“A voice. A choice. An invitation.”
Aiming Down Sights consumes one ammo to fire a single hit-scan projectile that can deal precision damage. Projectile deals 243 [40.25] bodyshot damage and 435 [72] precision damage.
Aiming Down Sights consumes one ammo to fire a single hit-scan projectile that can deal precision damage. Projectile deals 243 [40.25] bodyshot damage and 435 [72] precision damage.
Aiming Down Sights consumes one ammo to fire a single hit-scan projectile that can deal precision damage. Projectile deals 243 [40.25] bodyshot damage and 435 [72] precision damage.
Aiming Down Sights consumes one ammo to fire a single hit-scan projectile that can deal precision damage. Projectile deals 243 [40.25] bodyshot damage and 435 [72] precision damage.
Lightly vented barrel. • Greatly controls recoil • Increases handling speed
Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil
Durable ranged barrel. • Increases range
Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed
Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed
Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed
Barrel optimized for recoil reduction. • Increases stability
Dual strength barrel. • Increases range • Increases stability
Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability
This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness
Improved reload and range. • Increases reload speed • Slightly increases range
This weapon can fire longer distances. • Increases range
Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed
Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.
Scoring kills in either mode triggers a 7.5 meter radius Void explosion, dealing 239 [?] damage and spawning a Radiolaria Pool at the target's location. Pool deals 123 [?] Arc damage in a 3 meter radius once per second for 5 seconds. Kills needed to spawn a Radiolaria Pool based on Combatant Rank: • Minors: 3 • Elites and Higher: 1 • Players: ? While not Aiming Down Sights: Firing this gun consumes 5 ammo and launches a slow-traveling projectile, splitting into a plus (+) shaped volley of five projectiles after 7.5 meters. Projectiles deal splash damage in a ? meter radius, despawn after 100 meters, and cannot deal precision damage. Hitting an enemy with the projectile before it splits deals 947 [233] damage in a 3 meter radius. Split projectiles individually deal 187 [49] damage each, totalling for 985 [245] damage in a 3 meter radius.
This weapon has a versatile dual-purpose stock. • Slightly increases stability • Slightly increases handling speed
This stock makes the weapon stable but heavy • Increases stability • Moderately controls recoil • Slightly decreases handling speed
This weapon is optimized for recoil control. • Increases stability
This weapon is especially easy to grip. • Greatly increases handling speed
No perk currently selected. More perks become available as the weapon level increases.
Grants the Subsistence trait: Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.
Grants the Destablizing Rounds trait: Weapon Kills apply Volatile to enemies in a 7 meter radius around the target and grant Volatile Rounds for 3 seconds. 1.5 second cooldown between activations.
Grants the Onslaught trait: Weapon Kills grant a Stack of 'Onslaught' for 4.5 seconds. Maximum of 3 Stacks. Benefits at 1|2|3 Stacks of Onslaught: • 16.7% | 28.6% | 37.5% decreased Firing Delay • 15 | 25 | 35 Reload Speed
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