Haliaetus

Haliaetus — Destiny 2 Legendary Rocket Launcher
Legendary Rocket Launcher · Strand · Heavy
Where it drops: Source: The Edge of Fate Activities

“Its history isn't the only thing with range.”

Weapon stats

Stability 56
Handling 64
Aim Assistance 70
Ammo Generation 37
Velocity 39
Airborne Effectiveness 7
Recoil Direction 59
Zoom 20
Blast Radius 90
Magazine 1
Reload Speed 31
Rounds Per Minute 15

Intrinsic Traits

High-Impact Frame

Weapon Perks

Volatile Launch Confined Launch Countermass Hard Launch Linear Compensator Quick Launch Smart Drift Control Volatile Launch Confined Launch Countermass Hard Launch Linear Compensator Quick Launch Smart Drift Control
Alloy Casing Black Powder High-Velocity Rounds Implosion Rounds Impact Casing Alloy Casing Black Powder High-Velocity Rounds Implosion Rounds Impact Casing
Auto-Loading Holster Grave Robber Blast Distributor Envious Assassin Cluster Bomb Impulse Amplifier Quickdraw Auto-Loading Holster Grave Robber Blast Distributor Envious Assassin Cluster Bomb Impulse Amplifier Quickdraw
Binary Orbit Collective Pugilism Bipod Reaper's Tithe Aggregate Charge Hatchling Elemental Honing Binary Orbit Collective Pugilism Bipod Reaper's Tithe Aggregate Charge Hatchling Elemental Honing
Bray Legacy

What the Haliaetus perks do

High-Impact Frame

Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.

Volatile Launch

This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed

Confined Launch

This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed

Countermass

This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed

Hard Launch

This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius

Linear Compensator

This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability

Quick Launch

This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed

Smart Drift Control

This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed

Alloy Casing

Reduces weight for faster reloads. • Greatly increases reload speed • Decreases stability

Black Powder

This weapon's explosives are more effective. • Slightly increases blast radius • Decreases stability

High-Velocity Rounds

This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed

Implosion Rounds

This weapon's projectiles travel faster and have a controlled explosion. • Increases projectile speed • Greatly increases stability • Decreases blast radius

Impact Casing

Increases Impact damage by 10%, resulting in a 2.2% total damage increase (not accounting for other damage perks). High-Impact Rocket Launchers only receive a 1.03% total damage increase.

Auto-Loading Holster

Refills stowed weapon from reserves after 3.5 seconds of it being stowed.

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

Blast Distributor

Dealing Explosive Weapon damage grants a stack of 'Blast Distributor' for 5 seconds. Maximum of 5 stacks. 'Blast Distributor' grants 10 Grenade Stat per stack.

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%

Cluster Bomb

Rocket detonations release 8 Cluster Bombs. Each Cluster Bomb deals up to 150 [11] damage in a 4 meter radius.

Impulse Amplifier

Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%

Quickdraw

Switching to the Weapon grants 100 Ready/Stow Handling and a 0.95x Ready Animation Duration Multiplier for 1 second. Buff is removed as soon as ADS input is pressed.

Binary Orbit

Scoring opposing Elemental Alignment Kills grants 25% increased damage for 8.5 seconds. Buff can be activated while stowed. Elemental Alignment details: • Arc, Solar, Void Kills buff Kinetic, Stasis, and Strand Weapons • Kinetic, Stasis, and Strand Kills buff Arc, Solar, and Void Weapons

Collective Pugilism

Collecting an Elemental Pickup enables Weapon Damage to generate Melee Ability energy per hit for 8 seconds. Ionic Traces, Stasis Shards, and Shot Tangles extend the timer by 4 seconds. Firesprites, Void Breaches, and Thrown Tangles extend the timer by 8 seconds. Timer can be extended to a maximum of 16 seconds. Melee energy granted by weapon type: Spreadshot HC: 0.5% Burst Sidearm: 0.78% Fusion Rifle: 1.15% Rocket Pulse: 1.95% Sidearm: 2.34% Scout: 3.34% Rocket Launcher: 12.9% Elemental Pickups include Firesprites, Ionic Traces, Stasis Shards, Tangles, and Void Breaches.

Bipod

Increases Magazine Capacity by 1 and Total Reserve Size by 5. Decreases Firing Delay by 25%. Decreases Blast Radius by 30, Reload Speed by 20, and damage by 25% (also applies to Wolfpack Rounds and Cluster Bombs).

Reaper's Tithe

Grants stacks of 'Reaper's Tithe' based on the number of simultaneously killed enemies. Maximum of 4 stacks. (e.g. triple kill ⇒ 3 stacks) 'Reaper's Tithe' grants 20%|30%|40% increased damage for 15 seconds at 2|3|4 stacks (1st stack does not exist). Timer only starts after firing. Additional Weapon Kills extend the buff duration by 6 seconds, but not beyond the initial 15-second duration. Scoring a higher number of simultaneous Kills than the currently active stack count will not "upgrade" the buff.

Aggregate Charge

Damage against Elemental-Debuffed Targets is increased per unique debuff applied to the target. Damage increased is 10%|20%|30% at 1|2|3 Debuffs.

Hatchling

Scoring a Precision Kill or 3 kills within 3 seconds of each other spawns a Threadling at the target's location.

Elemental Honing

Dealing Elemental Damage grants a stack of Elemental Honing for 20 seconds for each unique Element used. Maximum of 5 stacks. Gaining a stack refreshes the buff duration. Duration cannot be refreshed once at 5 stacks. Buff can be activated while stowed. Kinetic Damage does not trigger the buff. Weapon damage increase at 1|2|3|4|5 stacks by weapon damage type: • Kinetic: 10%|20%|30%|35%|40% • Elemental (PVE): 2.5%|10%|20%|30%|35% • Elemental (PVP): 1.25%|5%|20%|30%|35%

Bray Legacy

Hits with the weapon grant ability energy to the most charged ability. Does not require Direct Hits. Does not grant any energy to abilities that you already have a full charge of. Ability energy gains by weapon: • VS Pyroelectric Propellant: 0.2% • VS Velocity Baton: 0.365% • VS Gravitic Arrest: 0.425% • VS Chill Inhibitor: 3.5% Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Haliaetus in Destiny 2

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