Retrofuturist

Retrofuturist — Destiny 2 Legendary Shotgun
Legendary Shotgun · Void · Special
Where it drops: Source: Complete Crucible matches and earn rank-up packages from Lord Shaxx.

“They were so optimistic about us.”

★ See the community god roll for Retrofuturist →

Weapon stats

Stability 36
Handling 65
Range 40
Aim Assistance 50
Ammo Generation 20
Airborne Effectiveness 2
Recoil Direction 55
Zoom 12
Magazine 7
Impact 65
Reload Speed 56
Rounds Per Minute 80

Intrinsic Traits

Lightweight Frame

Weapon Perks

Rifled Barrel Smoothbore Smallbore Barrel Shroud Corkscrew Rifling Full Choke Rifled Barrel Smoothbore Smallbore Barrel Shroud Corkscrew Rifling Full Choke
Assault Mag Appended Mag Tactical Mag Extended Mag Steady Rounds Accurized Rounds Light Mag Assault Mag Appended Mag Tactical Mag Extended Mag Steady Rounds Accurized Rounds Light Mag Flared Magwell Flared Magwell
Dual Loader Feeding Frenzy Hip-Fire Grip Auto-Loading Holster Pulse Monitor Unrelenting Quickdraw Slickdraw Stats for All Shot Swap Pugilist Loose Change Dual Loader Feeding Frenzy Hip-Fire Grip Auto-Loading Holster Pulse Monitor Unrelenting Quickdraw Slickdraw Stats for All Shot Swap Pugilist Loose Change
Snapshot Sights Trench Barrel One for All Swashbuckler Deconstruct Thresh Barrel Constrictor High Ground Envious Assassin Destabilizing Rounds Frenzy Vorpal Weapon Snapshot Sights Trench Barrel One for All Swashbuckler Deconstruct Thresh Barrel Constrictor High Ground Envious Assassin Destabilizing Rounds Frenzy Vorpal Weapon
One Quiet Moment Nadir Focus

What the Retrofuturist perks do

Lightweight Frame

Superb handling. Move faster with this weapon equipped.

Rifled Barrel

Ranged shotgun barrel. • Increases range • Greatly decreases handling speed

Smoothbore

Increases Shotgun Pellet Spread by 7.5%

Smallbore

Dual strength barrel. • Increases range • Increases stability

Barrel Shroud

Balanced shotgun barrel. • Increases stability • Increases handling speed

Corkscrew Rifling

Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Assault Mag

This shotgun's magazine is optimized for quick combat. • Greatly increases stability • Increases rate of fire

Appended Mag

This weapon's magazine is built for higher capacity. • Increases magazine size

Tactical Mag

This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size

Extended Mag

This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

Steady Rounds

This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness

Accurized Rounds

This weapon can fire longer distances. • Increases range

Light Mag

Improved reload and range. • Increases reload speed • Slightly increases range

Flared Magwell

Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

Dual Loader

Reloading loads 1 additional round into the magazine at a time.

Feeding Frenzy

Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration

Hip-Fire Grip

Grants the following benefits while hipfiring: • 25 Stability and 15 Aim Assist • 2.7° larger Precision Aim Cone Angle • 30% decreased Accuracy Cone Size • 20% increased Aim Assist Falloff Distance • 20% increased Damage Falloff Distance The Damage Falloff increase does not apply to The Last Word, Shotguns, Sniper Rifles, and Fusion Rifles. PvP-specific note: the Precision Aim Cone Angle increase essentially just allows you to hit Crits while aimed above or slightly to the side of the head. (This is already the default behavior of Submachine Guns, Sidearms, Bows, Machine Guns, and Linear Fusion Rifles so it does not affect them)

Auto-Loading Holster

Refills stowed weapon from reserves after 3.5 seconds of it being stowed.

Pulse Monitor

Refills Magazine from reserves upon dropping to 30% Shield Health. Can activate while stowed. Grants 50 Handling and a 0.95x Ready/Stow Animation Duration Multiplier while at or below 30% Shield Health. Buff lingers for 1 second once the condition is no longer met.

Unrelenting

Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%

Quickdraw

Switching to the Weapon grants 100 Ready/Stow Handling and a 0.95x Ready Animation Duration Multiplier for 1 second. Buff is removed as soon as ADS input is pressed.

