Outbreak Perfected

Outbreak Perfected — Destiny 2 Exotic Pulse Rifle
Exotic Pulse Rifle · Kinetic · Primary
Where it drops: Source: Exotic Archive at the Tower

“~directive = KILL while enemies = PRESENT: execute(directive)~”

★ See the community god roll for Outbreak Perfected →

Weapon stats

Stability 40
Handling 45
Range 44
Aim Assistance 65
Ammo Generation 54
Airborne Effectiveness 29
Recoil Direction 80
Zoom 17
Magazine 35
Impact 27
Reload Speed 45
Rounds Per Minute 450

Intrinsic Traits

The Corruption Spreads The Corruption Spreads II The Corruption Spreads III The Corruption Spreads IV

Weapon Perks

Extended Barrel Arrowhead Brake Corkscrew Rifling Chambered Compensator Smallbore Full Bore Polygonal Rifling Fluted Barrel Hammer-Forged Rifling
Accurized Rounds Alloy Magazine Flared Magwell Steady Rounds Appended Mag Tactical Mag Extended Mag
Outlaw Rapid Hit Rewind Rounds Headseeker
Parasitism
Fitted Stock Short-Action Stock Composite Stock Hand-Laid Stock
Empty Catalyst Socket Disease Vector

What the Outbreak Perfected perks do

The Corruption Spreads

Scoring 12 Hits within 1 second of each spawns 2 to 3 SIVA Nanites that attach to the target. Precision Kills spawn 9 Nanites that seek enemies within a ? meter radius. Nanites deal 77 [13] damage each. Nanites last for 3 seconds while airborne, and 9 seconds when attached to a target. Attaching any new nanites refreshes their duration.

The Corruption Spreads II

Scoring 12 Hits within 1 second of each spawns 2 to 3 SIVA Nanites that attach to the target. Precision Kills spawn 9 Nanites that seek enemies within a ? meter radius. Nanites deal 77 [13] damage each. Nanites last for 3 seconds while airborne, and 9 seconds when attached to a target. Attaching any new nanites refreshes their duration.

The Corruption Spreads III

Scoring 12 Hits within 1 second of each spawns 2 to 3 SIVA Nanites that attach to the target. Precision Kills spawn 9 Nanites that seek enemies within a ? meter radius. Nanites deal 77 [13] damage each. Nanites last for 3 seconds while airborne, and 9 seconds when attached to a target. Attaching any new nanites refreshes their duration.

The Corruption Spreads IV

Scoring 12 Hits within 1 second of each spawns 2 to 3 SIVA Nanites that attach to the target. Precision Kills spawn 9 Nanites that seek enemies within a ? meter radius. Nanites deal 77 [13] damage each. Nanites last for 3 seconds while airborne, and 9 seconds when attached to a target. Attaching any new nanites refreshes their duration.

Extended Barrel

Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil

Arrowhead Brake

Lightly vented barrel. • Greatly controls recoil • Increases handling speed

Corkscrew Rifling

Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

Chambered Compensator

Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

Smallbore

Dual strength barrel. • Increases range • Increases stability

Full Bore

Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

Polygonal Rifling

Barrel optimized for recoil reduction. • Increases stability

Fluted Barrel

Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

Hammer-Forged Rifling

Durable ranged barrel. • Increases range

Accurized Rounds

This weapon can fire longer distances. • Increases range

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Flared Magwell

Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

Steady Rounds

This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness

Appended Mag

This weapon's magazine is built for higher capacity. • Increases magazine size

Tactical Mag

This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size

Extended Mag

This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

Outlaw

Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.

Rapid Hit

"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks. "Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets. Benefits at 1|2|3|4|5 Stacks: • 2|12|14|18|25 Stability • 5|30|35|42|60 Reload Speed • 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier

Rewind Rounds

Upon emptying the Magazine: Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves. Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits. Requires firing 28.75% of the Magazine Capacity for the refill to activate. Cannot load the Magazine beyond its base capacity. Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second). Adaptive Burst Linear Fusion Rifle behavior: • Each individual bolt in the burst counts as a Hit • Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points) Nanite Hits count as Hits with the weapon.

Headseeker

Dealing non-Precision Direct damage grants the following benefits for 0.55 seconds: • 20% increased Precision Bonus (complicated, see specific damage increases below) • 3% increased Aim Assist Cone size Precision damage increases by weapon type/frame: • Pulse Rifles: Adaptive: 7.1%, Aggressive Burst: 10%, Heavy Burst: 9.5%, High-Impact: 8.74%, Lightweight: 6.3%, Rapid-Fire: 10.3% • Sidearms: Adaptive Burst: 8.46%, Heavy Burst: 7.36% • Scout Rifles: Precision: 8.66% [Bug] Heavy Burst Hand Cannons: 7% increased Weakspot damage. The distinction between Weakspots and Critspots is complicated and we might write an explainer blog post about it eventually. For the purposes of PvP, the two are equivalent.

Parasitism

Deal increased damage to targets with SIVA Nanites attached to them. Damage at 1|2|3|4|5 Nanites: • PvE: 30%|60%|90%|120%|150% • PvP: 15%|30%|45%|60%|75% For each additional Nanite beyond five, the target takes 2.1% additional damage, up to a maximum of 300% increased damage at 100 Nanites.

Fitted Stock

This stock makes the weapon stable but heavy • Increases stability • Moderately controls recoil • Slightly decreases handling speed

Short-Action Stock

This weapon is especially easy to grip. • Greatly increases handling speed

Composite Stock

This weapon has a versatile dual-purpose stock. • Slightly increases stability • Slightly increases handling speed

Hand-Laid Stock

This weapon is optimized for recoil control. • Increases stability

Empty Catalyst Socket

No perk currently selected. More perks become available as the weapon level increases.

Disease Vector

Nanite Damage is increased by 25%. Enemies that die with Nanites attached to them release four Nanites around them, each dealing 13 [4] damage.

Outbreak Perfected in Destiny 2

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