Retold Tale

Retold Tale — Destiny 2 Legendary Shotgun
Legendary Shotgun · Void · Special
Where it drops: Source: Complete activities in the Dreaming City.

“"It's what gets left out, what gets reemphasized that you have to pay attention to." —Esila, daughter of Sila”

★ See the community god roll for Retold Tale →

Weapon stats

Stability 45
Handling 34
Range 65
Aim Assistance 75
Ammo Generation 38
Airborne Effectiveness 2
Recoil Direction 64
Zoom 12
Magazine 6
Impact 70
Reload Speed 41
Rounds Per Minute 65

Intrinsic Traits

Precision Frame

Weapon Perks

Rifled Barrel Smoothbore Smallbore Barrel Shroud Corkscrew Rifling Full Choke Rifled Barrel Smoothbore Smallbore Barrel Shroud Corkscrew Rifling Full Choke
Assault Mag Appended Mag Tactical Mag Extended Mag Steady Rounds Accurized Rounds Light Mag Assault Mag Appended Mag Tactical Mag Extended Mag Steady Rounds Accurized Rounds Light Mag Flared Magwell Flared Magwell
Auto-Loading Holster Threat Detector Field Prep Moving Target Quickdraw Slideshot Dual Loader Lead from Gold Surplus
Rampage Slideshot Snapshot Sights Full Auto Trigger System Grave Robber One-Two Punch Killing Wind Surrounded Demolitionist Vorpal Weapon

What the Retold Tale perks do

Precision Frame

This weapon's recoil pattern is more predictably vertical.

Rifled Barrel

Ranged shotgun barrel. • Increases range • Greatly decreases handling speed

Smoothbore

Increases Shotgun Pellet Spread by 7.5%

Smallbore

Dual strength barrel. • Increases range • Increases stability

Barrel Shroud

Balanced shotgun barrel. • Increases stability • Increases handling speed

Corkscrew Rifling

Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Assault Mag

This shotgun's magazine is optimized for quick combat. • Greatly increases stability • Increases rate of fire

Appended Mag

This weapon's magazine is built for higher capacity. • Increases magazine size

Tactical Mag

This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size

Extended Mag

This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

Steady Rounds

This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness

Accurized Rounds

This weapon can fire longer distances. • Increases range

Light Mag

Improved reload and range. • Increases reload speed • Slightly increases range

Flared Magwell

Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

Auto-Loading Holster

Refills stowed weapon from reserves after 3.5 seconds of it being stowed.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Quickdraw

Switching to the Weapon grants 100 Ready/Stow Handling and a 0.95x Ready Animation Duration Multiplier for 1 second. Buff is removed as soon as ADS input is pressed.

Slideshot

Sliding refills 15% of the Magazine (rounded up) and grants 20 Range and Stability for your next shot (of the burst) within 2.5 seconds. 0.3 second cooldown after activation but can activate multiple times during a slide. Buff is removed on stow.

Dual Loader

Reloading loads 1 additional round into the magazine at a time.

Lead from Gold

Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.

Surplus

Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed

Rampage

Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.

Snapshot Sights

Passively decreases the ADS Animation Duration: • 50% decrease on Primary Weapons • 20% decrease on Special Weapons

Full Auto Trigger System

Weapon fires Full Auto. (Identical to the setting) Decreases Firing Delay by 10% on Shotguns.

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

One-Two Punch

Hitting a target with all 12 Pellets in the spread increases the damage of your next Melee attack within 3 seconds. Melee Damage increase by weapon type: • Shotgun: 150% additional base melee damage • Hand Cannon: 75% [100?%] additional base melee damage Stowing the weapon removes the buff. The buff does not stack with the passive Melee Damage increase against Frozen non-Boss targets. The higher buff of the two takes precedence.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Retold Tale in Destiny 2

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