatives

Subsistence Rampage Subsistence Rampage

Community wishlist roll

pvp pvp-god pvp-duel controller mkb 1 wishlist roll

Inspired by DMB Podcast 266 conversation with @legoleflash. PvP first-choice roll for duelling. Get the range up to 80-85 with Haft and Mag, then Impulse Amplifier improves your bolt speed further, and adds a little to the slow reload speed. Unstoppable Force adds 30% if you take damage to your shield, which can help finish off opponents with Restoration effects active. Masterwork: Range, with a Freehand Grip mod - this pairs well with a Glaive Targeting mod on your helmet.

Essential perks

Impulse Amplifier Ballistic Tuning Unstoppable Force Accurized Rounds

Community wishlist roll

pvp pvp-god pvp-duel controller mkb 1 wishlist roll

Inspired by DMB Podcast 266 conversation with @legoleflash. PvP first-choice roll for duelling. Get the range up to 80-85 with Haft and Mag, then Impulse Amplifier improves your bolt speed further, and adds a little to the slow reload speed. Unstoppable Force adds 30% if you take damage to your shield, which can help finish off opponents with Restoration effects active. Masterwork: Handling, with a Freehand Grip mod - this pairs well with a Glaive Targeting mod on your helmet.

Essential perks

Impulse Amplifier Supercooled Accelerator Unstoppable Force Accurized Rounds

Community wishlist roll

1 wishlist roll

Chevy's S16 Super Pog PvE Loot List. Recommended MW - Handling

Essential perks

Lightweight Emitter Light Mag Impulse Amplifier Frenzy

What these The Enigma perks do

Impulse Amplifier

Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%

Swap Mag

Decreases Ready/Stow Animation Duration by 10%.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 🡅5.5 seconds. Self-damage and environmental damage do not count. 🡅 Allowed time between damage exchanges extended by 0.5 seconds.

Impulse Amplifier

Passively grants 🡅25 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25% 🡅 Reload Speed Bonus is increased by 5.

Unstoppable Force

Blocking damage with the Glaive Shield grants 20% increased projectile damage for 4 seconds. Buff is removed if you stop blocking.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Feeding Frenzy

Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration

Unrelenting

Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%

Rampage

Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Unrelenting

Starts Health Regeneration and restores 🡅70 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100% 🡅 Restores an additional 5 HP.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 🡅19|🡅44 Stability • 🡅19|🡅63 Reload Speed • 🡅28|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier 🡅 Grants 4? more stability when active as well as 1|3 more Reload Speed at 1|2 Stacks.

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations. 🡅 Passively grants 5 Handling.

Unstoppable Force

Blocking damage with the Glaive Shield grants 20% increased projectile damage for 🡅5 seconds. Buff is removed if you stop blocking. 🡅 Buff Duration is increased by 1 second.

Subsistence

Weapon Kills refill 🡅20% of the magazine (rounded up) from reserves. 🡅 Refill amount is increased by an additive 10%. (3% on Submachine Guns and Auto Rifles)

Rampage

Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 🡅5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks. 🡅 Buff Duration is increased by 0.5 seconds.

Psychohack

Scoring multiple Hits on targets Exhausts them. Triggering it on Players makes them deal 10% less damage. Exhaust duration cannot be refreshed. Hit Requirements by Weapon Type: • 3 Hits: Bows, Glaives (both Projectile and Melee), Grenade/Rocket Launchers (Impact and Detonation damage count separately), Sniper Rifles • 7 Hits: Scout Rifles • 12 Hits: Sidearms • 13 Hits: Submachine Guns • 14 Hits: Fusion Rifles • 16 Hits: Auto Rifles

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

The Enigma in Destiny 2

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