“"Keep the string a little loose. It's supposed to sound like that." —Petra Venj”
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Compound Bow. Longer draw time optimized for damage. [Reload] : Use while drawn to cancel the shot.
Durable yet light bowstring. • Greatly increases handling speed • Slightly increases stability
Stable, high-friction bowstring. • Slightly increases accuracy • Increases stability
Excellent snapback. • Decreases accuracy • Faster draw time • Slightly increases handling speed
Light and easy to draw. • Slightly faster draw time • Slightly decreases accuracy • Increases handling speed
Tightly strung bow. • Greatly increases accuracy • Slightly slower draw time • Slightly decreases stability
Simple balanced string. • Slightly increases accuracy • Slightly increases handling speed • Slightly increases stability
Unbreakable bowstring. • Slightly increases accuracy • Slightly faster draw time
Light and stable shaft material. • Increases stability
Thinner arrows to increase nocking speed and weapon handling. • Increases handling speed • Increases reload speed
Heavy and consistent. • Greatly increases accuracy • Slightly decreases stability
Aerodynamic and light. • Slightly increases accuracy • Slightly increases stability
Feather-light with good control. • Slightly decreases accuracy • Greatly increases stability
Modern fletching for straight paths. • Increases accuracy
Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%
Crouching grants the following benefits: • Prevents Radar Ping when shooting • ? Reload Speed • 0.8x Reload Duration Multiplier • 25% increased Hold Time
Grants 30 Handling and 40 Reload Speed while within 15 meters of an ally. Buff lingers for 1.5 seconds once you're no longer near allies.
Precision Hits decrease Draw Time by 25% for 3 seconds. Buff is removed on stow.
Weapon Hits against Orbs of Power collect them. If collecting ammo is possible: Weapon Hits against Ammo Bricks pick them up, trigger Ammo Pickup Effects, and refill all Weapons from reserves. Does not require direct hits.
Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier
Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.
Grants 15% decreased Charge/Draw Time while within 15 meters of 2 enemies. Buff lingers for 1.5 seconds once no longer surrounded.
Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Weapon Kills grant the following for 7 seconds: • 10 Range • 30% increased damage • 20% longer Firing Delay/Charge Time/Draw Time Hand Cannons only recieve a 27% damage increase. Buff is removed on stow.
Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.
After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.
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