“I know your name.”
Grants Lightweight Frame bonuses. Deals 40% increased damage against Minor Combatants (Exotic Primary bonus is typically 30%). Fires a micro-missile-like projectile that explodes in a 5 meter radius. Kills create a Vestige that travels up to 40 meters towards you. Shots fired into Champions, Minibosses, or Bosses impale them, damaging them once every 0.8 seconds for 4 seconds and creating a Vestige on each tick (6 Vestiges total). Impaled Spikes can be stacked.
This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed
This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed
Vestiges collected by Harvester Spikes charge up 'Vestigial Alchemy'. After collecting 7 Vestiges (50% charge): Enables a Hold [Reload] interaction that makes your next shot fired spawn a Special Ammo Brick at the point of impact for you and your allies, granting 10% of your Total Special Ammo Reserves After collecting 17 Vestiges (100% charge): Allows you to cycle Hold [Reload] a second time, making your next shot fired spawn a Heavy Ammo Brick at the point of impact for you and your allies on impact, granting 10% of your Total Heavy Ammo Reserves Creating ammo bricks consumes the energy it cost to reach that level on the meter. Ammo-Spawning spikes cannot impale targets.
This weapon is especially easy to grip. • Greatly increases handling speed
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