“Don't listen.”
★ See the community god roll for Refusal of the Call (Adept) →
Hybrid melee/ranged polearm with a frontal shield. Generates energy on dealing ranged damage. [Aim Down Sights]: Raise shield, depleting energy over time [Melee]: Kinetic melee combo
Power diverted from shield. • Greatly increases range • Decreases shield duration
Optimized for extended range. • Increases range • Slightly decreases reload speed • Slightly decreases handling speed
High stiffness for quick handling. • Greatly increases handling speed • Slightly decreases reload speed • Slightly decreases range
Improved output efficiency. • Increases shield duration • Slightly increases reload speed • Decreases range
Additional energy storage. • Greatly increases shield duration • Decreases reload speed
Weight reduction for better agility. • Increases reload speed • Slightly increases handling speed • Decreases shield duration
This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness
Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.
This weapon's magazine is built for higher capacity. • Increases magazine size
This weapon can fire longer distances. • Increases range
Decreases Ready/Stow Animation Duration by 10%.
Improved reload and range. • Increases reload speed • Slightly increases range
Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%
Using your Class Ability (even while the weapon is stowed) grants you 'Slice' for 8 seconds. While 'Slice' is active, damaging non-Severed targets Severs them, grants a stack of Slice, and refreshes the buff duration. (Hitting immune targets also triggers this.) Reaching 5 stacks immediately removes the buff. If the Severing hit kills the target, the perk will not trigger and you will not gain a stack.
Blocking damage with this weapon increases movement speed while Blocking by 25?% for 4 seconds. Buff is removed when you stop blocking or if Glaive/Sword Energy runs out.
Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%
Refills 1 round into the Magazine from reserves upon blocking damage. 1 second cooldown after activation. Does not work while the magazine is overfilled (assumed).
Grants the following for 7 seconds upon readying the weapon within 5? seconds of scoring a Kill with a different weapon: • 25% decreased ADS Animation Duration • 25% decreased Accuracy Cone Size • 30 Airborne Effectiveness Weapon Kills while Discord is active fully refill the Magazine of Primary Weapons, and refund 1 Ammo for Special and Power Weapons. (Scoring multiple kills with a single shot/burst still only refunds 1 ammo.)
Refills stowed weapon from reserves after 3.5 seconds of it being stowed.
Glaive Melee Kills grant Weapon Energy and ?% increased movement speed while Blocking for 10 seconds. Weapon Energy granted by Enemy Rank: • Minors: 16.7% • Elites, Players: ?% • Minibosses: 50%
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]
Blocking damage with the Glaive Shield grants 20% increased projectile damage for 4 seconds. Buff is removed if you stop blocking.
Weapon Kills grant Stacks of Sword Logic. The number of Stacks and the buff duration are tied to the highest Enemy Rank killed since activation: • Minors: 1 Stack for 5.5 seconds • Elites, Players: 2 Stacks for 7.5 seconds • Players in their Super and Minibosses: 3 Stacks for 10.5 seconds • Bosses: 4 Stacks for 15.5 seconds Damage increase at 1|2|3|4 Stacks: 15% | 25% [15%] | 35% | 50% Additional Kills refresh the buff duration to the duration tied to the highest Enemy Rank killed.
Glaive Projectile Kills grant 60% [30%] increased Glaive Melee damage for 10 seconds. Dealing Projectile or Melee damage extends the buff duration by 5 seconds, up to 10 seconds.
On Elemental, Barrier or Guardian Shield Break: Applies Kinetic Damage Vulnerability to the enemy, increasing Kinetic damage taken by 50% for 5.5 [5] seconds. Stacks with all other Buffs and Debuffs (including itself).
Kills with the weapon grant a Stack of Beacon Rounds for 6 seconds. Maximum of 4 Stacks. Scoring futher Hits with the weapon can extend the buff duration up to the maximum of 4 seconds. Buff can be activated while stowed. Each Stack grants increased projectile tracking. Projectile Tracking is only in effect while the Targeted Reticle is active. Grants the following while you have active Stacks: • 15 Reload Speed • 0.9x Reload Duration Multiplier • 45% increased Projectile Tracking Cone size
Dealing damage or scoring kills increments continuously scales up stat bonuses. Stacks displayed on-screen are only visual aides, the buff ramps up continuously. Maximum effect is displayed as x5 Willing Vessel. Stat bonuses constantly decrease by 2.2?% of the maximum bonus per second?. Stat bonuses when the visual stack display reaches 1|2|3|4|5 stacks: • ?|?|?|?|20? Stability • ?|?|?|?|30? Handling • 2?|5|10|25|30 Reload Speed • ?|?|?|?|15% decreased Draw/Charge Time • 20|40|50|70|80 Charge Rate (Swords)
While within 15 meters of allies: • Finishing a reload overfills the Magazine from reserves by 10% of the Base Magazine Capacity (rounded up) for each ally • Bows receive 7.5%|15%|17.5%|20%|25% decreased Draw Time for 1|2|3|4|5+? allies • Swords receive increased Charge Rate
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