Out of Bounds god roll & best perks

Out of Bounds — Destiny 2 Submachine Gun
Legendary · Submachine Gun
Where it drops: Source: Complete Crucible matches and earn rank-up packages from Lord Shaxx.

“"You're on thin ice, Guardian. Good, I can't stand to see talent playing it safe!" —Lord Shaxx”

Full perk pool, stats & source for Out of Bounds →

Built from 1148 curated wishlist rolls for this Submachine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's S18

pve 800 wishlist rolls

[YeezyGT's S18] [MW: Reload] "Out of Bounds is good. It's really, really good. Almost half the perks on this thing are good. Its stock recoil direction is good. Its stock handling is good. The Reload sucks, but then it comes with Threat Detector. It comes with Subsistence. It comes with Demolitionist/Golden Tricorn. Or Adrenaline Junkie. It's got Threat Detector/Kill Clip. Its one of the best perk pools I've seen. Potentially ever. So it really just comes down to your personal preference here - do you like the gun? Cool. Max out the reload and go ham. Have fun." tags:pve

Strong alternatives

Polygonal Rifling Omolon Fluid Dynamics Flared Magwell Surrounded Threat Detector One Quiet Moment Kill Clip Swashbuckler Adrenaline Junkie Golden Tricorn Subsistence Demolitionist Perpetual Motion Ricochet Rounds High-Caliber Rounds Light Mag Chambered Compensator Corkscrew Rifling Hammer-Forged Rifling Fluted Barrel

pandapaxxy

75 wishlist rolls

pandapaxxy (PvE Controller \ M+KB): Recommended MW: Reload “The newest crucible weapon is only the slightest bit a disappointment for me. it is an Omolon 900 without phase mag. If you were not around in d2y1 or missed getting a good Stochastic Variable in Season of the Splicer, phase mag is a special Omolon magazine that drops the rpm from 900 (lightweight) to 600 (precision), and increases the damage profile to match the precision frames. The smg keeps its other stats, and retains the lightweight profile, but just hits like a precision frame. Not having that on an Omolon smg just feels wrong. Especially when it is not going to be better than regular lightweights or precision frame smgs. I digress. In most activities you will either have on Funnelweb or CALUS-Mini Tool. Out of Bounds acts as an arc alternative. With how good some arc 3.0 ability cycling is, you can almost guarantee two stacks of golden tricorn. Paired with subsistence to really tear down hordes of enemies. Out of Bounds is not going to be the best, and getting one is going to take some time. But it might just be one of the best arc weapons to use with the new subclasses.“ (Year 5 S18: Season of Plunder Arc Submachine Gun Primary Ammo)|tags:PvE, Controller, M+KB

Strong alternatives

Smallbore Subsistence Ricochet Rounds Golden Tricorn Fluted Barrel Corkscrew Rifling Appended Mag Extended Mag Grave Robber Demolitionist Swashbuckler Adrenaline Junkie

Community wishlist roll

PvP PvP-Duel MKB Controller 60 wishlist rolls

Inspired by DMB Podcast 278 with @Critbuff. Backup PvP pick for duelling. As will all playlist weapons, the more reputation resets you can get, the more trait options you'll get to play with, otherwise you've only got a 1/144 chance of any pair of traits dropping, before you even look at barrel, mag and masterwork, although at least 50% of them are good PvP traits, which makes getting a usable roll a little easier. You have access to an excellent PvP origin perk for SMGs in Omolon Fluid Dynamics, in a solid SMG subfamily, needing only the smallest of damage buffs to go from a TTK of 0.67s with 11 crits and 1 body, to a 0.6s 8 crit, 2 body kill. Stats are on the low side, and with a Zoom of only 14, you'll never compete with a range specced Multimach or Shayura's, so focus on making this as good a CQC SMG as you're likely to meet. Add as much Handling and Stability as you can with barrel and mag so you can keep the reticule on target for crits. For a kill-chaining roll, Heating Up or Killing Wind will help with follow-up kills. If you can keep the action in the top half of the magazine, the Omolon origin trait should help keep everything on target. One stack of any damage perk will then get you to the 0.6s TTK. Recommended MW: Stability or Handling, with a Targeting Adjustor, Quick Access Sling or Sprint Grip mod depending on your preference.

