“"They think violence will bring peace. Maybe it can." —Eris Morn”
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A well-rounded grip, reliable and sturdy.
Lightly vented barrel. • Greatly controls recoil • Increases handling speed
Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed
Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed
Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil
Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability
Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed
Durable ranged barrel. • Increases range
Barrel optimized for recoil reduction. • Increases stability
Dual strength barrel. • Increases range • Increases stability
While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)
Ranged shotgun barrel. • Increases range • Greatly decreases handling speed
This weapon can fire longer distances. • Increases range
This weapon's magazine is built for higher capacity. • Increases magazine size
This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size
This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness
This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness
Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.
Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed
Grants 35% Flinch Resistance after 1 second of Aiming Down Sights (ADS) without firing. Remains active until you're no longer ADS. Timer starts as soon as the ADS input is pressed.
Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)
Reloading after scoring Kills with the weapon overfills the magazine from reserves based on the number of Kills scored. Overfill amount maxes out at 150% of the Magazine Capacity. Always rounds up. Kill counter persists through stow. Overfill amount per Kill scored: • Primary Weapons: 20% • Special and Power Weapons: 10%
Refills stowed weapon from reserves after 3.5 seconds of it being stowed.
Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)
Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.
Refills Magazine from reserves upon dropping to 30% Shield Health. Can activate while stowed. Grants 50 Handling and a 0.95x Ready/Stow Animation Duration Multiplier while at or below 30% Shield Health. Buff lingers for 1 second once the condition is no longer met.
Grants the following for 5 seconds upon finishing a Reload within 3.6 seconds of a Weapon Kill: • 20 Aim Assist • ? ADS Handling • ?% decreased Accuracy Cone Growth
Grants linearly scaling benefits as the Magazine drops from 50% of its base capacity to empty: • 12.5% to 25% decreased Accuracy Cone Size • 0 to 30? Stability
Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed
Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.
Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration
Being within 15 meters of 2 allies grants 20% increased Precision Damage.
Passively decreases the ADS Animation Duration: • 50% decrease on Primary Weapons • 20% decrease on Special Weapons
Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.
Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.
Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.
Increases damage by 12.1% [3%] to 25.6% [6%] as the Magazine drops from 50% of its base capacity to empty. The buff in PVE ranges between 10.3% and 22.9% instead on Fusion Rifles and Aggressive Frame Linear Fusion Rifles. Does not buff the Splash/Explosive damage elements of other perks.
Aiming Down Sights for 1.5 seconds without firing grants the following for a single shot: • 10% increased Aim Assist Falloff Distance • 40% increased precision damage (35% for Scout Rifles, 30% for Heavy Ammo Sniper Rifles) Timer starts as soon as the ADS input is pressed. Unscoping immediately removes the buff. For glaives (Greasy Luck), the projectile must strike the target's critical hitbox in order to recieve the 40% [35%] damage bonus.
Grenade Ability usage refills 50% of your Magazine (rounded up) from reserves and changes the weapon's element to match your equipped Grenade Ability until stowed. Magazine Refill cannot be triggered again without stowing the weapon first. Kinetic weapons lose their Passive Damage Bonus against non-Boss PVE Combatants (10% on Primary, 15% on Special). Perks that replace your Grenade Ability (such as Gunpowder Gamble or Transcendence Grenades) will also trigger Osmosis.
Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 50 Reload Speed • Arc: 50 Handling • Void: 20 Stability • Strand: 20 Airborne Effectiveness • Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty
After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.
Weapon Kills grant an additional 1% Super Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant an additional 1.5% instead.
Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP. Buff at maximum strength grants: • 30 Handling • 40% decreased Accuracy Cone Size • 17% decreased Accuracy Cone Growth The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health). It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.
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