“There will always be paths to tread and methods to try. Roll with it.”
Dealing damage grants 2% Melee Ability Energy per hit. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website. Kills have a 25% chance to grant 100% Melee Ability Energy.
Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability
Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.
Weapon Kills grant a stack of 'Markov Chain' for 4.5 seconds. Maximum of 5 stacks. Stacks are removed on stow. Melee Kills instantly refills the magazine. Melee kills while Monte Carlo is being held grant all 5 stacks of Markov Chain. Damage increase at 1|2|3|4|5 stacks: • PvE: 13%|26%|39%|52%|65% • PvP: 6.6%|13.2%|19.8%|26.4%|33%
This weapon has a versatile dual-purpose stock. • Slightly increases stability • Slightly increases handling speed
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