“all too familiar, all too different”
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Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.
Magnetic levitation massively decreases friction, allowing higher bolt velocity. • Greatly increases projectile speed • Decreases persistence
Imbuing a rail with paracausal energy improves the durability and effect duration of bolts. • Greatly increases persistence • Decreases handling speed
Lightweight rail construction makes it easier to handle. • Greatly increases handling speed • Decreases reload speed
A streamlined rail speeds up operations. • Greatly increases reload speed • Decreases projectile speed
A pared-down rail improves weapon usability. • Increases handling speed • Increases persistence
Reducing friction on the rail allows for faster loading and higher velocity. • Increases reload speed • Increases projectile speed
Bolts explode shortly after hitting the environment or a target, but deal less damage on impact. [###DestinyNamedSubstitutions.ui_player_action_interact_button###][###DestinyNamedSubstitutions.ui_player_action_interact_verb###] with the bolt to retrieve it.
Bolts release an impulse shortly after impact that deals a small amount of damage and has a high chance to cause flinch. [###DestinyNamedSubstitutions.ui_player_action_interact_button###][###DestinyNamedSubstitutions.ui_player_action_interact_verb###] with the bolt to retrieve it.
Bolts attached to targets deal damage over time. [###DestinyNamedSubstitutions.ui_player_action_interact_button###][###DestinyNamedSubstitutions.ui_player_action_interact_verb###] with the bolt to retrieve it.
Recovering a bolt from a living target deals damage. [###DestinyNamedSubstitutions.ui_player_action_interact_button###][###DestinyNamedSubstitutions.ui_player_action_interact_verb###] with the bolt to retrieve it.
Bolts deal increased damage, but are slower and more affected by gravity. [###DestinyNamedSubstitutions.ui_player_action_interact_button###][###DestinyNamedSubstitutions.ui_player_action_interact_verb###] with the bolt to retrieve it.
Refills stowed weapon from reserves after 3.5 seconds of it being stowed.
Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%
Picking up a Crossbow Bolt grants ? Handling and ? Reload Speed for 4 seconds. Picking up additional Bolts adds 3? seconds to the buff duration up to the maximum of 15 seconds.
Grants 30 Handling and 40 Reload Speed while within 15 meters of an ally. Buff lingers for 1.5 seconds once you're no longer near allies.
Grants 35% Flinch Resistance after 1 second of Aiming Down Sights (ADS) without firing. Remains active until you're no longer ADS. Timer starts as soon as the ADS input is pressed.
Collecting an Orb of Power grants 1 Stack of Lead from Light. Maximum of 5 Stacks. Weapon Kills consume one stack to grant 25% increased Special Ammo generation progress for that kill.
Scoring a Kill grants 1 [2] Stacks of 'High Ground' for 7 seconds. Maximum of 3 Stacks. Weapon damage increases at 1|2|3 Stacks: 10% [5%] | 17.5% [10%] | 25% [15%] While you are not airborne: Damaging targets that are 2 meters [5 for Primary weapons] lower in elevation than the ground you stand on immediately grants all 3 Stacks [Primary weapons only grant 1 Stack] of the buff. The damage increase is applied to the shot triggering the perk as well. The reference point of enemies' elevation is generally their lowest point.
While at/above 50% of the Base Magazine Capacity: Direct Hits apply 60 Slow Stacks for 4 [1.5] seconds (8 [2] with Whisper of Durance) to enemies within 4 meters of the target. Micro-Missile Sidearms and Rapid-Fire Fusion Rifles only apply 40 Slow Stacks. Only activates once per shot/burst.
Damage against Elemental-Debuffed Targets is increased per unique debuff applied to the target. Damage increased is 10%|20%|30% at 1|2|3 Debuffs.
Being within 15 meters of 2 allies grants 20% increased Precision Damage.
Precision Kills create a Large Stasis Crystal at the target's location. Tier 1-2 Minor and Tier 1 Elite Combatants only spawn a Medium Stasis Crystal. Creating 5 Crystals within ? seconds prevents the perk from activating for 5 seconds.
Elemental Pickup Interactions grant 30% [10%] increased damage for a variable duration based on the pickup. Can be activated while stowed. Ionic Traces, Stasis Shards, and Tangle Detonations grant the buff for 4 seconds. Throwing a held Tangle grants 4 additional seconds. Firesprites and Void Breaches grant the buff for 8 seconds. Additional Pickups can extend the duration up to the maximum of 16 seconds. Elemental Pickup Interactions: • Destroying a Tangle (or Elemental Orbs), either by shooting or throwing. • Collecting Firesprites, Ionic Traces, Stasis Shards, or Void Breaches Does not trigger with Stasis Shards generated from Facet of Awakening or Facet of Command.
Scoring kills within 4 seconds of another kill each grant a stack of Contending Cascade. Maximum of ? stacks. Kills from any source count. Each stack of Contending Cascade grants increased Handling and Reload Speed. Starting at 15 stacks, kills trigger an explosion matching this weapon's element.
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