Slickdraw

Passively grants: • 100 Handling • 0.95x Ready Animation Duration Multiplier • 20% decreased Auto Aim Cone Size (No effect on Magnetism AKA Reticle Stickiness)

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

Shot Swap

Weapon Kills grant 2 Stacks of Shot Swap. Maximum of 6 Stacks. Grants 100? Ready/Stow Handling and 30% decreased Ready/Stow Animation duration while you have active stacks. Stowing the weapon consumes 1 stack.

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Loose Change

Applying an Elemental Debuff grants the following benefits for 9 seconds: • 50 Reload Speed and 20 Aim Assist • 20% decreased ADS Movement Speed Penalty Buff can be activated while stowed.

Snapshot Sights

Passively decreases the ADS Animation Duration: • 50% decrease on Primary Weapons • 20% decrease on Special Weapons

Trench Barrel

Dealing Melee Damage grants the following for the next 3 shots within 5 seconds: • 30 Reload Speed and 30 Handling • 50% increased damage Stowing the weapon removes the buff.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Deconstruct

Upon scoring multiple hits within 6 seconds of each: • Refills 10% of the Magazine (rounded up) from reserves. Can be reactivated without a cooldown. Cannot load the Magazine beyond its base capacity. • Grants 40% increased damage against Constructs and Vehicles for 5 seconds. Additional hits refresh the buff duration. Number of Hits Required: • If Magazine Size is 1: 3 Hits • Otherwise: 2 + 50% (25% on Primary Weapons) of Base Magazine Capacity rounded down Hits against Constructs and Vehicles provide 1.5x activation progress for Primary weapons and 2x progress for Special weapons. Wave Frame Grenade Launchers: • Direct Impacts count as 2 Hits • Doesn't receive bonus activation progress against Constructs and Vehicles

Thresh

Weapon Kills grant an additional 1% Super Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant an additional 1.5% instead.

Barrel Constrictor

Kills with the weapon reduce Pellet/Projectile Spread by 20% for 7.5 seconds. Buff duration cannot be refreshed.

High Ground

Scoring a Kill grants 1 [2] Stacks of 'High Ground' for 7 seconds. Maximum of 3 Stacks. Weapon damage increases at 1|2|3 Stacks: 10% [5%] | 17.5% [10%] | 25% [15%] While you are not airborne: Damaging targets that are 2 meters [5 for Primary weapons] lower in elevation than the ground you stand on immediately grants all 3 Stacks [Primary weapons only grant 1 Stack] of the buff. The damage increase is applied to the shot triggering the perk as well. The reference point of enemies' elevation is generally their lowest point.

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%

Destabilizing Rounds

Weapon Kills apply Volatile to enemies in a 7 meter radius around the target and grant Volatile Rounds for 3 seconds. 1.5 second cooldown between activations.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

One Quiet Moment

After not having exchanged damage for 1 second: Grants 20 Handling, 40 Reload Speed, and a 0.95x Reload Duration Multiplier. Swords receive up to a 12.5% increase to Movement Speed instead. After not having exchanged damage for 2 seconds: Grants 20 Handling, 40 Reload Speed, and a 5% decresed Reload Duration. Swords receive up to a 25% increase to Movement Speed instead. Can activate while stowed. Exchanging damage refers to either dealing or receiving damage. Self-damage and environmental damage do not count.

Nadir Focus

Firing or swinging the weapon grants a stack of Nadir Focus for 2 seconds. Stowing the weapon removes the buff. Maximum number of Stacks by Weapon Type: • Auto Rifles, Submachine Guns?: 11 stacks • Sidearms, Swords: 5 stacks • Hand Cannons, Scout Rifles: 4 stacks • Grenade Launchers: ? stacks Benefits scale linearly? with each stack, equalizing between Weapon Types at max stacks. (E.g.: you would gain 1/4 of the maximum benefit per stack with Hand Cannons) Benefits at max Stacks: • 10 Range • 7.5%? decreased Accuracy Cone Size • 100%? increased Lunge Distance (Swords) • ?% increased Projectile Velocity (Grenade Launchers)

Retrofuturist in Destiny 2

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