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Whispering Slab
Whispering Slab god roll & best perks
Legendary · Combat Bow
Where it drops: Source: Episode: Heresy Activities
“It sings of sorrows that have not yet come to pass.”
Full perk pool, stats & source for Whispering Slab →
Built from 153 curated wishlist rolls for this Combat Bow. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Whispering Slab perks do
Archer's Tempo
Precision Hits decrease Draw Time by 25% for 3 seconds.
Buff is removed on stow.
Vorpal Weapon
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability.
Damage increase by Ammo Type:
• Primary Weapons: 20% [60%]
• Special Weapons: 15% [20%]
• Power Weapons: 10% [20%]
Swashbuckler
Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks.
(Glaive) Melee Kills grant all 5 Stacks instantly.
Damage increase at 1|2|3|4|5 Stacks:
6.7% | 13.3% | 20% | 26.6% | 33.3%
Stowing the weapon removes the buff.
Adrenaline Junkie
Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed.
Adrenaline Junkie benefits:
• 20 Handling
• 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
High Ground
Scoring a Kill grants 1 [2] Stacks of 'High Ground' for 7 seconds. Maximum of 3 Stacks.
Weapon damage increases at 1|2|3 Stacks:
10% [5%] | 17.5% [10%] | 25% [15%]
While you are not airborne:
Damaging targets that are 2 meters [5 for Primary weapons] lower in elevation than the ground you stand on immediately grants all 3 Stacks [Primary weapons only grant 1 Stack] of the buff. The damage increase is applied to the shot triggering the perk as well.
The reference point of enemies' elevation is generally their lowest point.
Pugilist
Weapon Kills grant 10% Melee Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Dealing Melee Damage grants 35 Handling for 3 seconds.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Demolitionist
Weapon Kills grant 10% Grenade Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Using your Grenade Ability refills the Magazine with a 3 second cooldown.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Opening Shot
Grants the following benefits for your first shot (of the burst):
• 20 Aim Assist and 25 Range
• 5% decreased Accuracy Cone Size
• 10% decreased Accuracy Cone Growth
Special weapons only receive 50% of the benefits. Stats are rounded up.
Firing the weapon prevents the perk from activating for 3 seconds.
Lone Wolf
Passively grants 5 Aim Assist, 15 Airborne Effectiveness, and a 10% decreased ADS Animation Duration.
While no allies are within 15 meters:
Bonuses are increased to 10 Aim Assist, 30 Airborne Effectiveness, and a 20% decreased ADS Animation Duration.
Gutshot Straight
While Aiming Down Sights:
• Increased Body Shot damage
• 15% decreased Auto Aim Cone Size (No effect on Magnetism AKA reticle stickiness)
Body Shot damage increases:
• Auto/Scout Rifle, Bow, Hand Cannon: 20%
• Pulse/Trace Rifle, Sidearm, SMG: 10%
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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