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Under Your Skin
Under Your Skin god roll & best perks
Legendary · Combat Bow
Where it drops: Source: Season of the Risen
“The splinter you just can't remove.”
Full perk pool, stats & source for Under Your Skin →
Built from 317 curated wishlist rolls for this Combat Bow. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Recommended rolls
YeezyGT's WQ
god-pve
216 wishlist rolls
[YeezyGT's WQ] [MW: Draw Time] "Under Your Skin is incredible. Now usurping Imperial Needle with the classic Archer's/Explosive Head combo, optional Crafting to fully invest into Draw Time, fantastic alternatives in Hip-Fire Grip, reload boosters in Perpetual Motion, ad clear in Dragonfly, and the true Hawkeye combo of Archer's/Successful Warm Up to mimic the Hush days of old. Fantastic bow. Shades well too."
Essential perks
Land Tank
Strong alternatives
Compact Arrow Shaft
Archer's Tempo
Elastic String
Explosive Head
Explosive Head
Dragonfly
Dragonfly
Successful Warm-Up
Successful Warm-Up
Archer's Tempo
Hip-Fire Grip
Hip-Fire Grip
Perpetual Motion
Perpetual Motion
Fiberglass Arrow Shaft
Straight Fletching
Polymer String
pandapaxxy
pve
mkb
controller
54 wishlist rolls
pandapaxxy (PvE / M+KB / Controller): "It’s arguably a better Hush. Successful warm-up in conjunction with archer’s tempo really drops that draw time to near-instantaneous speeds. [...] A bow with chain reaction? Just better dragonfly. [...] we have a neutral bow that has utility being a legendary void option. Le Monarche just got a wonderful catalyst in unrelenting, so you could potentially have a legendary lemon through dragonfly and unrelenting together. I do think the uniqueness of archer’s tempo and successful warm-up is a great combo, but for every-day play the combos of archer’s and dragonfly or explosive head, or adaptive munitions to rip through various shields is just a better play." Recommended MW: Draw Time.
Strong alternatives
Archer's Tempo
Elastic String
Explosive Head
Fiberglass Arrow Shaft
Flexible String
Polymer String
Straight Fletching
Helical Fletching
Unrelenting
Dragonfly
Adaptive Munitions
pandapaxxy
pvp
mkb
controller
45 wishlist rolls
pandapaxxy (PvP / M+KB / Controller): "Where the instant draw time really comes into a life of its own is PvP. Unfortunately to Under Your Skin’s detriment, this entirely relies on kills to get going, but once it does? Nearly unstoppable. Hush did have the benefit of not needing a kill, but with the chaos of 6v6 you really don’t need to worry as much. Clean someone up and reap the benefits. Another good combo would be the newly buffed hip-fire grip with opening shot for all the aim assist to hot-swap to a 120 hand cannon or another combo to clean up." Recommended MW: Draw Time.
Strong alternatives
Opening Shot
Archer's Tempo
Elastic String
Fiberglass Arrow Shaft
Flexible String
Polymer String
Straight Fletching
Helical Fletching
Hip-Fire Grip
Successful Warm-Up
Explosive Head
Community wishlist roll
2 wishlist rolls
Chevy's S16 Super Pog PvE Loot List. Recommended MW - Reload
Essential perks
Archer's Tempo
Carbon Arrow Shaft
Elastic String
Strong alternatives
Explosive Head
Successful Warm-Up
What these Under Your Skin perks do
Archer's Tempo
Precision Hits decrease Draw Time by 25% for 3 seconds.
Buff is removed on stow.
Explosive Head
Splits off 50% of the Bow's bodyshot damage into an Explosive Payload that detonates in a 3 meter radius on impact.
The Payload deals 30% increased damage in PvE and staggers PvE Combatants more.
Payload detonation time after hitting a target or surface depends on the distance.
The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits.
[PvE] Total damage is increased by ~15% of the weapon's bodyshot damage. On crits, the overall increase is 10.33% for Precision Bows and 9.69% for Lightweight Bows.
[PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.
Unrelenting
Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each.
