“A gift for the empress who has everything.”
Fires three wave-frame grenade launcher projectiles that can [cannot] deal overlapping damage. Each projectile deals 581 [?] damage and travels 12 meters across the ground.
This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed
This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed
This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed
This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed
This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed
This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability
This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius
This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed
This weapon's projectiles travel faster and have a controlled explosion. • Increases projectile speed • Greatly increases stability • Decreases blast radius
Hold [Reload] to cycle this weapon's element between Arc, Solar, and Void. Selected element persists through stow and death. Grants 30% [10%] increased damage for 10 seconds upon receiving or applying an elemental buff or debuff that matches the currently selected element. Buff can be activated while stowed.
This weapon is optimized for recoil control. • Increases stability
This weapon has a versatile dual-purpose stock. • Slightly increases stability • Slightly increases handling speed
This stock makes the weapon stable but heavy • Increases stability • Moderately controls recoil • Slightly decreases handling speed
This weapon is especially easy to grip. • Greatly increases handling speed
Weapon Kills grant an additional 1% Super Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant an additional 1.5% instead.
Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%
Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
No perk currently selected. More perks become available as the weapon level increases.
Grants the Turnabout trait: Upon breaking a Combatant's Elemental Shield or the Shield of a Guardian in their Super: Grants a 30 HP Overshield for 10 seconds.
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