Embraced Identity god roll & best perks

Embraced Identity — Destiny 2 Sniper Rifle
Legendary · Sniper Rifle
Where it drops: Source: Exploring the Pale Heart

“"Your friend…"”

Full perk pool, stats & source for Embraced Identity →

Built from 48 curated wishlist rolls for this Sniper Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 36 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Maybe not the best sniper in the game for damage. Being craftable makes the barrier for entry into getting those great snipers easier. Reconstruction or Rewind Rounds and Fourth time's the Charm allow you to fire for what feels like forever. The Supremacy can roll something similar and it can shoot for over 50 shots. Precision Instrument gives you some great damage over your larger mag but isn't the same instant bonus like Firing Line or Vorpal Weapon. Not the worst weapon to craft even if you do have your tried and true DPS weapon." Recommended MW: Reload Speed.

Strong alternatives

Arrowhead Brake Appended Mag Fourth Time's the Charm Reconstruction Precision Instrument Rewind Rounds Demolitionist Tactical Mag Flared Magwell Fluted Barrel

Community wishlist roll

8 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 106 from 18 June 2024 (https://open.spotify.com/episode/0GYlriUxhFqNHGLqb84C1G?si=bb5a2c9b339d4c35) with @ImpetusAlways, @CourtProjects and @Saint_Kabr. First-choice PvE pick for burst damage against major and bosses in end-game content. Shapeable. If you already have a good backup DPS sniper then you can safely pass on Embraced Identity. Decent base stats so, as ever, handling is the stat to boost with the barrel perk. Tactical Mag plus a Backup Mag mod gets you to 6 shots, or Appended Mag + Backup Mag gets you to 7. In the first trait column, Rewind Rounds or Reconstruction are both excellent. In the second column, Precision Instrument or High Ground both boost damage via different proc mechanisms, depending on whether you have a big crit spot to aim for, or can get your feet at least one metre higher than the feet of what you're shooting at (so, weirdly, you can have it procced and still be shooting up at a taller enemy's head). The Dealer's Choice origin trait is nice to have (who doesn't love more super energy?) - with two or three Pale Heart weapons, you'll notice the difference! Recommended MW: Reload Speed, with a Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

High Ground

Strong alternatives

Tactical Mag Arrowhead Brake Reconstruction Fluted Barrel Appended Mag Rewind Rounds

pandapaxxy

pvp mkb controller 4 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Embraced Identity certainly falls off in PvP. With the lack of Snapshot Sights most players won't even touch it. Though, similarly to Someday, if you use Arc or Prismatic you can run Elemental Capacitor for 100 handling on top of Opening Shot for better aim assist. With the addition of Prismatic I think Elemental Capacitor is going to become a more common perk." Recommended MW: Handling.

Essential perks

Opening Shot Accurized Rounds

Strong alternatives

Fluted Barrel Elemental Capacitor Moving Target Arrowhead Brake

What these Embraced Identity perks do

Fourth Time's the Charm

Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Reconstruction

Every 6 seconds while not firing the weapon: Loads 25% of the Magazine Capacity (rounded up) into the Magazine from reserves. Can overfill the Magazine up to double the normal capacity. Works even while stowed.

Precision Instrument

Direct Weapon Hits grant a stack of Precision Instrument for 1.25 seconds (2.1 seconds on weapons with a Draw/Charge Time). Maximum of 6 stacks. Reloading the weapon (except on Bows) or missing removes all stacks... usually. Heavy Burst Frame weapons can only gain 1 stack per burst. Adaptive Burst Linear Fusion Rifles require 1.5? Hits for each stack (and missing sometimes does not remove your stacks on them). Precision damage increase at 1|2|... stacks: 4.17% | 8.33% | 12.5% | 16.67% | 20.83% | 25%

Rewind Rounds

Upon emptying the Magazine: Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves. Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits. Requires firing 28.75% of the Magazine Capacity for the refill to activate. Cannot load the Magazine beyond its base capacity. Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second). Adaptive Burst Linear Fusion Rifle behavior: • Each individual bolt in the burst counts as a Hit • Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points)

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Elemental Capacitor

Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 50 Reload Speed • Arc: 50 Handling • Void: 20 Stability • Strand: 20 Airborne Effectiveness • Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

High Ground

Scoring a Kill grants 1 [2] Stacks of 'High Ground' for 7 seconds. Maximum of 3 Stacks. Weapon damage increases at 1|2|3 Stacks: 10% [5%] | 17.5% [10%] | 25% [15%] While you are not airborne: Damaging targets that are 2 meters [5 for Primary weapons] lower in elevation than the ground you stand on immediately grants all 3 Stacks [Primary weapons only grant 1 Stack] of the buff. The damage increase is applied to the shot triggering the perk as well. The reference point of enemies' elevation is generally their lowest point.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Embraced Identity in Destiny 2

Already own a god roll of Embraced Identity?

Connect your Bungie account and Shard or Keep checks every copy in your vault against these wishlists — verdicts in seconds.

Connect Bungie account

More god rolls worth chasing

← More god rolls