“"Live." —Taranis Rivensmate”
Precision Hits grant one charge of Snareweaver. Kills grant charges based on Combatant Rank. Maximum of 6 charges. Charges can be earned simultaneously. Charge progress from kills: • Minors: 1 • Elites, Minibosses, and Bosses: 2 • Players: 3 At full charge, hip-fired shots spawn a 'Snareweaver Trap' on impact. Direct Hits Suspend the target and deploy the trap under them. Snareweaver traps form into 6 linked wires that last for 15 seconds. Enemies that come into contact with any wire take 341 [5] damage and are Suspended. Each wire can Suspend up to 2 targets. A maximum of 6 enemies can be Suspended at once within a trap. 5 second cooldown between Suspends on the same enemy. Suspension lasts 6 seconds (8 with Thread of Continuity). Suspend duration is halved against Minibosses.
Precision Hits grant one charge of Snareweaver. Kills grant charges based on Combatant Rank. Maximum of 6 charges. Charges can be earned simultaneously. Charge progress from kills: • Minors: 1 • Elites, Minibosses, and Bosses: 2 • Players: 3 At full charge, hip-fired shots spawn a 'Snareweaver Trap' on impact. Direct Hits Suspend the target and deploy the trap under them. Snareweaver traps form into 6 linked wires that last for 15 seconds. Enemies that come into contact with any wire take 341 [5] damage and are Suspended. Each wire can Suspend up to 2 targets. A maximum of 6 enemies can be Suspended at once within a trap. 5 second cooldown between Suspends on the same enemy. Suspension lasts 6 seconds (8 with Thread of Continuity). Suspend duration is halved against Minibosses.
Precision Hits grant one charge of Snareweaver. Kills grant charges based on Combatant Rank. Maximum of 6 charges. Charges can be earned simultaneously. Charge progress from kills: • Minors: 1 • Elites, Minibosses, and Bosses: 2 • Players: 3 At full charge, hip-fired shots spawn a 'Snareweaver Trap' on impact. Direct Hits Suspend the target and deploy the trap under them. Snareweaver traps form into 6 linked wires that last for 15 seconds. Enemies that come into contact with any wire take 341 [5] damage and are Suspended. Each wire can Suspend up to 2 targets. A maximum of 6 enemies can be Suspended at once within a trap. 5 second cooldown between Suspends on the same enemy. Suspension lasts 6 seconds (8 with Thread of Continuity). Suspend duration is halved against Minibosses.
Precision Hits grant one charge of Snareweaver. Kills grant charges based on Combatant Rank. Maximum of 6 charges. Charges can be earned simultaneously. Charge progress from kills: • Minors: 1 • Elites, Minibosses, and Bosses: 2 • Players: 3 At full charge, hip-fired shots spawn a 'Snareweaver Trap' on impact. Direct Hits Suspend the target and deploy the trap under them. Snareweaver traps form into 6 linked wires that last for 15 seconds. Enemies that come into contact with any wire take 341 [5] damage and are Suspended. Each wire can Suspend up to 2 targets. A maximum of 6 enemies can be Suspended at once within a trap. 5 second cooldown between Suspends on the same enemy. Suspension lasts 6 seconds (8 with Thread of Continuity). Suspend duration is halved against Minibosses.
Durable yet light bowstring. • Greatly increases handling speed • Slightly increases stability
Tightly strung bow. • Greatly increases accuracy • Slightly slower draw time • Slightly decreases stability
Stable, high-friction bowstring. • Slightly increases accuracy • Increases stability
Light and easy to draw. • Slightly faster draw time • Slightly decreases accuracy • Increases handling speed
Simple balanced string. • Slightly increases accuracy • Slightly increases handling speed • Slightly increases stability
Unbreakable bowstring. • Slightly increases accuracy • Slightly faster draw time
Excellent snapback. • Decreases accuracy • Faster draw time • Slightly increases handling speed
Light and stable shaft material. • Increases stability
Feather-light with good control. • Slightly decreases accuracy • Greatly increases stability
Modern fletching for straight paths. • Increases accuracy
Heavy and consistent. • Greatly increases accuracy • Slightly decreases stability
Thinner arrows to increase nocking speed and weapon handling. • Increases handling speed • Increases reload speed
Aerodynamic and light. • Slightly increases accuracy • Slightly increases stability
Deal 50% [20%] increased precision damage against Suspended targets. Bodyshots are granted 125% [44%?] increased damage (although reported with yellow numbers, they are not precision hits). Suspending an enemy from any source, or damaging a Suspended enemy with this weapon, grants 100 Reload Speed and 30% decreased Draw Time for 6? seconds.
This grip is weighted for recoil control. • Increases stability • Decreases handling speed
This weapon's grip is made of lighter material. • Increases handling speed
This weapon is slightly easier to hold and aim. • Slightly increases stability • Slightly increases handling speed
The friction on this weapon's grip is particularly strong. • Greatly increases handling speed • Slightly decreases stability
No perk currently selected. More perks become available as the weapon level increases.
Increases Snareweaver Trap duration by 10 seconds (15🠚25).
Increases the maximum number of Suspensions per linked trap wire up to 3.
Grants the Vorpal Weapon trait: Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]
Grants the Hatchling trait: Scoring a Precision Kill or 3 kills within 3 seconds of each other spawns a Threadling at the target's location.
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