Community wishlist roll
controller pve 41 wishlist rollsFile auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
“"Keep the string a little loose. It's supposed to sound like that." —Petra Venj”
Full perk pool, stats & source for Wolftone Draw →
Built from 120 curated wishlist rolls for this Combat Bow. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 228. PvP/PvE first choice roll. Recommended MW: Draw Time.
Essential perks
Strong alternatives
[YeezyGT's S15] (PvE): [MW: Draw Time / Reload Speed] "Wolftone Draw is special. Currently, its the only Precision Frame Bow that can roll with Impulse Amplifier, which massively speeds up your time between shots via projectile speed and reload time. There's a lot that works with this Bow, but it being able to sport Dragonfly with a higher damage-per-arrow really lets it leave Arsenic Bite behind. Treat this thing like a baby Trinity Ghoul, and it will do right by you. Some fantastic synergy with Archer's Tempo and Adagio too, which translates to being able to one-shot heavier PvE red-bars in most activities while maintaining a lightning-fast Draw Time. No Explosive Head on this one however, which is incredibly helpful for Overload Champions."
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
Essential perks
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,god-pvp)
Essential perks
Chevy's S15 Super Pog PvE Loot List. Recommended MW - Draw Time
Essential perks
Jarv (PvE): B-Tier (Average). Recommended MW: Reload.
Essential perks
Precision Hits decrease Draw Time by 25% for 3 seconds. Buff is removed on stow.
Weapon Kills grant the following for 7 seconds: • 10 Range • 30% increased damage • 20% longer Firing Delay/Charge Time/Draw Time Hand Cannons only recieve a 27% damage increase. Buff is removed on stow.
Grants 30 Handling and 40 Reload Speed while within 15 meters of an ally. Buff lingers for 1.5 seconds once you're no longer near allies.
Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%
Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.
Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.
Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Weapon Hits against Orbs of Power collect them. If collecting ammo is possible: Weapon Hits against Ammo Bricks pick them up, trigger Ammo Pickup Effects, and refill all Weapons from reserves. Does not require direct hits.
After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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