“~directive = KILL while enemies = PRESENT: execute(directive)~”
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Scoring 12 Hits within 1 second of each spawns 2 to 3 SIVA Nanites that attach to the target. Precision Kills spawn 9 Nanites that seek enemies within a ? meter radius. Nanites deal 77 [13] damage each. Nanites last for 3 seconds while airborne, and 9 seconds when attached to a target. Attaching any new nanites refreshes their duration.
Scoring 12 Hits within 1 second of each spawns 2 to 3 SIVA Nanites that attach to the target. Precision Kills spawn 9 Nanites that seek enemies within a ? meter radius. Nanites deal 77 [13] damage each. Nanites last for 3 seconds while airborne, and 9 seconds when attached to a target. Attaching any new nanites refreshes their duration.
Scoring 12 Hits within 1 second of each spawns 2 to 3 SIVA Nanites that attach to the target. Precision Kills spawn 9 Nanites that seek enemies within a ? meter radius. Nanites deal 77 [13] damage each. Nanites last for 3 seconds while airborne, and 9 seconds when attached to a target. Attaching any new nanites refreshes their duration.
Scoring 12 Hits within 1 second of each spawns 2 to 3 SIVA Nanites that attach to the target. Precision Kills spawn 9 Nanites that seek enemies within a ? meter radius. Nanites deal 77 [13] damage each. Nanites last for 3 seconds while airborne, and 9 seconds when attached to a target. Attaching any new nanites refreshes their duration.
Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil
Lightly vented barrel. • Greatly controls recoil • Increases handling speed
Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed
Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed
Dual strength barrel. • Increases range • Increases stability
Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed
Barrel optimized for recoil reduction. • Increases stability
Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability
Durable ranged barrel. • Increases range
This weapon can fire longer distances. • Increases range
Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.
Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed
This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness
This weapon's magazine is built for higher capacity. • Increases magazine size
This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size
This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness
Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.
"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks. "Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets. Benefits at 1|2|3|4|5 Stacks: • 2|12|14|18|25 Stability • 5|30|35|42|60 Reload Speed • 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier
Upon emptying the Magazine: Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves. Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits. Requires firing 28.75% of the Magazine Capacity for the refill to activate. Cannot load the Magazine beyond its base capacity. Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second). Adaptive Burst Linear Fusion Rifle behavior: • Each individual bolt in the burst counts as a Hit • Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points) Nanite Hits count as Hits with the weapon.
Dealing non-Precision Direct damage grants the following benefits for 0.55 seconds: • 20% increased Precision Bonus (complicated, see specific damage increases below) • 3% increased Aim Assist Cone size Precision damage increases by weapon type/frame: • Pulse Rifles: Adaptive: 7.1%, Aggressive Burst: 10%, Heavy Burst: 9.5%, High-Impact: 8.74%, Lightweight: 6.3%, Rapid-Fire: 10.3% • Sidearms: Adaptive Burst: 8.46%, Heavy Burst: 7.36% • Scout Rifles: Precision: 8.66% [Bug] Heavy Burst Hand Cannons: 7% increased Weakspot damage. The distinction between Weakspots and Critspots is complicated and we might write an explainer blog post about it eventually. For the purposes of PvP, the two are equivalent.
Deal increased damage to targets with SIVA Nanites attached to them. Damage at 1|2|3|4|5 Nanites: • PvE: 30%|60%|90%|120%|150% • PvP: 15%|30%|45%|60%|75% For each additional Nanite beyond five, the target takes 2.1% additional damage, up to a maximum of 300% increased damage at 100 Nanites.
This stock makes the weapon stable but heavy • Increases stability • Moderately controls recoil • Slightly decreases handling speed
This weapon is especially easy to grip. • Greatly increases handling speed
This weapon has a versatile dual-purpose stock. • Slightly increases stability • Slightly increases handling speed
This weapon is optimized for recoil control. • Increases stability
No perk currently selected. More perks become available as the weapon level increases.
Nanite Damage is increased by 25%. Enemies that die with Nanites attached to them release four Nanites around them, each dealing 13 [4] damage.
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