Whispering Slab

Whispering Slab — Destiny 2 Legendary Combat Bow
Legendary Combat Bow · Kinetic · Primary
Where it drops: Source: Episode: Heresy Activities

“It sings of sorrows that have not yet come to pass.”

★ See the community god roll for Whispering Slab →

Weapon stats

Stability 53
Draw Time 567
Handling 65
Aim Assistance 75
Accuracy 22
Ammo Generation 59
Airborne Effectiveness 10
Recoil Direction 55
Charge Time 80
Zoom 18
Impact 68
Reload Speed 60

Intrinsic Traits

Lightweight Frame

Weapon Perks

Agile Bowstring Tactile String Elastic String Flexible String High Tension String Natural String Polymer String Agile Bowstring Tactile String Elastic String Flexible String High Tension String Natural String Polymer String
Carbon Arrow Shaft Compact Arrow Shaft Fiberglass Arrow Shaft Helical Fletching Natural Fletching Straight Fletching Carbon Arrow Shaft Compact Arrow Shaft Fiberglass Arrow Shaft Helical Fletching Natural Fletching Straight Fletching
Lone Wolf Hip-Fire Grip Demolitionist Archer's Tempo Pugilist Perpetual Motion Lone Wolf Hip-Fire Grip Demolitionist Archer's Tempo Pugilist Perpetual Motion
Vorpal Weapon Swashbuckler Opening Shot Adrenaline Junkie Gutshot Straight High Ground Vorpal Weapon Swashbuckler Opening Shot Adrenaline Junkie Gutshot Straight High Ground
Paracausal Fluid

What the Whispering Slab perks do

Lightweight Frame

Recurve Bow. Draw quickly and move faster while this weapon is equipped. [Reload] : Use while drawn to cancel the shot.

Agile Bowstring

Durable yet light bowstring. • Greatly increases handling speed • Slightly increases stability

Tactile String

Stable, high-friction bowstring. • Slightly increases accuracy • Increases stability

Elastic String

Excellent snapback. • Decreases accuracy • Faster draw time • Slightly increases handling speed

Flexible String

Light and easy to draw. • Slightly faster draw time • Slightly decreases accuracy • Increases handling speed

High Tension String

Tightly strung bow. • Greatly increases accuracy • Slightly slower draw time • Slightly decreases stability

Natural String

Simple balanced string. • Slightly increases accuracy • Slightly increases handling speed • Slightly increases stability

Polymer String

Unbreakable bowstring. • Slightly increases accuracy • Slightly faster draw time

Carbon Arrow Shaft

Light and stable shaft material. • Increases stability

Compact Arrow Shaft

Thinner arrows to increase nocking speed and weapon handling. • Increases handling speed • Increases reload speed

Fiberglass Arrow Shaft

Heavy and consistent. • Greatly increases accuracy • Slightly decreases stability

Helical Fletching

Aerodynamic and light. • Slightly increases accuracy • Slightly increases stability

Natural Fletching

Feather-light with good control. • Slightly decreases accuracy • Greatly increases stability

Straight Fletching

Modern fletching for straight paths. • Increases accuracy

Lone Wolf

Passively grants 5 Aim Assist, 15 Airborne Effectiveness, and a 10% decreased ADS Animation Duration. While no allies are within 15 meters: Bonuses are increased to 10 Aim Assist, 30 Airborne Effectiveness, and a 20% decreased ADS Animation Duration.

Hip-Fire Grip

Grants the following benefits while hipfiring: • 25 Stability and 15 Aim Assist • 2.7° larger Precision Aim Cone Angle • 30% decreased Accuracy Cone Size • 20% increased Aim Assist Falloff Distance • 20% increased Damage Falloff Distance The Damage Falloff increase does not apply to The Last Word, Shotguns, Sniper Rifles, and Fusion Rifles. PvP-specific note: the Precision Aim Cone Angle increase essentially just allows you to hit Crits while aimed above or slightly to the side of the head. (This is already the default behavior of Submachine Guns, Sidearms, Bows, Machine Guns, and Linear Fusion Rifles so it does not affect them)

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Archer's Tempo

Precision Hits decrease Draw Time by 25% for 3 seconds. Buff is removed on stow.

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Gutshot Straight

While Aiming Down Sights: • Increased Body Shot damage • 15% decreased Auto Aim Cone Size (No effect on Magnetism AKA reticle stickiness) Body Shot damage increases: • Auto/Scout Rifle, Bow, Hand Cannon: 20% • Pulse/Trace Rifle, Sidearm, SMG: 10%

High Ground

Scoring a Kill grants 1 [2] Stacks of 'High Ground' for 7 seconds. Maximum of 3 Stacks. Weapon damage increases at 1|2|3 Stacks: 10% [5%] | 17.5% [10%] | 25% [15%] While you are not airborne: Damaging targets that are 2 meters [5 for Primary weapons] lower in elevation than the ground you stand on immediately grants all 3 Stacks [Primary weapons only grant 1 Stack] of the buff. The damage increase is applied to the shot triggering the perk as well. The reference point of enemies' elevation is generally their lowest point.

Paracausal Fluid

Scoring Hits with the weapon grants 2 Paracausal Fluid x2 for 3 seconds. Buff drops to Paracausal Fluid x1 when stowed. Paracausal Fluid x2 grants ? Handling, 50 Mobility, and 50 Charge Rate (Swords). Note: test if it actually gives Mobility still.

Whispering Slab in Destiny 2

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