Tyranny of Heaven

Tyranny of Heaven — Destiny 2 Legendary Combat Bow
Legendary Combat Bow · Solar · Primary
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“It was She that inspired me to imagine your destruction, o jailer mine.”

★ See the community god roll for Tyranny of Heaven →

Weapon stats

Stability 59
Draw Time 567
Handling 68
Aim Assistance 81
Accuracy 36
Ammo Generation 68
Airborne Effectiveness 17
Recoil Direction 54
Charge Time 80
Zoom 18
Impact 68
Reload Speed 60

Intrinsic Traits

Lightweight Frame

Weapon Perks

Agile Bowstring Tactile String Elastic String Flexible String High Tension String Natural String Polymer String Agile Bowstring Tactile String Elastic String Flexible String High Tension String Natural String Polymer String
Carbon Arrow Shaft Compact Arrow Shaft Helical Fletching Natural Fletching Straight Fletching Carbon Arrow Shaft Compact Arrow Shaft Helical Fletching Natural Fletching Straight Fletching
Wellspring Moving Target Archer's Tempo Pugilist Explosive Head Dragonfly Successful Warm-Up Meganeura Burning Ambition Wellspring Moving Target Archer's Tempo Pugilist Explosive Head Dragonfly Successful Warm-Up Meganeura Burning Ambition
Snapshot Sights Golden Tricorn Collective Action Swashbuckler Adagio One for All Incandescent Archer's Gambit Frenzy Snapshot Sights Golden Tricorn Enhanced Collective Action Swashbuckler Adagio One for All Incandescent Archer's Gambit Frenzy

What the Tyranny of Heaven perks do

Lightweight Frame

Recurve Bow. Draw quickly and move faster while this weapon is equipped. [Reload] : Use while drawn to cancel the shot.

Agile Bowstring

Durable yet light bowstring. • Greatly increases handling speed • Slightly increases stability

Tactile String

Stable, high-friction bowstring. • Slightly increases accuracy • Increases stability

Elastic String

Excellent snapback. • Decreases accuracy • Faster draw time • Slightly increases handling speed

Flexible String

Light and easy to draw. • Slightly faster draw time • Slightly decreases accuracy • Increases handling speed

High Tension String

Tightly strung bow. • Greatly increases accuracy • Slightly slower draw time • Slightly decreases stability

Natural String

Simple balanced string. • Slightly increases accuracy • Slightly increases handling speed • Slightly increases stability

Polymer String

Unbreakable bowstring. • Slightly increases accuracy • Slightly faster draw time

Carbon Arrow Shaft

Light and stable shaft material. • Increases stability

Compact Arrow Shaft

Thinner arrows to increase nocking speed and weapon handling. • Increases handling speed • Increases reload speed

Helical Fletching

Aerodynamic and light. • Slightly increases accuracy • Slightly increases stability

Natural Fletching

Feather-light with good control. • Slightly decreases accuracy • Greatly increases stability

Straight Fletching

Modern fletching for straight paths. • Increases accuracy

Wellspring

On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Archer's Tempo

Precision Hits decrease Draw Time by 25% for 3 seconds. Buff is removed on stow.

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Explosive Head

Splits off 50% of the Bow's bodyshot damage into an Explosive Payload that detonates in a 3 meter radius on impact. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. Payload detonation time after hitting a target or surface depends on the distance. The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits. [PvE] Total damage is increased by ~15% of the weapon's bodyshot damage. On crits, the overall increase is 10.33% for Precision Bows and 9.69% for Lightweight Bows. [PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.

Dragonfly

Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.

Meganeura

Precision Hits grant one stack of Meganeura for 3.5 seconds. Maximum of 3 stacks. Precision Kills cause targets to explode, dealing 123.89 [95.3] | 173.6 [?] | 207.57 [?] weapon-matching elemental damage in a 7.5-meter radius at 1|2|3| stacks. Explosion has up to 50% damage falloff at the furthest point.

Burning Ambition

Direct Hits against Scorched Enemies apply additional Scorch on a 0.5 second cooldown: • Primary Weapons apply 10 [4] additional Scorch per Direct Hit (15 [9?] with Ember of Ashes) • Special and Power Weapons apply 20 additional Scorch (30 with Ember of Ashes) Scoring multiple Direct Hits within 3? seconds of each causes the next Direct Hit to Scorch the target. Hit counter persists through stow. Number of Direct Hits required by weapon type: • Bows: 2 • Swords: 3 • Other Weapons: 55% of the base magazine size Scorch applied by Burning Ambition to Unscorched targets counts as Weapon Damage. Ember of Ashes increases the amount of Scorch applied by 50%.

Snapshot Sights

Passively decreases the ADS Animation Duration: • 50% decrease on Primary Weapons • 20% decrease on Special Weapons

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Collective Action

Elemental Pickup Interactions grant 30% [10%] increased damage for a variable duration based on the pickup. Can be activated while stowed. Ionic Traces, Stasis Shards, and Tangle Detonations grant the buff for 4 seconds. Throwing a held Tangle grants 4 additional seconds. Firesprites and Void Breaches grant the buff for 8 seconds. Additional Pickups can extend the duration up to the maximum of 16 seconds. Elemental Pickup Interactions: • Destroying a Tangle (or Elemental Orbs), either by shooting or throwing. • Collecting Firesprites, Ionic Traces, Stasis Shards, or Void Breaches Does not trigger with Stasis Shards generated from Facet of Awakening or Facet of Command.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Adagio

Weapon Kills grant the following for 7 seconds: • 10 Range • 30% increased damage • 20% longer Firing Delay/Charge Time/Draw Time Hand Cannons only recieve a 27% damage increase. Buff is removed on stow.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Archer's Gambit

Hip-fire Precision Hits grant the following benefits for 4 seconds: • 60% decreased Draw Time • 100 Reload Speed • ? Reload Duration Multiplier Hip-fire Precision Hits extend the buff duration by 4 seconds up to the maximum of 8 seconds.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Golden Tricorn Enhanced

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration to 🡅8 seconds. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future. 🡅 Golden Tricorn x1's duration is refreshed to 8 seconds.

Tyranny of Heaven in Destiny 2

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