Strong alternatives

Polygonal Rifling Heating Up Ricochet Rounds Golden Tricorn Fluted Barrel Corkscrew Rifling Flared Magwell Killing Wind Kill Clip Swashbuckler Adrenaline Junkie Harmony

Community wishlist roll

56 wishlist rolls

pandapaxxy (M+KB PvP) Recommended MW: Range “The crucible weapon is good in the crucible. Who would have thought that? Investing fully into range gives you 21.71 meters of effective range. Funnelweb still beats that out at 23.33 meters, but the Omolon trait of Omolon Fluid Dynamics will give you that extra stability in duels or at longer ranges. It will lose value as you start shooting, but that is where something like dynamic sway reduction or threat detector could come in to make it easier to shoot.“ (Year 5 S18: Season of Plunder Arc Submachine Gun Primary Ammo)|tags:PvP, M+KB

Strong alternatives

Extended Barrel Ricochet Rounds Killing Wind Rangefinder Extended Mag High-Caliber Rounds Hammer-Forged Rifling Demolitionist Smallbore Moving Target Kill Clip Fragile Focus

pandapaxxy

PvP Controller 50 wishlist rolls

pandapaxxy (PvP Controller): Recommended MW: Stability “The crucible weapon is good in the crucible. Who would have thought that? Investing fully into range gives you 21.71 meters of effective range. Funnelweb still beats that out at 23.33 meters, but the Omolon trait of Omolon Fluid Dynamics will give you that extra stability in duels or at longer ranges. It will lose value as you start shooting, but that is where something like dynamic sway reduction or threat detector could come in to make it easier to shoot.“ (Year 5 S18: Season of Plunder Arc Submachine Gun Primary Ammo)

Strong alternatives

Smallbore Ricochet Rounds Killing Wind Rangefinder Fluted Barrel Hammer-Forged Rifling High-Caliber Rounds Moving Target Dynamic Sway Reduction Kill Clip Tap the Trigger

Community wishlist roll

PvP PvP-Duel MKB Controller 24 wishlist rolls

Inspired by DMB Podcast 278 with @Critbuff. Backup PvP pick for duelling. As will all playlist weapons, the more reputation resets you can get, the more trait options you'll get to play with, otherwise you've only got a 1/144 chance of any pair of traits dropping, before you even look at barrel, mag and masterwork, although at least 50% of them are good PvP traits, which makes getting a usable roll a little easier. You have access to an excellent PvP origin perk for SMGs in Omolon Fluid Dynamics, in a solid SMG subfamily, needing only the smallest of damage buffs to go from a TTK of 0.67s with 11 crits and 1 body, to a 0.6s 8 crit, 2 body kill. Stats are on the low side, and with a Zoom of only 14, you'll never compete with a range specced Multimach or Shayura's, so focus on making this as good a CQC SMG as you're likely to meet. Add as much Handling and Stability as you can with barrel and mag so you can keep the reticule on target for crits. For a kill-chaining roll, Dynamic Sway Reducation and the Omolon origin trait together should keep everything on target. One stack of any damage perk will then get you to the 0.6s TTK. Recommended MW: Stability or Handling, with a Targeting Adjustor, Quick Access Sling or Sprint Grip mod depending on your preference.

Essential perks

Dynamic Sway Reduction

Strong alternatives

Kill Clip Polygonal Rifling Ricochet Rounds Fluted Barrel Corkscrew Rifling Flared Magwell Swashbuckler Adrenaline Junkie Harmony

Community wishlist roll

PvE PvE-MinorSpec PvE-EndGame PvE-God Controller MKB 24 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for Arc subclasses in end-game content. Drops from Crucible activities, so reset your reputation as many times as you have patience for first, to maximise the trait options from decrypting engrams. Stability is helpful with the bullet output, but a little extra Range or Handling is useful too. For end-game content with Arc subclasses Demolitionist with either Golden Tricorn or Adrenaline Junkie makes the most of your grenade options with hefty damage boosts, with the kills recharging grenade energy. Recommended MW: Stability or Handling, with a damage-boosting (Minor, Major or Taken Spec) or Backup Mag mod.

