“Entropy's lesson: one day we'll all be still.”
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Superb handling. Move faster with this weapon equipped.
Ranged shotgun barrel. • Increases range • Greatly decreases handling speed
Increases Shotgun Pellet Spread by 7.5%
Dual strength barrel. • Increases range • Increases stability
Balanced shotgun barrel. • Increases stability • Increases handling speed
Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed
While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)
This shotgun's magazine is optimized for quick combat. • Greatly increases stability • Increases rate of fire
This weapon's magazine is built for higher capacity. • Increases magazine size
This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size
This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness
This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness
This weapon can fire longer distances. • Increases range
Improved reload and range. • Increases reload speed • Slightly increases range
Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed
Every 6 seconds while not firing the weapon: Loads 25% of the Magazine Capacity (rounded up) into the Magazine from reserves. Can overfill the Magazine up to double the normal capacity. Works even while stowed.
Finishing a reload within 5.3? seconds of a Kill grants Cure x2 to you and Cure x1 to allies within 15 meters.
Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.
Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.
Upon emptying the Magazine: Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves. Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits. Requires firing 28.75% of the Magazine Capacity for the refill to activate. Cannot load the Magazine beyond its base capacity. Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second). Adaptive Burst Linear Fusion Rifle behavior: • Each individual bolt in the burst counts as a Hit • Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points)
Dealing any damage with both of your other weapons refills the magazine from reserves upon readying the weapon.
Dealing Elemental Damage grants a stack of Elemental Honing for 20 seconds for each unique Element used. Maximum of 5 stacks. Gaining a stack refreshes the buff duration. Duration cannot be refreshed once at 5 stacks. Buff can be activated while stowed. Kinetic Damage does not trigger the buff. Weapon damage increase at 1|2|3|4|5 stacks by weapon damage type: • Kinetic: 10%|20%|30%|35%|40% • Elemental (PVE): 2.5%|10%|20%|30%|35% • Elemental (PVP): 1.25%|5%|20%|30%|35%
Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.
Damage against Elemental-Debuffed Targets is increased per unique debuff applied to the target. Damage increased is 10%|20%|30% at 1|2|3 Debuffs.
Dealing Melee Damage grants the following for the next 3 shots within 5 seconds: • 30 Reload Speed and 30 Handling • 50% increased damage Stowing the weapon removes the buff.
Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.
Hitting a target with all 12 Pellets in the spread increases the damage of your next Melee attack within 3 seconds. Melee Damage increase by weapon type: • Shotgun: 150% additional base melee damage • Hand Cannon: 75% [100?%] additional base melee damage Stowing the weapon removes the buff. The buff does not stack with the passive Melee Damage increase against Frozen non-Boss targets. The higher buff of the two takes precedence.
Weapon Kills grant 'Desperate Measures x1' (DMx1), increasing damage by 10% for 7 seconds. Grenade or Melee Kills grant 20% increased damage for 7 seconds (DMx2). Scoring another Grenade or Melee Kill with DMx2 active increases this to 30% (DMx3). Can be activated while stowed. Weapon, Grenade, and Melee Kills refresh the buff duration.
Weapon Kills grant a stack of 'Frame of Reference' for 8 seconds. Maximum of 5 stacks. 'Frame of Reference' timer is paused while stowed. Remaining duration is rounded up to a whole number of seconds. 'Frame of Reference' benefits at 1|2|3|4|5 stacks: • 1.45%|2.8%|4.2%|5.6%|7% increased weapon damage • ?|?|?|?|? Range • ?|?|?|?|? Reload Speed
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