Precision Hits grant one charge of Snareweaver. Kills grant charges based on Combatant Rank. Maximum of 6 charges. Charges can be earned simultaneously. Charge progress from kills: • Minors: 1 • Elites, Minibosses, and Bosses: 2 • Players: 3 At full charge, hip-fired shots spawn a 'Snareweaver Trap' on impact. Direct Hits Suspend the target and deploy the trap under them. Snareweaver traps form into 6 linked wires that last for 15 seconds. Enemies that come into contact with any wire take 341 [5] damage and are Suspended. Each wire can Suspend up to 2 targets. A maximum of 6 enemies can be Suspended at once within a trap. 5 second cooldown between Suspends on the same enemy. Suspension lasts 6 seconds (8 with Thread of Continuity). Suspend duration is halved against Minibosses.
Every weapon whose perk pool includes Snareweaver, exotics first.
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