Activation Progress by Enemy Rank:
• Minor Combatants: 34%
• Players: 67%
• Elites, Minibosses, and Bosses: 100%
Dragonfly
Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.
Adaptive Munitions
Hits against Barrier Champion or non-matching Elemental Shields deal increasingly higher damage.
Buff is removed upon hitting a matching shield or an unshielded enemy.
Damage increase by Weapon Archetype:
• Fusion Rifles: untested
• Machine Guns, Auto/Pulse/Trace Rifles: 10% per hit, up to 50%
• Linear Fusion Rifles: 22% per hit, up to 44%
• Bows, Glaives, Hand Cannons, Scout Rifles: 25% per hit, up to 50%
Opening Shot
Grants the following benefits for your first shot (of the burst):
• 20 Aim Assist and 25 Range
• 5% decreased Accuracy Cone Size
• 10% decreased Accuracy Cone Growth
Special weapons only receive 50% of the benefits. Stats are rounded up.
Firing the weapon prevents the perk from activating for 3 seconds.
Hip-Fire Grip
Grants the following benefits while hipfiring:
• 25 Stability and 15 Aim Assist
• 2.7° larger Precision Aim Cone Angle
• 30% decreased Accuracy Cone Size
• 20% increased Aim Assist Falloff Distance
• 20% increased Damage Falloff Distance
The Damage Falloff increase does not apply to The Last Word, Shotguns, Sniper Rifles, and Fusion Rifles.
PvP-specific note: the Precision Aim Cone Angle increase essentially just allows you to hit Crits while aimed above or slightly to the side of the head. (This is already the default behavior of Submachine Guns, Sidearms, Bows, Machine Guns, and Linear Fusion Rifles so it does not affect them)
Successful Warm-Up
Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds.
Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds.
Buff is removed on stow.
Land Tank
Kills with the weapon grant a stack of Land Tank. Maximum of 3 stacks.
Land Tank grants 10|20|30 Health stat and 5%|10%|15% Damage Resist against PvE Combatants for 5 seconds at 1|2|3 stacks.
Explosive Head
Splits off 50% of the Bow's bodyshot damage into an Explosive Payload that detonates in a 3 meter radius on impact.
The Payload deals 30% increased damage in PvE and staggers PvE Combatants more.
Payload detonation time after hitting a target or surface depends on the distance.
The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits.
[PvE] Total damage is increased by ~15% of the weapon's bodyshot damage. On crits, the overall increase is 10.33% for Precision Bows and 9.69% for Lightweight Bows.
[PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.
🡅 Passively grants 5 Accuracy.
Dragonfly
Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.
🡅 Increases detonation damage by 10%.
Successful Warm-Up
Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds.
Kills while the perk is active add 🡅5 seconds to the duration up to a maximum of 20 seconds.
Buff is removed on stow.
🡅 Additional kills add 1 more second to the duration.
Archer's Tempo
Precision Hits decrease Draw Time by 25% for 🡅4 seconds.
Buff is removed on stow.
🡅 Buff duration is increased by 1 second.
Hip-Fire Grip
Grants the following benefits while hipfiring:
• 25 Stability and 15 Aim Assist
• 2.7° larger Precision Aim Cone Angle
• 30% decreased Accuracy Cone Size
• 20% increased Aim Assist Falloff Distance
• 20% increased Damage Falloff Distance
The Damage Falloff increase does not apply to The Last Word, Shotguns, Sniper Rifles, and Fusion Rifles.
PvP-specific note: the Precision Aim Cone Angle increase essentially just allows you to hit Crits while aimed above or slightly to the side of the head. (This is already the default behavior of Submachine Guns, Sidearms, Bows, Machine Guns, and Linear Fusion Rifles so it does not affect them)
🡅 Stronger Effect.
Perpetual Motion
While moving at a minimum of 2 meters per second:
Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds.
Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds.
Works and can activate while stowed.
Perpetual Motion
While moving at a minimum of 2 meters per second:
Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 🡅9 seconds.
Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds.
Works and can activate while stowed.
🡅 Second Stack is gained 1 second sooner.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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