Essential perks

Demolitionist

Strong alternatives

Polygonal Rifling High-Caliber Rounds Golden Tricorn Smallbore Fluted Barrel Corkscrew Rifling Armor-Piercing Rounds Ricochet Rounds Unknown perk

Community wishlist roll

PvP PvP-Duel MKB Controller 12 wishlist rolls

Inspired by DMB Podcast 278 with @Critbuff. Backup PvP pick for duelling. As will all playlist weapons, the more reputation resets you can get, the more trait options you'll get to play with, otherwise you've only got a 1/144 chance of any pair of traits dropping, before you even look at barrel, mag and masterwork, although at least 50% of them are good PvP traits, which makes getting a usable roll a little easier. You have access to an excellent PvP origin perk for SMGs in Omolon Fluid Dynamics, in a solid SMG subfamily, needing only the smallest of damage buffs to go from a TTK of 0.67s with 11 crits and 1 body, to a 0.6s 8 crit, 2 body kill. Stats are on the low side, and with a Zoom of only 14, you'll never compete with a range specced Multimach or Shayura's, so focus on making this as good a CQC SMG as you're likely to meet. Add as much Handling and Stability as you can with barrel and mag so you can keep the reticule on target for crits. For a duelling roll, Moving Target and Perpetual Motion will both help, in different way, with crits. If you can keep the action in the top half of the magazine, the Omolon origin trait and Tap the Trigger together should keep everything on target. Recommended MW: Stability or Handling, with a Targeting Adjustor, Quick Access Sling or Sprint Grip mod depending on your preference.

Essential perks

Tap the Trigger

Strong alternatives

Moving Target Polygonal Rifling Ricochet Rounds Fluted Barrel Corkscrew Rifling Flared Magwell Perpetual Motion

Community wishlist roll

PvE PvE-MinorSpec PvE-EndGame PvE-God Controller MKB 12 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for end-game content. Drops from Crucible activities, so reset your reputation as many times as you have patience for first, to maximise the trait options from decrypting engrams. Stability is helpful with the bullet output, but a little extra Range or Handling is useful too. For end-game content, and you're likely to be in CQC, so Threat Detector and Surrounded boost gunfeel stats and Surrounded provides a hefty 46% damage boots with the spec mod (once that's rolled in to the perk by Bungie, go for a damage-boosting mod or Backup Mag). Recommended MW: Stability or Handling, with a Surrounded Spec mod.

Essential perks

Surrounded Threat Detector

Strong alternatives

Polygonal Rifling High-Caliber Rounds Smallbore Fluted Barrel Corkscrew Rifling Armor-Piercing Rounds Ricochet Rounds

Community wishlist roll

PvE PvE-MinorSpec PvE-EndGame PvE-God Controller MKB 12 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for Arc subclasses in general content. Drops from Crucible activities, so reset your reputation as many times as you have patience for first, to maximise the trait options from decrypting engrams. Stability is helpful with the bullet output, but a little extra Range or Handling is useful too. For general content with Arc subclasses Grave Robber with Swashbuckler makes the most of your melee options with a hefty damage boost and magazine reload. Recommended MW: Stability or Handling, with a damage-boosting (Minor, Major or Taken Spec) or Backup Mag mod.

Essential perks

Grave Robber Swashbuckler

Strong alternatives

Polygonal Rifling High-Caliber Rounds Smallbore Fluted Barrel Corkscrew Rifling Armor-Piercing Rounds Ricochet Rounds

