Strident Whistle god roll & best perks

Strident Whistle — Destiny 2 Combat Bow
Legendary · Combat Bow
Where it drops: Source: Complete strikes and earn rank-up packages from Commander Zavala.

“Goes right through you.”

Full perk pool, stats & source for Strident Whistle →

Built from 408 curated wishlist rolls for this Combat Bow. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's S18

pve 288 wishlist rolls

[YeezyGT's S18] [MW: Draw/Reload] "Fantastic Bow. Uses the Wolftone Draw-style model, with a stellar perk pool. Includes fan favourite Incandescent, Explosive Head, Vorpal for Champions, the list goes on. Excellently replaces the sub-par Solar Bow from Last Wish." tags:pve

Essential perks

Vanguard's Vindication

Strong alternatives

Compact Arrow Shaft Archer's Tempo Elastic String Incandescent Explosive Head Dragonfly Harmony Vorpal Weapon Successful Warm-Up Surplus Perpetual Motion Killing Wind Fiberglass Arrow Shaft Helical Fletching Straight Fletching Natural String Polymer String

pandapaxxy

pvp mkb controller 63 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Precision frames are some of the better choices for bows in PvP. Strident Whistle would need to have the lowest charge time of 576 to even compete in PvP. Fiberglass arrow shaft brings the accuracy back up after elastic string lowers it. Archer’s tempo is still great here, as is explosive head for double flinch. Moving target is a great pick if you feel you use your bow for follow up shots instead of bow-swap. Successful warm-up paired with archer’s tempo is incredible for some really fast draw times, but it feels almost “kill clip-esque” with successful warm-up needing a kill to activate." Recommended MW - Accuracy or Draw Time.

Strong alternatives

Moving Target Elastic String Explosive Head Fiberglass Arrow Shaft Polymer String Flexible String Straight Fletching Helical Fletching Archer's Tempo Successful Warm-Up Well-Rounded Opening Shot

pandapaxxy

pve mkb controller 54 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Similar to all other bows the best in slot perks are archer’s tempo and either vorpal weapon or explosive head. Overload bow loves explosive head." Recommended MW - Accuracy or Draw Time.

Strong alternatives

Archer's Tempo Vorpal Weapon Elastic String Fiberglass Arrow Shaft Polymer String Flexible String Straight Fletching Helical Fletching Well-Rounded Explosive Head Dragonfly

Community wishlist roll

pve pve-minor pve-endgame pve-champions controller 1 wishlist roll

Inspired by DMB Player Versus Enemies Podcast 20. PvE backup roll for end-game add clear or use against champions, and is the only solar precision bow that drops (as at Season 17) in game. The Vanguard's Vindication origin trait is useful, if unspectacular. As ever, use Elastic String to get the draw time as low as possible, and Straight Fletching to recover the lost accuracy. Shoot To Loot can be very useful in end-game content, to pick up distant ammo bricks. Then Explosive Head adds flinch, damage and extends useful range, and improves performance against champions. Recommended MW: Draw Time, with a damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Elastic String Explosive Head Shoot to Loot Straight Fletching

Community wishlist roll

pve pve-god pve-minor pve-endgame controller 1 wishlist roll

Inspired by DMB Player Versus Enemies Podcast 20. PvE first choice roll for end-game add clear for solar subclasses, and is the only solar precision bow that drops (as at Season 17) in game. The Vanguard's Vindication origin trait is useful, if unspectacular. As ever, use Elastic String to get the draw time as low as possible, Straight Fletching to recover the lost accuracy, and Archer's Tempo to speed up follow-up shots. Then Incandescent adds scorch stacks for synergy with Solar 3.0. Recommended MW: Draw Time, with a damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Archer's Tempo Elastic String Straight Fletching Incandescent

Community wishlist roll

pve pve-minor pve-endgame controller 1 wishlist roll

Inspired by DMB Player Versus Enemies Podcast 20. PvE backup roll for end-game add clear for solar subclasses, and is the only solar precision bow that drops (as at Season 17) in game. The Vanguard's Vindication origin trait is useful, if unspectacular. As ever, use Elastic String to get the draw time as low as possible, and Straight Fletching to recover the lost accuracy. Shoot To Loot can be very useful in end-game content, to pick up distant ammo bricks. Then Incandescent spreads scorch stacks for synergy with Solar 3.0. Recommended MW: Draw Time, with a damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Elastic String Shoot to Loot Straight Fletching Incandescent

What these Strident Whistle perks do

Archer's Tempo

Precision Hits decrease Draw Time by 25% for 3 seconds. Buff is removed on stow.

Vanguard's Vindication

Weapon Kills restore 10 HP.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Explosive Head

Splits off 50% of the Bow's bodyshot damage into an Explosive Payload that detonates in a 3 meter radius on impact. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. Payload detonation time after hitting a target or surface depends on the distance. The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits. [PvE] Total damage is increased by ~15% of the weapon's bodyshot damage. On crits, the overall increase is 10.33% for Precision Bows and 9.69% for Lightweight Bows. [PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.

Dragonfly

Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.

Surplus

Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Well-Rounded

Grenade Ability usage and Elemental Melee hits grant 1 Stack of Well-Rounded for 15 seconds. Super Ability usage grants 2 Stacks. Maximum of 2 Stacks. Each Stack grants 10 Range, 10 Stability, and 10 Handling. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Shoot to Loot

Weapon Hits against Orbs of Power collect them. If collecting ammo is possible: Weapon Hits against Ammo Bricks pick them up, trigger Ammo Pickup Effects, and refill all Weapons from reserves. Does not require direct hits.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Strident Whistle in Destiny 2

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