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Albruna-D
Albruna-D god roll & best perks
Legendary · Sniper Rifle
Where it drops: Source: Complete Gambit matches and earn rank-up packages from the Drifter.
“Turn back, or suffer defeat.”
Full perk pool, stats & source for Albruna-D →
Built from 66 curated wishlist rolls for this Sniper Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Albruna-D perks do
Firing Line
Being within 15 meters of 2 allies grants 20% increased Precision Damage.
Triple Tap
Scoring 3 Precision Hits within 2 seconds of each refills 1 Ammo into the Magazine from thin air.
Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.
Clown Cartridge
Reloading randomly overfills the Magazine from reserves by 10% to 50% of the base Magazine Capacity (rounded up).
Works out to a 30% overfill on average.
Field Prep
Grants the following while Crouched:
• 50 Reload Speed
• 0.8x Reload Duration Multiplier
• 0.8x Ready/Stow Duration Multiplier
Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)
Frenzy
After being in Combat for 12 seconds:
Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds.
Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration.
For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds.
Self-damage and environmental damage do not count.
Vorpal Weapon
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability.
Damage increase by Ammo Type:
• Primary Weapons: 20% [60%]
• Special Weapons: 15% [20%]
• Power Weapons: 10% [20%]
Moving Target
Grants the following while Aiming Down Sights (ADS):
• 10 Aim Assist
• 10% decreased ADS Movement Speed Penalty
Snapshot Sights
Passively decreases the ADS Animation Duration:
• 50% decrease on Primary Weapons
• 20% decrease on Special Weapons
Elemental Capacitor
Grants Passive Bonuses based on the element of your selected Super's element:
• Solar: 50 Reload Speed
• Arc: 50 Handling
• Void: 20 Stability
• Strand: 20 Airborne Effectiveness
• Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty
Perpetual Motion
While moving at a minimum of 2 meters per second:
Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds.
Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds.
Works and can activate while stowed.
Opening Shot
Grants the following benefits for your first shot (of the burst):
• 20 Aim Assist and 25 Range
• 5% decreased Accuracy Cone Size
• 10% decreased Accuracy Cone Growth
Special weapons only receive 50% of the benefits. Stats are rounded up.
Firing the weapon prevents the perk from activating for 3 seconds.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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