Community wishlist roll

PvP PvP-Duel PvP-God MKB Controller 6 wishlist rolls

Inspired by DMB Podcast 278 with @Critbuff. First-choice PvP pick for duelling. As will all playlist weapons, the more reputation resets you can get, the more trait options you'll get to play with, otherwise you've only got a 1/144 chance of any pair of traits dropping, before you even look at barrel, mag and masterwork, although at least 50% of them are good PvP traits, which makes getting a usable roll a little easier. You have access to an excellent PvP origin perk for SMGs in Omolon Fluid Dynamics, in a solid SMG subfamily, needing only the smallest of damage buffs to go from a TTK of 0.67s with 11 crits and 1 body, to a 0.6s 8 crit, 2 body kill. Stats are on the low side, and with a Zoom of only 14, you'll never compete with a range specced Multimach or Shayura's, so focus on making this as good a CQC SMG as you're likely to meet. Add as much Handling and Stability as you can with barrel and mag so you can keep the reticule on target for crits. For a duelling roll, it's not really necessary to look further than Dynamic Sway Reduction in the first trait column - pair this with the Omolon origin trait and Tap the Trigger and you'll end up with a precision bullet hose no matter where you are in the magazine. Recommended MW: Stability or Handling, with a Targeting Adjustor, Quick Access Sling or Sprint Grip mod depending on your preference.

Essential perks

Dynamic Sway Reduction Tap the Trigger

Strong alternatives

Polygonal Rifling Ricochet Rounds Fluted Barrel Corkscrew Rifling Flared Magwell

Community wishlist roll

PvP PvP-Duel PvP-God MKB Controller 6 wishlist rolls

Inspired by DMB Podcast 278 with @Critbuff. First-choice PvP pick for duelling. As will all playlist weapons, the more reputation resets you can get, the more trait options you'll get to play with, otherwise you've only got a 1/144 chance of any pair of traits dropping, before you even look at barrel, mag and masterwork, although at least 50% of them are good PvP traits, which makes getting a usable roll a little easier. You have access to an excellent PvP origin perk for SMGs in Omolon Fluid Dynamics, in a solid SMG subfamily, needing only the smallest of damage buffs to go from a TTK of 0.67s with 11 crits and 1 body, to a 0.6s 8 crit, 2 body kill. Stats are on the low side, and with a Zoom of only 14, you'll never compete with a range specced Multimach or Shayura's, so focus on making this as good a CQC SMG as you're likely to meet. Add as much Handling and Stability as you can with barrel and mag so you can keep the reticule on target for crits. For a duelling roll, Threat Detector adds in more stability, and acts as a reminder that someone's in range. If you can keep the action in the top half of the magazine, the Omolon origin trait and Tap the Trigger together should keep everything on target. Recommended MW: Stability or Handling, with a Targeting Adjustor, Quick Access Sling or Sprint Grip mod depending on your preference.

Essential perks

Tap the Trigger Threat Detector

Strong alternatives

Polygonal Rifling Ricochet Rounds Fluted Barrel Corkscrew Rifling Flared Magwell

What these Out of Bounds perks do

Omolon Fluid Dynamics

The upper 50% of the Magazine has up to 20 Stability and 30 Reload Speed. The benefits decrease linearly as the Magazine approaches 50% capacity.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

One Quiet Moment

After not having exchanged damage for 1 second: Grants 20 Handling, 40 Reload Speed, and a 0.95x Reload Duration Multiplier. Swords receive up to a 12.5% increase to Movement Speed instead. After not having exchanged damage for 2 seconds: Grants 20 Handling, 40 Reload Speed, and a 5% decresed Reload Duration. Swords receive up to a 25% increase to Movement Speed instead. Can activate while stowed. Exchanging damage refers to either dealing or receiving damage. Self-damage and environmental damage do not count.

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Dynamic Sway Reduction

Each shot while holding down the trigger grants the following benefits: • 1 Stability • ?% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Reaches maximum strength after 10 shots, granting 10 Stability, ?% decreased Accuracy Cone Size, and 100% decreased Accuracy Cone Growth.

Tap the Trigger

Firing grants 'Tap The Trigger' for 0.6 seconds, providing the following benefits: • 40 Stability • 50% decreased Recoil • 10% decreased Accuracy Cone Size Fusion Rifles only receive 25% of the benefits. Buff cannot be refreshed until Automatic Weapons stop firing, or until the next burst. [Controller-Only] Weapon fires the instant trigger pressure is applied.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.

Heating Up

Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

Fragile Focus

Passively grants 20 Range but deactivates if you drop to 0 Shield HP (Critical Health). Buff reactivates 1 second after your Shields HP fully regenerates.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

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